[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 94

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 922,3574
Objectives[0]positionY = 47,70259
Objectives[0]positionZ = 81,10639
Objectives[0]Heading = 240
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 25
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 17
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 3
Objectives[0]Weapon0 = MicroSMG
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = Parachute
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 3
Objectives[0]mission_Actors[0]positionX = 921,7585
Objectives[0]mission_Actors[0]positionY = 46,84305
Objectives[0]mission_Actors[0]positionZ = 81,10639
Objectives[0]mission_Actors[0]Heading = 255,0002
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 2
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = Pause
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 921,7573
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 46,84261
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 80,60639
Objectives[0]mission_Actors[0]Task_List[0]time = 4
Objectives[0]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[1]DestinationX = 931,5134
Objectives[0]mission_Actors[0]Task_List[1]DestinationY = 40,57471
Objectives[0]mission_Actors[0]Task_List[1]DestinationZ = 80,59571
Objectives[0]mission_Actors[0]Task_List[1]Rotation = 255
Objectives[0]mission_Actors[0]Task_List[1]Speed = 0,5
Objectives[0]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 920,9832
Objectives[0]mission_Vehicles[0]positionY = 48,84422
Objectives[0]mission_Vehicles[0]positionZ = 80,32222
Objectives[0]mission_Vehicles[0]Heading = 328,1261
Objectives[0]mission_Vehicles[0]Name = Dominator GTX
Objectives[0]mission_Vehicles[0]Model = dominator3
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 4
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 255,5058
Objectives[0]ObjectiveMessages[0]positionY = 2606,538
Objectives[0]ObjectiveMessages[0]positionZ = 43,97787
Objectives[0]ObjectiveMessages[0]Message = So, are you ready to bust this casino?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 254,7888
Objectives[0]ObjectiveMessages[1]positionY = 2608,878
Objectives[0]ObjectiveMessages[1]positionZ = 43,95746
Objectives[0]ObjectiveMessages[1]Message = Sure, let's do it!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Green
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 932,7366
Objectives[1]positionY = 41,61325
Objectives[1]positionZ = 80,09571
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 2
Objectives[1]Task_List[0]Type = Pause
Objectives[1]Task_List[0]positionX = 932,7366
Objectives[1]Task_List[0]positionY = 41,61325
Objectives[1]Task_List[0]positionZ = 80,59571
Objectives[1]Task_List[0]time = 3
Objectives[1]Task_List[1]Type = WalkTo
Objectives[1]Task_List[1]DestinationX = 932,7366
Objectives[1]Task_List[1]DestinationY = 41,61325
Objectives[1]Task_List[1]DestinationZ = 80,59571
Objectives[1]Task_List[1]Rotation = 290
Objectives[1]Task_List[1]Speed = 0,5
Objectives[1]Task_List[1]GoStraitToCoord = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 932,7366
Objectives[2]positionY = 41,61325
Objectives[2]positionZ = 80,09571
Objectives[2]Cutscenes_Time = 7
Objectives[2]Cutscenes_Trans_Time = 1
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = 
Objectives[3]positionX = 994,817
Objectives[3]positionY = 71,23631
Objectives[3]positionZ = 79,99059
Objectives[3]ObjectiveRotation = 280
Objectives[3]mission_ActorsCount = 1
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 53
Objectives[3]mission_Actors[0]positionX = 996,1902
Objectives[3]mission_Actors[0]positionY = 70,72329
Objectives[3]mission_Actors[0]positionZ = 80,99059
Objectives[3]mission_Actors[0]Heading = 347,5635
Objectives[3]mission_Actors[0]String_Name = ig_lamardavis
Objectives[3]mission_Actors[0]Relationship_Group = Companion
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = True
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = MicroSMG
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 3
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 49
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 999,9308
Objectives[4]positionY = 76,01311
Objectives[4]positionZ = 79,99059
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 3
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 997,0452
Objectives[5]positionY = 71,91741
Objectives[5]positionZ = 79,99059
Objectives[5]Cutscenes_Time = 16
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = True
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 0,1
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 53
Objectives[5]mission_Actors[0]positionX = 993,1625
Objectives[5]mission_Actors[0]positionY = 76,3461
Objectives[5]mission_Actors[0]positionZ = 80,99059
Objectives[5]mission_Actors[0]Heading = 317,5635
Objectives[5]mission_Actors[0]String_Name = ig_vincent
Objectives[5]mission_Actors[0]Relationship_Group = Companion
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 2
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = Pause
Objectives[5]mission_Actors[0]Task_List[0]PositionX = 993,1611
Objectives[5]mission_Actors[0]Task_List[0]PositionY = 76,33131
Objectives[5]mission_Actors[0]Task_List[0]PositionZ = 80,49059
Objectives[5]mission_Actors[0]Task_List[0]time = 15
Objectives[5]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[1]DestinationX = 996,0734
Objectives[5]mission_Actors[0]Task_List[1]DestinationY = 72,30072
Objectives[5]mission_Actors[0]Task_List[1]DestinationZ = 80,49059
Objectives[5]mission_Actors[0]Task_List[1]Rotation = 317,5636
Objectives[5]mission_Actors[0]Task_List[1]Speed = 0,5
Objectives[5]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[5]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[5]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 14
Objectives[5]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveHint[0] = 48
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 50
Objectives[5]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[5]mission_Actors[0]NeededForObjectiveCutscene[0] = 6
Objectives[5]mission_Actors[0]NeededForObjectiveCutscene[1] = 28
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 5
Objectives[5]ObjectiveMessages[0]positionX = 269,7377
Objectives[5]ObjectiveMessages[0]positionY = 2622,095
Objectives[5]ObjectiveMessages[0]positionZ = 43,61726
Objectives[5]ObjectiveMessages[0]Message = Fuck, how did this happen?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Yellow
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 272,7774
Objectives[5]ObjectiveMessages[1]positionY = 2623,633
Objectives[5]ObjectiveMessages[1]positionZ = 43,52183
Objectives[5]ObjectiveMessages[1]Message = I don't know, it all happen so fast, I was winning... and then...
Objectives[5]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Green
Objectives[5]ObjectiveMessages[1]PlayFromStart = True
Objectives[5]ObjectiveMessages[1]Delay = False
Objectives[5]ObjectiveMessages[1]DelayTime = 0
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 275,2506
Objectives[5]ObjectiveMessages[2]positionY = 2625,983
Objectives[5]ObjectiveMessages[2]positionZ = 43,62363
Objectives[5]ObjectiveMessages[2]Message = How are you going to tell Lester you lost his villa?
Objectives[5]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = Yellow
Objectives[5]ObjectiveMessages[2]PlayFromStart = True
Objectives[5]ObjectiveMessages[2]Delay = False
Objectives[5]ObjectiveMessages[2]DelayTime = 0
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 277,6833
Objectives[5]ObjectiveMessages[3]positionY = 2627,964
Objectives[5]ObjectiveMessages[3]positionZ = 43,62845
Objectives[5]ObjectiveMessages[3]Message = Fuck, the villa, if I don't give it to the casino they kill me.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = Green
Objectives[5]ObjectiveMessages[3]PlayFromStart = True
Objectives[5]ObjectiveMessages[3]Delay = False
Objectives[5]ObjectiveMessages[3]DelayTime = 0
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = 280,2313
Objectives[5]ObjectiveMessages[4]positionY = 2630,263
Objectives[5]ObjectiveMessages[4]positionZ = 43,63937
Objectives[5]ObjectiveMessages[4]Message = If I give it to them, Lester kill me.
Objectives[5]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[4]Sender = 
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = Green
Objectives[5]ObjectiveMessages[4]PlayFromStart = True
Objectives[5]ObjectiveMessages[4]Delay = False
Objectives[5]ObjectiveMessages[4]DelayTime = 0
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 997,6005
Objectives[6]positionY = 75,81104
Objectives[6]positionZ = 79,99059
Objectives[6]Cutscenes_Time = 5
Objectives[6]Cutscenes_Trans_Time = 1
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = True
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 0,1
Objectives[6]Cutscenes_Follow_Hieght = 2
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 5
Objectives[6]ObjectiveMessages[0]positionX = 285,0706
Objectives[6]ObjectiveMessages[0]positionY = 2634,51
Objectives[6]ObjectiveMessages[0]positionZ = 43,67007
Objectives[6]ObjectiveMessages[0]Message = We're in the shit, man.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Yellow
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 289,0318
Objectives[6]ObjectiveMessages[1]positionY = 2638,002
Objectives[6]ObjectiveMessages[1]positionZ = 43,6616
Objectives[6]ObjectiveMessages[1]Message = You, idiots, Miss Agata wants to see you.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = Blue
Objectives[6]ObjectiveMessages[1]PlayFromStart = True
Objectives[6]ObjectiveMessages[1]Delay = False
Objectives[6]ObjectiveMessages[1]DelayTime = 0
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 291,4078
Objectives[6]ObjectiveMessages[2]positionY = 2639,519
Objectives[6]ObjectiveMessages[2]positionZ = 43,65484
Objectives[6]ObjectiveMessages[2]Message = Hey Man, who's Miss Agata?
Objectives[6]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = Yellow
Objectives[6]ObjectiveMessages[2]PlayFromStart = True
Objectives[6]ObjectiveMessages[2]Delay = False
Objectives[6]ObjectiveMessages[2]DelayTime = 0
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = 294,4252
Objectives[6]ObjectiveMessages[3]positionY = 2641,37
Objectives[6]ObjectiveMessages[3]positionZ = 43,66692
Objectives[6]ObjectiveMessages[3]Message = The casino owner.
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = 
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = Blue
Objectives[6]ObjectiveMessages[3]PlayFromStart = True
Objectives[6]ObjectiveMessages[3]Delay = False
Objectives[6]ObjectiveMessages[3]DelayTime = 0
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = False
Objectives[6]ObjectiveMessages[3]TypeTextMesage = True
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[4]positionX = 297,7874
Objectives[6]ObjectiveMessages[4]positionY = 2643,569
Objectives[6]ObjectiveMessages[4]positionZ = 43,62347
Objectives[6]ObjectiveMessages[4]Message = Oh fuck, yes, maybe a hope...
Objectives[6]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[6]ObjectiveMessages[4]Sender = 
Objectives[6]ObjectiveMessages[4]Subject = 
Objectives[6]ObjectiveMessages[4]MessageColor = Green
Objectives[6]ObjectiveMessages[4]PlayFromStart = True
Objectives[6]ObjectiveMessages[4]Delay = False
Objectives[6]ObjectiveMessages[4]DelayTime = 0
Objectives[6]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[4]TypeSubtitle = False
Objectives[6]ObjectiveMessages[4]TypeTextMesage = True
Objectives[6]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 997,7059
Objectives[7]positionY = 70,91871
Objectives[7]positionZ = 79,99059
Objectives[7]Cutscenes_Time = 8
Objectives[7]Cutscenes_Trans_Time = 8
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = True
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 0,1
Objectives[7]Cutscenes_Follow_Hieght = 2
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 1003,308
Objectives[8]positionY = 75,07372
Objectives[8]positionZ = 79,99059
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = True
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1004,826
Objectives[9]positionY = 73,59409
Objectives[9]positionZ = 80,15491
Objectives[9]SetPlayerActor_Use_Player = True
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 1
Objectives[9]Task_List[0]Type = Pause
Objectives[9]Task_List[0]positionX = 1004,88
Objectives[9]Task_List[0]positionY = 73,57789
Objectives[9]Task_List[0]positionZ = 80,65491
Objectives[9]Task_List[0]time = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1007,626
Objectives[10]positionY = 71,40316
Objectives[10]positionZ = 79,99059
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 1
Objectives[10]Task_List[0]Type = Pause
Objectives[10]Task_List[0]positionX = 999,6713
Objectives[10]Task_List[0]positionY = 69,59574
Objectives[10]Task_List[0]positionZ = 80,49059
Objectives[10]Task_List[0]time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Enter the casino
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 992,972
Objectives[11]positionY = 76,32869
Objectives[11]positionZ = 79,99059
Objectives[11]Heading = 317,5636
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 1
Objectives[11]PlaySound = False
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 307,2584
Objectives[11]ObjectiveMessages[0]positionY = 2646,466
Objectives[11]ObjectiveMessages[0]positionZ = 43,48851
Objectives[11]ObjectiveMessages[0]Message = Come on, move, come back inside.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Blue
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = 961,8167
Objectives[12]positionY = 60,71266
Objectives[12]positionZ = 111,553
Objectives[12]ObjectiveRotation = 442,5635
Objectives[12]mission_ActorsCount = 55
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 937,7984
Objectives[12]mission_Actors[0]positionY = 38,91389
Objectives[12]mission_Actors[0]positionZ = 112,5528
Objectives[12]mission_Actors[0]Heading = 206,2966
Objectives[12]mission_Actors[0]String_Name = u_m_m_curtis
Objectives[12]mission_Actors[0]Relationship_Group = Neutral
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[0]AlwaysFight = False
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 4
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 911,6083
Objectives[12]mission_Actors[1]positionY = 52,63847
Objectives[12]mission_Actors[1]positionZ = 111,701
Objectives[12]mission_Actors[1]Heading = 72,03255
Objectives[12]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[12]mission_Actors[1]Relationship_Group = Neutral
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[1]AlwaysFight = False
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = 966099553
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 3
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = 935,2157
Objectives[12]mission_Actors[2]positionY = 52,61218
Objectives[12]mission_Actors[2]positionZ = 113,5499
Objectives[12]mission_Actors[2]Heading = 266,2909
Objectives[12]mission_Actors[2]String_Name = ig_thornton
Objectives[12]mission_Actors[2]Relationship_Group = Neutral
Objectives[12]mission_Actors[2]AddBlip = False
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 100
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[2]AlwaysFight = False
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = Unarmed
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 2
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 0
Objectives[12]mission_Actors[3]positionX = 931,6021
Objectives[12]mission_Actors[3]positionY = 32,22367
Objectives[12]mission_Actors[3]positionZ = 112,5531
Objectives[12]mission_Actors[3]Heading = 291,2908
Objectives[12]mission_Actors[3]String_Name = mp_m_execpa_01
Objectives[12]mission_Actors[3]Relationship_Group = Neutral
Objectives[12]mission_Actors[3]AddBlip = False
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 100
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[3]AlwaysFight = False
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = Unarmed
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 2
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 0
Objectives[12]mission_Actors[4]positionX = 945,1003
Objectives[12]mission_Actors[4]positionY = 68,56462
Objectives[12]mission_Actors[4]positionZ = 113,5498
Objectives[12]mission_Actors[4]Heading = 290,5351
Objectives[12]mission_Actors[4]String_Name = s_f_y_clubbar_01
Objectives[12]mission_Actors[4]Relationship_Group = Neutral
Objectives[12]mission_Actors[4]AddBlip = False
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 100
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[4]AlwaysFight = False
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = 966099553
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 3
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 0
Objectives[12]mission_Actors[5]positionX = 945,1777
Objectives[12]mission_Actors[5]positionY = 69,20477
Objectives[12]mission_Actors[5]positionZ = 113,5496
Objectives[12]mission_Actors[5]Heading = 215,4744
Objectives[12]mission_Actors[5]String_Name = s_f_y_clubbar_01
Objectives[12]mission_Actors[5]Relationship_Group = Neutral
Objectives[12]mission_Actors[5]AddBlip = False
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]SetHealth = 100
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[5]AlwaysFight = False
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = 966099553
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 3
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 0
Objectives[12]mission_Actors[6]positionX = 949,0898
Objectives[12]mission_Actors[6]positionY = 52,33359
Objectives[12]mission_Actors[6]positionZ = 112,5528
Objectives[12]mission_Actors[6]Heading = 98,21054
Objectives[12]mission_Actors[6]String_Name = a_f_y_clubcust_01
Objectives[12]mission_Actors[6]Relationship_Group = Neutral
Objectives[12]mission_Actors[6]AddBlip = False
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = False
Objectives[12]mission_Actors[6]SetHealth = 100
Objectives[12]mission_Actors[6]DieFromHeadShot = True
Objectives[12]mission_Actors[6]CanExitVehicle = True
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[6]AlwaysFight = False
Objectives[12]mission_Actors[6]Seeing_Range = 30
Objectives[12]mission_Actors[6]Hearing_Range = 30
Objectives[12]mission_Actors[6]CombatMovement = Offensive
Objectives[12]mission_Actors[6]weapon = Unarmed
Objectives[12]mission_Actors[6]Variation = Random
Objectives[12]mission_Actors[6]Task = 2
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 0
Objectives[12]mission_Actors[7]positionX = 946,1882
Objectives[12]mission_Actors[7]positionY = 48,23778
Objectives[12]mission_Actors[7]positionZ = 112,5528
Objectives[12]mission_Actors[7]Heading = 98,98611
Objectives[12]mission_Actors[7]String_Name = a_f_y_clubcust_01
Objectives[12]mission_Actors[7]Relationship_Group = Neutral
Objectives[12]mission_Actors[7]AddBlip = False
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = False
Objectives[12]mission_Actors[7]SetHealth = 100
Objectives[12]mission_Actors[7]DieFromHeadShot = True
Objectives[12]mission_Actors[7]CanExitVehicle = True
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[7]AlwaysFight = False
Objectives[12]mission_Actors[7]Seeing_Range = 30
Objectives[12]mission_Actors[7]Hearing_Range = 30
Objectives[12]mission_Actors[7]CombatMovement = Offensive
Objectives[12]mission_Actors[7]weapon = Unarmed
Objectives[12]mission_Actors[7]Variation = Random
Objectives[12]mission_Actors[7]Task = 2
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = NONE
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 0
Objectives[12]mission_Actors[8]positionX = 940,9651
Objectives[12]mission_Actors[8]positionY = 37,98371
Objectives[12]mission_Actors[8]positionZ = 112,5528
Objectives[12]mission_Actors[8]Heading = 101,457
Objectives[12]mission_Actors[8]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[8]Relationship_Group = Neutral
Objectives[12]mission_Actors[8]AddBlip = False
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = False
Objectives[12]mission_Actors[8]SetHealth = 100
Objectives[12]mission_Actors[8]DieFromHeadShot = True
Objectives[12]mission_Actors[8]CanExitVehicle = True
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[8]AlwaysFight = False
Objectives[12]mission_Actors[8]Seeing_Range = 30
Objectives[12]mission_Actors[8]Hearing_Range = 30
Objectives[12]mission_Actors[8]CombatMovement = Offensive
Objectives[12]mission_Actors[8]weapon = Unarmed
Objectives[12]mission_Actors[8]Variation = Random
Objectives[12]mission_Actors[8]Task = 2
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = NONE
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 0
Objectives[12]mission_Actors[9]positionX = 930,7381
Objectives[12]mission_Actors[9]positionY = 23,26911
Objectives[12]mission_Actors[9]positionZ = 112,5527
Objectives[12]mission_Actors[9]Heading = 101,4714
Objectives[12]mission_Actors[9]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[9]Relationship_Group = Neutral
Objectives[12]mission_Actors[9]AddBlip = False
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = False
Objectives[12]mission_Actors[9]SetHealth = 100
Objectives[12]mission_Actors[9]DieFromHeadShot = True
Objectives[12]mission_Actors[9]CanExitVehicle = True
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[9]AlwaysFight = False
Objectives[12]mission_Actors[9]Seeing_Range = 30
Objectives[12]mission_Actors[9]Hearing_Range = 30
Objectives[12]mission_Actors[9]CombatMovement = Offensive
Objectives[12]mission_Actors[9]weapon = Unarmed
Objectives[12]mission_Actors[9]Variation = Random
Objectives[12]mission_Actors[9]Task = 2
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = NONE
Objectives[12]mission_Actors[10]Survive_Number = 0
Objectives[12]mission_Actors[10]Failed_Text = 
Objectives[12]mission_Actors[10]Remove_After = 0
Objectives[12]mission_Actors[10]positionX = 935,8917
Objectives[12]mission_Actors[10]positionY = 34,47446
Objectives[12]mission_Actors[10]positionZ = 112,5527
Objectives[12]mission_Actors[10]Heading = 97,16531
Objectives[12]mission_Actors[10]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[10]Relationship_Group = Neutral
Objectives[12]mission_Actors[10]AddBlip = False
Objectives[12]mission_Actors[10]ShowCone = False
Objectives[12]mission_Actors[10]Invincible = False
Objectives[12]mission_Actors[10]SetHealth = 100
Objectives[12]mission_Actors[10]DieFromHeadShot = True
Objectives[12]mission_Actors[10]CanExitVehicle = True
Objectives[12]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[10]AlwaysFight = False
Objectives[12]mission_Actors[10]Seeing_Range = 30
Objectives[12]mission_Actors[10]Hearing_Range = 30
Objectives[12]mission_Actors[10]CombatMovement = Offensive
Objectives[12]mission_Actors[10]weapon = Unarmed
Objectives[12]mission_Actors[10]Variation = Random
Objectives[12]mission_Actors[10]Task = 4
Objectives[12]mission_Actors[10]Task_Guard_Range = 5
Objectives[12]mission_Actors[10]Task_Stay_In_Range = True
Objectives[12]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[10]Task_Scenario = NONE
Objectives[12]mission_Actors[11]Survive_Number = 0
Objectives[12]mission_Actors[11]Failed_Text = 
Objectives[12]mission_Actors[11]Remove_After = 0
Objectives[12]mission_Actors[11]positionX = 949,6286
Objectives[12]mission_Actors[11]positionY = 49,22961
Objectives[12]mission_Actors[11]positionZ = 112,553
Objectives[12]mission_Actors[11]Heading = 99,14933
Objectives[12]mission_Actors[11]String_Name = a_f_y_clubcust_01
Objectives[12]mission_Actors[11]Relationship_Group = Neutral
Objectives[12]mission_Actors[11]AddBlip = False
Objectives[12]mission_Actors[11]ShowCone = False
Objectives[12]mission_Actors[11]Invincible = False
Objectives[12]mission_Actors[11]SetHealth = 100
Objectives[12]mission_Actors[11]DieFromHeadShot = True
Objectives[12]mission_Actors[11]CanExitVehicle = True
Objectives[12]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[11]AlwaysFight = False
Objectives[12]mission_Actors[11]Seeing_Range = 30
Objectives[12]mission_Actors[11]Hearing_Range = 30
Objectives[12]mission_Actors[11]CombatMovement = Offensive
Objectives[12]mission_Actors[11]weapon = Unarmed
Objectives[12]mission_Actors[11]Variation = Random
Objectives[12]mission_Actors[11]Task = 4
Objectives[12]mission_Actors[11]Task_Guard_Range = 5
Objectives[12]mission_Actors[11]Task_Stay_In_Range = True
Objectives[12]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[11]Task_Scenario = NONE
Objectives[12]mission_Actors[12]Survive_Number = 0
Objectives[12]mission_Actors[12]Failed_Text = 
Objectives[12]mission_Actors[12]Remove_After = 0
Objectives[12]mission_Actors[12]positionX = 926,7861
Objectives[12]mission_Actors[12]positionY = 37,96282
Objectives[12]mission_Actors[12]positionZ = 113,5487
Objectives[12]mission_Actors[12]Heading = 99,57317
Objectives[12]mission_Actors[12]String_Name = a_f_y_clubcust_03
Objectives[12]mission_Actors[12]Relationship_Group = Neutral
Objectives[12]mission_Actors[12]AddBlip = False
Objectives[12]mission_Actors[12]ShowCone = False
Objectives[12]mission_Actors[12]Invincible = False
Objectives[12]mission_Actors[12]SetHealth = 100
Objectives[12]mission_Actors[12]DieFromHeadShot = True
Objectives[12]mission_Actors[12]CanExitVehicle = True
Objectives[12]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[12]AlwaysFight = False
Objectives[12]mission_Actors[12]Seeing_Range = 30
Objectives[12]mission_Actors[12]Hearing_Range = 30
Objectives[12]mission_Actors[12]CombatMovement = Offensive
Objectives[12]mission_Actors[12]weapon = Unarmed
Objectives[12]mission_Actors[12]Variation = Random
Objectives[12]mission_Actors[12]Task = 2
Objectives[12]mission_Actors[12]Task_Guard_Range = 5
Objectives[12]mission_Actors[12]Task_Stay_In_Range = True
Objectives[12]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[12]Task_Scenario = NONE
Objectives[12]mission_Actors[13]Survive_Number = 0
Objectives[12]mission_Actors[13]Failed_Text = 
Objectives[12]mission_Actors[13]Remove_After = 0
Objectives[12]mission_Actors[13]positionX = 931,9034
Objectives[12]mission_Actors[13]positionY = 40,60696
Objectives[12]mission_Actors[13]positionZ = 114,4116
Objectives[12]mission_Actors[13]Heading = 115,5985
Objectives[12]mission_Actors[13]String_Name = a_f_y_clubcust_03
Objectives[12]mission_Actors[13]Relationship_Group = Neutral
Objectives[12]mission_Actors[13]AddBlip = False
Objectives[12]mission_Actors[13]ShowCone = False
Objectives[12]mission_Actors[13]Invincible = False
Objectives[12]mission_Actors[13]SetHealth = 100
Objectives[12]mission_Actors[13]DieFromHeadShot = True
Objectives[12]mission_Actors[13]CanExitVehicle = True
Objectives[12]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[13]AlwaysFight = False
Objectives[12]mission_Actors[13]Seeing_Range = 30
Objectives[12]mission_Actors[13]Hearing_Range = 30
Objectives[12]mission_Actors[13]CombatMovement = Offensive
Objectives[12]mission_Actors[13]weapon = Unarmed
Objectives[12]mission_Actors[13]Variation = Random
Objectives[12]mission_Actors[13]Task = 3
Objectives[12]mission_Actors[13]Task_Guard_Range = 5
Objectives[12]mission_Actors[13]Task_Stay_In_Range = True
Objectives[12]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[13]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[12]mission_Actors[14]Survive_Number = 0
Objectives[12]mission_Actors[14]Failed_Text = 
Objectives[12]mission_Actors[14]Remove_After = 0
Objectives[12]mission_Actors[14]positionX = 929,9982
Objectives[12]mission_Actors[14]positionY = 45,71934
Objectives[12]mission_Actors[14]positionZ = 113,5497
Objectives[12]mission_Actors[14]Heading = 89,99995
Objectives[12]mission_Actors[14]String_Name = mp_f_execpa_01
Objectives[12]mission_Actors[14]Relationship_Group = Neutral
Objectives[12]mission_Actors[14]AddBlip = False
Objectives[12]mission_Actors[14]ShowCone = False
Objectives[12]mission_Actors[14]Invincible = False
Objectives[12]mission_Actors[14]SetHealth = 100
Objectives[12]mission_Actors[14]DieFromHeadShot = True
Objectives[12]mission_Actors[14]CanExitVehicle = True
Objectives[12]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[14]AlwaysFight = True
Objectives[12]mission_Actors[14]Seeing_Range = 30
Objectives[12]mission_Actors[14]Hearing_Range = 30
Objectives[12]mission_Actors[14]CombatMovement = Offensive
Objectives[12]mission_Actors[14]weapon = 966099553
Objectives[12]mission_Actors[14]Variation = Random
Objectives[12]mission_Actors[14]Task = 3
Objectives[12]mission_Actors[14]Task_Guard_Range = 5
Objectives[12]mission_Actors[14]Task_Stay_In_Range = True
Objectives[12]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[14]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[12]mission_Actors[15]Survive_Number = 0
Objectives[12]mission_Actors[15]Failed_Text = 
Objectives[12]mission_Actors[15]Remove_After = 0
Objectives[12]mission_Actors[15]positionX = 943,9753
Objectives[12]mission_Actors[15]positionY = 60,1721
Objectives[12]mission_Actors[15]positionZ = 114,4112
Objectives[12]mission_Actors[15]Heading = 220,8472
Objectives[12]mission_Actors[15]String_Name = g_f_importexport_01
Objectives[12]mission_Actors[15]Relationship_Group = Neutral
Objectives[12]mission_Actors[15]AddBlip = False
Objectives[12]mission_Actors[15]ShowCone = False
Objectives[12]mission_Actors[15]Invincible = False
Objectives[12]mission_Actors[15]SetHealth = 100
Objectives[12]mission_Actors[15]DieFromHeadShot = True
Objectives[12]mission_Actors[15]CanExitVehicle = True
Objectives[12]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[15]AlwaysFight = False
Objectives[12]mission_Actors[15]Seeing_Range = 30
Objectives[12]mission_Actors[15]Hearing_Range = 30
Objectives[12]mission_Actors[15]CombatMovement = Offensive
Objectives[12]mission_Actors[15]weapon = Unarmed
Objectives[12]mission_Actors[15]Variation = Random
Objectives[12]mission_Actors[15]Task = 3
Objectives[12]mission_Actors[15]Task_Guard_Range = 5
Objectives[12]mission_Actors[15]Task_Stay_In_Range = True
Objectives[12]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[15]Task_Scenario = WORLD_HUMAN_SUNBATHE_BACK
Objectives[12]mission_Actors[16]Survive_Number = 0
Objectives[12]mission_Actors[16]Failed_Text = 
Objectives[12]mission_Actors[16]Remove_After = 0
Objectives[12]mission_Actors[16]positionX = 951,551
Objectives[12]mission_Actors[16]positionY = 51,12888
Objectives[12]mission_Actors[16]positionZ = 112,5525
Objectives[12]mission_Actors[16]Heading = 18,91757
Objectives[12]mission_Actors[16]String_Name = g_f_importexport_01
Objectives[12]mission_Actors[16]Relationship_Group = Neutral
Objectives[12]mission_Actors[16]AddBlip = False
Objectives[12]mission_Actors[16]ShowCone = False
Objectives[12]mission_Actors[16]Invincible = False
Objectives[12]mission_Actors[16]SetHealth = 100
Objectives[12]mission_Actors[16]DieFromHeadShot = True
Objectives[12]mission_Actors[16]CanExitVehicle = True
Objectives[12]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[16]AlwaysFight = False
Objectives[12]mission_Actors[16]Seeing_Range = 30
Objectives[12]mission_Actors[16]Hearing_Range = 30
Objectives[12]mission_Actors[16]CombatMovement = Offensive
Objectives[12]mission_Actors[16]weapon = 966099553
Objectives[12]mission_Actors[16]Variation = Random
Objectives[12]mission_Actors[16]Task = 3
Objectives[12]mission_Actors[16]Task_Guard_Range = 5
Objectives[12]mission_Actors[16]Task_Stay_In_Range = True
Objectives[12]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[17]Survive_Number = 0
Objectives[12]mission_Actors[17]Failed_Text = 
Objectives[12]mission_Actors[17]Remove_After = 0
Objectives[12]mission_Actors[17]positionX = 940,6777
Objectives[12]mission_Actors[17]positionY = 48,10549
Objectives[12]mission_Actors[17]positionZ = 112,5529
Objectives[12]mission_Actors[17]Heading = 249,7897
Objectives[12]mission_Actors[17]String_Name = u_f_m_casinocash_01
Objectives[12]mission_Actors[17]Relationship_Group = Neutral
Objectives[12]mission_Actors[17]AddBlip = False
Objectives[12]mission_Actors[17]ShowCone = False
Objectives[12]mission_Actors[17]Invincible = False
Objectives[12]mission_Actors[17]SetHealth = 100
Objectives[12]mission_Actors[17]DieFromHeadShot = True
Objectives[12]mission_Actors[17]CanExitVehicle = True
Objectives[12]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[17]AlwaysFight = False
Objectives[12]mission_Actors[17]Seeing_Range = 30
Objectives[12]mission_Actors[17]Hearing_Range = 30
Objectives[12]mission_Actors[17]CombatMovement = Offensive
Objectives[12]mission_Actors[17]weapon = Unarmed
Objectives[12]mission_Actors[17]Variation = Random
Objectives[12]mission_Actors[17]Task = 2
Objectives[12]mission_Actors[17]Task_Guard_Range = 5
Objectives[12]mission_Actors[17]Task_Stay_In_Range = True
Objectives[12]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[17]Task_Scenario = NONE
Objectives[12]mission_Actors[18]Survive_Number = 0
Objectives[12]mission_Actors[18]Failed_Text = 
Objectives[12]mission_Actors[18]Remove_After = 0
Objectives[12]mission_Actors[18]positionX = 950,8336
Objectives[12]mission_Actors[18]positionY = 51,33599
Objectives[12]mission_Actors[18]positionZ = 112,5526
Objectives[12]mission_Actors[18]Heading = 331,5216
Objectives[12]mission_Actors[18]String_Name = u_f_y_lauren
Objectives[12]mission_Actors[18]Relationship_Group = Neutral
Objectives[12]mission_Actors[18]AddBlip = False
Objectives[12]mission_Actors[18]ShowCone = False
Objectives[12]mission_Actors[18]Invincible = False
Objectives[12]mission_Actors[18]SetHealth = 100
Objectives[12]mission_Actors[18]DieFromHeadShot = True
Objectives[12]mission_Actors[18]CanExitVehicle = True
Objectives[12]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[18]AlwaysFight = False
Objectives[12]mission_Actors[18]Seeing_Range = 30
Objectives[12]mission_Actors[18]Hearing_Range = 30
Objectives[12]mission_Actors[18]CombatMovement = Offensive
Objectives[12]mission_Actors[18]weapon = 966099553
Objectives[12]mission_Actors[18]Variation = Random
Objectives[12]mission_Actors[18]Task = 3
Objectives[12]mission_Actors[18]Task_Guard_Range = 5
Objectives[12]mission_Actors[18]Task_Stay_In_Range = True
Objectives[12]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[18]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[19]Survive_Number = 0
Objectives[12]mission_Actors[19]Failed_Text = 
Objectives[12]mission_Actors[19]Remove_After = 0
Objectives[12]mission_Actors[19]positionX = 913,9081
Objectives[12]mission_Actors[19]positionY = 42,78296
Objectives[12]mission_Actors[19]positionZ = 111,701
Objectives[12]mission_Actors[19]Heading = 312,8701
Objectives[12]mission_Actors[19]String_Name = a_f_y_clubcust_03
Objectives[12]mission_Actors[19]Relationship_Group = Neutral
Objectives[12]mission_Actors[19]AddBlip = False
Objectives[12]mission_Actors[19]ShowCone = False
Objectives[12]mission_Actors[19]Invincible = False
Objectives[12]mission_Actors[19]SetHealth = 100
Objectives[12]mission_Actors[19]DieFromHeadShot = True
Objectives[12]mission_Actors[19]CanExitVehicle = True
Objectives[12]mission_Actors[19]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[19]AlwaysFight = False
Objectives[12]mission_Actors[19]Seeing_Range = 30
Objectives[12]mission_Actors[19]Hearing_Range = 30
Objectives[12]mission_Actors[19]CombatMovement = Offensive
Objectives[12]mission_Actors[19]weapon = 966099553
Objectives[12]mission_Actors[19]Variation = Random
Objectives[12]mission_Actors[19]Task = 3
Objectives[12]mission_Actors[19]Task_Guard_Range = 5
Objectives[12]mission_Actors[19]Task_Stay_In_Range = True
Objectives[12]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[20]Survive_Number = 0
Objectives[12]mission_Actors[20]Failed_Text = 
Objectives[12]mission_Actors[20]Remove_After = 0
Objectives[12]mission_Actors[20]positionX = 914,7552
Objectives[12]mission_Actors[20]positionY = 42,81134
Objectives[12]mission_Actors[20]positionZ = 111,701
Objectives[12]mission_Actors[20]Heading = 51,21619
Objectives[12]mission_Actors[20]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[20]Relationship_Group = Neutral
Objectives[12]mission_Actors[20]AddBlip = False
Objectives[12]mission_Actors[20]ShowCone = False
Objectives[12]mission_Actors[20]Invincible = False
Objectives[12]mission_Actors[20]SetHealth = 100
Objectives[12]mission_Actors[20]DieFromHeadShot = True
Objectives[12]mission_Actors[20]CanExitVehicle = True
Objectives[12]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[20]AlwaysFight = False
Objectives[12]mission_Actors[20]Seeing_Range = 30
Objectives[12]mission_Actors[20]Hearing_Range = 30
Objectives[12]mission_Actors[20]CombatMovement = Offensive
Objectives[12]mission_Actors[20]weapon = 966099553
Objectives[12]mission_Actors[20]Variation = Random
Objectives[12]mission_Actors[20]Task = 3
Objectives[12]mission_Actors[20]Task_Guard_Range = 5
Objectives[12]mission_Actors[20]Task_Stay_In_Range = True
Objectives[12]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[20]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[21]Survive_Number = 0
Objectives[12]mission_Actors[21]Failed_Text = 
Objectives[12]mission_Actors[21]Remove_After = 0
Objectives[12]mission_Actors[21]positionX = 914,3764
Objectives[12]mission_Actors[21]positionY = 43,5661
Objectives[12]mission_Actors[21]positionZ = 111,701
Objectives[12]mission_Actors[21]Heading = 187,2247
Objectives[12]mission_Actors[21]String_Name = a_f_y_clubcust_01
Objectives[12]mission_Actors[21]Relationship_Group = Neutral
Objectives[12]mission_Actors[21]AddBlip = False
Objectives[12]mission_Actors[21]ShowCone = False
Objectives[12]mission_Actors[21]Invincible = False
Objectives[12]mission_Actors[21]SetHealth = 100
Objectives[12]mission_Actors[21]DieFromHeadShot = True
Objectives[12]mission_Actors[21]CanExitVehicle = True
Objectives[12]mission_Actors[21]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[21]AlwaysFight = False
Objectives[12]mission_Actors[21]Seeing_Range = 30
Objectives[12]mission_Actors[21]Hearing_Range = 30
Objectives[12]mission_Actors[21]CombatMovement = Offensive
Objectives[12]mission_Actors[21]weapon = 966099553
Objectives[12]mission_Actors[21]Variation = Random
Objectives[12]mission_Actors[21]Task = 3
Objectives[12]mission_Actors[21]Task_Guard_Range = 5
Objectives[12]mission_Actors[21]Task_Stay_In_Range = True
Objectives[12]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[21]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[22]Survive_Number = 0
Objectives[12]mission_Actors[22]Failed_Text = 
Objectives[12]mission_Actors[22]Remove_After = 0
Objectives[12]mission_Actors[22]positionX = 921,5486
Objectives[12]mission_Actors[22]positionY = 54,29118
Objectives[12]mission_Actors[22]positionZ = 111,7012
Objectives[12]mission_Actors[22]Heading = 154,3922
Objectives[12]mission_Actors[22]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[22]Relationship_Group = Neutral
Objectives[12]mission_Actors[22]AddBlip = False
Objectives[12]mission_Actors[22]ShowCone = False
Objectives[12]mission_Actors[22]Invincible = False
Objectives[12]mission_Actors[22]SetHealth = 100
Objectives[12]mission_Actors[22]DieFromHeadShot = True
Objectives[12]mission_Actors[22]CanExitVehicle = True
Objectives[12]mission_Actors[22]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[22]AlwaysFight = False
Objectives[12]mission_Actors[22]Seeing_Range = 30
Objectives[12]mission_Actors[22]Hearing_Range = 30
Objectives[12]mission_Actors[22]CombatMovement = Offensive
Objectives[12]mission_Actors[22]weapon = 966099553
Objectives[12]mission_Actors[22]Variation = Random
Objectives[12]mission_Actors[22]Task = 3
Objectives[12]mission_Actors[22]Task_Guard_Range = 5
Objectives[12]mission_Actors[22]Task_Stay_In_Range = True
Objectives[12]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[22]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[23]Survive_Number = 0
Objectives[12]mission_Actors[23]Failed_Text = 
Objectives[12]mission_Actors[23]Remove_After = 0
Objectives[12]mission_Actors[23]positionX = 921,3442
Objectives[12]mission_Actors[23]positionY = 53,22265
Objectives[12]mission_Actors[23]positionZ = 111,7012
Objectives[12]mission_Actors[23]Heading = 46,06064
Objectives[12]mission_Actors[23]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[23]Relationship_Group = Neutral
Objectives[12]mission_Actors[23]AddBlip = False
Objectives[12]mission_Actors[23]ShowCone = False
Objectives[12]mission_Actors[23]Invincible = False
Objectives[12]mission_Actors[23]SetHealth = 100
Objectives[12]mission_Actors[23]DieFromHeadShot = True
Objectives[12]mission_Actors[23]CanExitVehicle = True
Objectives[12]mission_Actors[23]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[23]AlwaysFight = False
Objectives[12]mission_Actors[23]Seeing_Range = 30
Objectives[12]mission_Actors[23]Hearing_Range = 30
Objectives[12]mission_Actors[23]CombatMovement = Offensive
Objectives[12]mission_Actors[23]weapon = 966099553
Objectives[12]mission_Actors[23]Variation = Random
Objectives[12]mission_Actors[23]Task = 3
Objectives[12]mission_Actors[23]Task_Guard_Range = 5
Objectives[12]mission_Actors[23]Task_Stay_In_Range = True
Objectives[12]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[23]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[12]mission_Actors[24]Survive_Number = 0
Objectives[12]mission_Actors[24]Failed_Text = 
Objectives[12]mission_Actors[24]Remove_After = 0
Objectives[12]mission_Actors[24]positionX = 924,7025
Objectives[12]mission_Actors[24]positionY = 48,16945
Objectives[12]mission_Actors[24]positionZ = 111,6614
Objectives[12]mission_Actors[24]Heading = 44,3083
Objectives[12]mission_Actors[24]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[24]Relationship_Group = Neutral
Objectives[12]mission_Actors[24]AddBlip = False
Objectives[12]mission_Actors[24]ShowCone = False
Objectives[12]mission_Actors[24]Invincible = False
Objectives[12]mission_Actors[24]SetHealth = 100
Objectives[12]mission_Actors[24]DieFromHeadShot = True
Objectives[12]mission_Actors[24]CanExitVehicle = True
Objectives[12]mission_Actors[24]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[24]AlwaysFight = False
Objectives[12]mission_Actors[24]Seeing_Range = 30
Objectives[12]mission_Actors[24]Hearing_Range = 30
Objectives[12]mission_Actors[24]CombatMovement = Offensive
Objectives[12]mission_Actors[24]weapon = Unarmed
Objectives[12]mission_Actors[24]Variation = Random
Objectives[12]mission_Actors[24]Task = 2
Objectives[12]mission_Actors[24]Task_Guard_Range = 5
Objectives[12]mission_Actors[24]Task_Stay_In_Range = True
Objectives[12]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[24]Task_Scenario = NONE
Objectives[12]mission_Actors[25]Survive_Number = 0
Objectives[12]mission_Actors[25]Failed_Text = 
Objectives[12]mission_Actors[25]Remove_After = 0
Objectives[12]mission_Actors[25]positionX = 953,8802
Objectives[12]mission_Actors[25]positionY = 52,35144
Objectives[12]mission_Actors[25]positionZ = 112,2198
Objectives[12]mission_Actors[25]Heading = 27,90397
Objectives[12]mission_Actors[25]String_Name = a_f_y_beach_01
Objectives[12]mission_Actors[25]Relationship_Group = Neutral
Objectives[12]mission_Actors[25]AddBlip = False
Objectives[12]mission_Actors[25]ShowCone = False
Objectives[12]mission_Actors[25]Invincible = False
Objectives[12]mission_Actors[25]SetHealth = 100
Objectives[12]mission_Actors[25]DieFromHeadShot = True
Objectives[12]mission_Actors[25]CanExitVehicle = True
Objectives[12]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[25]AlwaysFight = True
Objectives[12]mission_Actors[25]Seeing_Range = 30
Objectives[12]mission_Actors[25]Hearing_Range = 30
Objectives[12]mission_Actors[25]CombatMovement = Offensive
Objectives[12]mission_Actors[25]weapon = Unarmed
Objectives[12]mission_Actors[25]Variation = Random
Objectives[12]mission_Actors[25]Task = 3
Objectives[12]mission_Actors[25]Task_Guard_Range = 5
Objectives[12]mission_Actors[25]Task_Stay_In_Range = True
Objectives[12]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[25]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[12]mission_Actors[26]Survive_Number = 0
Objectives[12]mission_Actors[26]Failed_Text = 
Objectives[12]mission_Actors[26]Remove_After = 0
Objectives[12]mission_Actors[26]positionX = 954,6791
Objectives[12]mission_Actors[26]positionY = 53,23417
Objectives[12]mission_Actors[26]positionZ = 111,7127
Objectives[12]mission_Actors[26]Heading = 198,3689
Objectives[12]mission_Actors[26]String_Name = a_f_y_beach_01
Objectives[12]mission_Actors[26]Relationship_Group = Neutral
Objectives[12]mission_Actors[26]AddBlip = False
Objectives[12]mission_Actors[26]ShowCone = False
Objectives[12]mission_Actors[26]Invincible = False
Objectives[12]mission_Actors[26]SetHealth = 100
Objectives[12]mission_Actors[26]DieFromHeadShot = True
Objectives[12]mission_Actors[26]CanExitVehicle = True
Objectives[12]mission_Actors[26]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[26]AlwaysFight = False
Objectives[12]mission_Actors[26]Seeing_Range = 30
Objectives[12]mission_Actors[26]Hearing_Range = 30
Objectives[12]mission_Actors[26]CombatMovement = Offensive
Objectives[12]mission_Actors[26]weapon = 966099553
Objectives[12]mission_Actors[26]Variation = Random
Objectives[12]mission_Actors[26]Task = 3
Objectives[12]mission_Actors[26]Task_Guard_Range = 5
Objectives[12]mission_Actors[26]Task_Stay_In_Range = True
Objectives[12]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[26]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[27]Survive_Number = 0
Objectives[12]mission_Actors[27]Failed_Text = 
Objectives[12]mission_Actors[27]Remove_After = 0
Objectives[12]mission_Actors[27]positionX = 916,3016
Objectives[12]mission_Actors[27]positionY = 20,45816
Objectives[12]mission_Actors[27]positionZ = 112,4393
Objectives[12]mission_Actors[27]Heading = 148,0266
Objectives[12]mission_Actors[27]String_Name = a_f_y_beach_01
Objectives[12]mission_Actors[27]Relationship_Group = Neutral
Objectives[12]mission_Actors[27]AddBlip = False
Objectives[12]mission_Actors[27]ShowCone = False
Objectives[12]mission_Actors[27]Invincible = False
Objectives[12]mission_Actors[27]SetHealth = 100
Objectives[12]mission_Actors[27]DieFromHeadShot = True
Objectives[12]mission_Actors[27]CanExitVehicle = True
Objectives[12]mission_Actors[27]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[27]AlwaysFight = False
Objectives[12]mission_Actors[27]Seeing_Range = 30
Objectives[12]mission_Actors[27]Hearing_Range = 30
Objectives[12]mission_Actors[27]CombatMovement = Offensive
Objectives[12]mission_Actors[27]weapon = 966099553
Objectives[12]mission_Actors[27]Variation = Random
Objectives[12]mission_Actors[27]Task = 3
Objectives[12]mission_Actors[27]Task_Guard_Range = 5
Objectives[12]mission_Actors[27]Task_Stay_In_Range = True
Objectives[12]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[27]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[28]Survive_Number = 0
Objectives[12]mission_Actors[28]Failed_Text = 
Objectives[12]mission_Actors[28]Remove_After = 0
Objectives[12]mission_Actors[28]positionX = 922,3599
Objectives[12]mission_Actors[28]positionY = 10,48637
Objectives[12]mission_Actors[28]positionZ = 112,3923
Objectives[12]mission_Actors[28]Heading = 263,8599
Objectives[12]mission_Actors[28]String_Name = a_f_y_beach_01
Objectives[12]mission_Actors[28]Relationship_Group = Neutral
Objectives[12]mission_Actors[28]AddBlip = False
Objectives[12]mission_Actors[28]ShowCone = False
Objectives[12]mission_Actors[28]Invincible = False
Objectives[12]mission_Actors[28]SetHealth = 100
Objectives[12]mission_Actors[28]DieFromHeadShot = True
Objectives[12]mission_Actors[28]CanExitVehicle = True
Objectives[12]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[28]AlwaysFight = True
Objectives[12]mission_Actors[28]Seeing_Range = 30
Objectives[12]mission_Actors[28]Hearing_Range = 30
Objectives[12]mission_Actors[28]CombatMovement = Offensive
Objectives[12]mission_Actors[28]weapon = 966099553
Objectives[12]mission_Actors[28]Variation = Random
Objectives[12]mission_Actors[28]Task = 3
Objectives[12]mission_Actors[28]Task_Guard_Range = 5
Objectives[12]mission_Actors[28]Task_Stay_In_Range = True
Objectives[12]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[28]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[29]Survive_Number = 0
Objectives[12]mission_Actors[29]Failed_Text = 
Objectives[12]mission_Actors[29]Remove_After = 0
Objectives[12]mission_Actors[29]positionX = 922,026
Objectives[12]mission_Actors[29]positionY = 9,589005
Objectives[12]mission_Actors[29]positionZ = 112,3922
Objectives[12]mission_Actors[29]Heading = 33,81262
Objectives[12]mission_Actors[29]String_Name = a_f_y_beach_01
Objectives[12]mission_Actors[29]Relationship_Group = Neutral
Objectives[12]mission_Actors[29]AddBlip = False
Objectives[12]mission_Actors[29]ShowCone = False
Objectives[12]mission_Actors[29]Invincible = False
Objectives[12]mission_Actors[29]SetHealth = 100
Objectives[12]mission_Actors[29]DieFromHeadShot = True
Objectives[12]mission_Actors[29]CanExitVehicle = True
Objectives[12]mission_Actors[29]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[29]AlwaysFight = False
Objectives[12]mission_Actors[29]Seeing_Range = 30
Objectives[12]mission_Actors[29]Hearing_Range = 30
Objectives[12]mission_Actors[29]CombatMovement = Offensive
Objectives[12]mission_Actors[29]weapon = 966099553
Objectives[12]mission_Actors[29]Variation = Random
Objectives[12]mission_Actors[29]Task = 3
Objectives[12]mission_Actors[29]Task_Guard_Range = 5
Objectives[12]mission_Actors[29]Task_Stay_In_Range = True
Objectives[12]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[29]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[30]Survive_Number = 0
Objectives[12]mission_Actors[30]Failed_Text = 
Objectives[12]mission_Actors[30]Remove_After = 0
Objectives[12]mission_Actors[30]positionX = 927,046
Objectives[12]mission_Actors[30]positionY = 10,47928
Objectives[12]mission_Actors[30]positionZ = 113,5549
Objectives[12]mission_Actors[30]Heading = 173,8388
Objectives[12]mission_Actors[30]String_Name = a_f_y_beach_01
Objectives[12]mission_Actors[30]Relationship_Group = Neutral
Objectives[12]mission_Actors[30]AddBlip = False
Objectives[12]mission_Actors[30]ShowCone = False
Objectives[12]mission_Actors[30]Invincible = False
Objectives[12]mission_Actors[30]SetHealth = 100
Objectives[12]mission_Actors[30]DieFromHeadShot = True
Objectives[12]mission_Actors[30]CanExitVehicle = True
Objectives[12]mission_Actors[30]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[30]AlwaysFight = False
Objectives[12]mission_Actors[30]Seeing_Range = 30
Objectives[12]mission_Actors[30]Hearing_Range = 30
Objectives[12]mission_Actors[30]CombatMovement = Offensive
Objectives[12]mission_Actors[30]weapon = Unarmed
Objectives[12]mission_Actors[30]Variation = Random
Objectives[12]mission_Actors[30]Task = 3
Objectives[12]mission_Actors[30]Task_Guard_Range = 5
Objectives[12]mission_Actors[30]Task_Stay_In_Range = True
Objectives[12]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[30]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[12]mission_Actors[31]Survive_Number = 0
Objectives[12]mission_Actors[31]Failed_Text = 
Objectives[12]mission_Actors[31]Remove_After = 0
Objectives[12]mission_Actors[31]positionX = 940,8593
Objectives[12]mission_Actors[31]positionY = 52,84674
Objectives[12]mission_Actors[31]positionZ = 113,1884
Objectives[12]mission_Actors[31]Heading = 288,3521
Objectives[12]mission_Actors[31]String_Name = u_m_m_vince
Objectives[12]mission_Actors[31]Relationship_Group = Neutral
Objectives[12]mission_Actors[31]AddBlip = False
Objectives[12]mission_Actors[31]ShowCone = False
Objectives[12]mission_Actors[31]Invincible = False
Objectives[12]mission_Actors[31]SetHealth = 100
Objectives[12]mission_Actors[31]DieFromHeadShot = True
Objectives[12]mission_Actors[31]CanExitVehicle = True
Objectives[12]mission_Actors[31]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[31]AlwaysFight = False
Objectives[12]mission_Actors[31]Seeing_Range = 30
Objectives[12]mission_Actors[31]Hearing_Range = 30
Objectives[12]mission_Actors[31]CombatMovement = Offensive
Objectives[12]mission_Actors[31]weapon = Unarmed
Objectives[12]mission_Actors[31]Variation = Random
Objectives[12]mission_Actors[31]Task = 2
Objectives[12]mission_Actors[31]Task_Guard_Range = 5
Objectives[12]mission_Actors[31]Task_Stay_In_Range = True
Objectives[12]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[31]Task_Scenario = NONE
Objectives[12]mission_Actors[32]Survive_Number = 0
Objectives[12]mission_Actors[32]Failed_Text = 
Objectives[12]mission_Actors[32]Remove_After = 0
Objectives[12]mission_Actors[32]positionX = 920,4722
Objectives[12]mission_Actors[32]positionY = 53,52855
Objectives[12]mission_Actors[32]positionZ = 111,7012
Objectives[12]mission_Actors[32]Heading = 298,3521
Objectives[12]mission_Actors[32]String_Name = ig_tonyprince
Objectives[12]mission_Actors[32]Relationship_Group = Neutral
Objectives[12]mission_Actors[32]AddBlip = False
Objectives[12]mission_Actors[32]ShowCone = False
Objectives[12]mission_Actors[32]Invincible = True
Objectives[12]mission_Actors[32]SetHealth = 100
Objectives[12]mission_Actors[32]DieFromHeadShot = True
Objectives[12]mission_Actors[32]CanExitVehicle = True
Objectives[12]mission_Actors[32]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[32]AlwaysFight = False
Objectives[12]mission_Actors[32]Seeing_Range = 30
Objectives[12]mission_Actors[32]Hearing_Range = 30
Objectives[12]mission_Actors[32]CombatMovement = Offensive
Objectives[12]mission_Actors[32]weapon = 966099553
Objectives[12]mission_Actors[32]Variation = Random
Objectives[12]mission_Actors[32]Task = 3
Objectives[12]mission_Actors[32]Task_Guard_Range = 5
Objectives[12]mission_Actors[32]Task_Stay_In_Range = True
Objectives[12]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[32]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[12]mission_Actors[33]Survive_Number = 0
Objectives[12]mission_Actors[33]Failed_Text = 
Objectives[12]mission_Actors[33]Remove_After = 0
Objectives[12]mission_Actors[33]positionX = 931,5314
Objectives[12]mission_Actors[33]positionY = 39,91064
Objectives[12]mission_Actors[33]positionZ = 114,4122
Objectives[12]mission_Actors[33]Heading = 40,51873
Objectives[12]mission_Actors[33]String_Name = ig_sol
Objectives[12]mission_Actors[33]Relationship_Group = Neutral
Objectives[12]mission_Actors[33]AddBlip = False
Objectives[12]mission_Actors[33]ShowCone = False
Objectives[12]mission_Actors[33]Invincible = True
Objectives[12]mission_Actors[33]SetHealth = 100
Objectives[12]mission_Actors[33]DieFromHeadShot = True
Objectives[12]mission_Actors[33]CanExitVehicle = True
Objectives[12]mission_Actors[33]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[33]AlwaysFight = False
Objectives[12]mission_Actors[33]Seeing_Range = 30
Objectives[12]mission_Actors[33]Hearing_Range = 30
Objectives[12]mission_Actors[33]CombatMovement = Offensive
Objectives[12]mission_Actors[33]weapon = Unarmed
Objectives[12]mission_Actors[33]Variation = Random
Objectives[12]mission_Actors[33]Task = 3
Objectives[12]mission_Actors[33]Task_Guard_Range = 5
Objectives[12]mission_Actors[33]Task_Stay_In_Range = True
Objectives[12]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[33]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[12]mission_Actors[34]Survive_Number = 0
Objectives[12]mission_Actors[34]Failed_Text = 
Objectives[12]mission_Actors[34]Remove_After = 0
Objectives[12]mission_Actors[34]positionX = 951,6138
Objectives[12]mission_Actors[34]positionY = 51,62165
Objectives[12]mission_Actors[34]positionZ = 112,5525
Objectives[12]mission_Actors[34]Heading = 181,1244
Objectives[12]mission_Actors[34]String_Name = ig_lazlow_2
Objectives[12]mission_Actors[34]Relationship_Group = Neutral
Objectives[12]mission_Actors[34]AddBlip = False
Objectives[12]mission_Actors[34]ShowCone = False
Objectives[12]mission_Actors[34]Invincible = True
Objectives[12]mission_Actors[34]SetHealth = 100
Objectives[12]mission_Actors[34]DieFromHeadShot = True
Objectives[12]mission_Actors[34]CanExitVehicle = True
Objectives[12]mission_Actors[34]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[34]AlwaysFight = False
Objectives[12]mission_Actors[34]Seeing_Range = 30
Objectives[12]mission_Actors[34]Hearing_Range = 30
Objectives[12]mission_Actors[34]CombatMovement = Offensive
Objectives[12]mission_Actors[34]weapon = 966099553
Objectives[12]mission_Actors[34]Variation = Default
Objectives[12]mission_Actors[34]Task = 3
Objectives[12]mission_Actors[34]Task_Guard_Range = 5
Objectives[12]mission_Actors[34]Task_Stay_In_Range = True
Objectives[12]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[34]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[35]Survive_Number = 0
Objectives[12]mission_Actors[35]Failed_Text = 
Objectives[12]mission_Actors[35]Remove_After = 0
Objectives[12]mission_Actors[35]positionX = 946,5086
Objectives[12]mission_Actors[35]positionY = 57,38053
Objectives[12]mission_Actors[35]positionZ = 112,5529
Objectives[12]mission_Actors[35]Heading = 275,5187
Objectives[12]mission_Actors[35]String_Name = a_m_y_clubcust_03
Objectives[12]mission_Actors[35]Relationship_Group = Neutral
Objectives[12]mission_Actors[35]AddBlip = False
Objectives[12]mission_Actors[35]ShowCone = False
Objectives[12]mission_Actors[35]Invincible = False
Objectives[12]mission_Actors[35]SetHealth = 100
Objectives[12]mission_Actors[35]DieFromHeadShot = True
Objectives[12]mission_Actors[35]CanExitVehicle = True
Objectives[12]mission_Actors[35]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[35]AlwaysFight = False
Objectives[12]mission_Actors[35]Seeing_Range = 30
Objectives[12]mission_Actors[35]Hearing_Range = 30
Objectives[12]mission_Actors[35]CombatMovement = Offensive
Objectives[12]mission_Actors[35]weapon = Unarmed
Objectives[12]mission_Actors[35]Variation = Random
Objectives[12]mission_Actors[35]Task = 2
Objectives[12]mission_Actors[35]Task_Guard_Range = 5
Objectives[12]mission_Actors[35]Task_Stay_In_Range = True
Objectives[12]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[35]Task_Scenario = NONE
Objectives[12]mission_Actors[36]Survive_Number = 0
Objectives[12]mission_Actors[36]Failed_Text = 
Objectives[12]mission_Actors[36]Remove_After = 0
Objectives[12]mission_Actors[36]positionX = 948,7702
Objectives[12]mission_Actors[36]positionY = 57,0168
Objectives[12]mission_Actors[36]positionZ = 112,5527
Objectives[12]mission_Actors[36]Heading = 275,5187
Objectives[12]mission_Actors[36]String_Name = a_m_y_clubcust_02
Objectives[12]mission_Actors[36]Relationship_Group = Neutral
Objectives[12]mission_Actors[36]AddBlip = False
Objectives[12]mission_Actors[36]ShowCone = False
Objectives[12]mission_Actors[36]Invincible = False
Objectives[12]mission_Actors[36]SetHealth = 100
Objectives[12]mission_Actors[36]DieFromHeadShot = True
Objectives[12]mission_Actors[36]CanExitVehicle = True
Objectives[12]mission_Actors[36]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[36]AlwaysFight = False
Objectives[12]mission_Actors[36]Seeing_Range = 30
Objectives[12]mission_Actors[36]Hearing_Range = 30
Objectives[12]mission_Actors[36]CombatMovement = Offensive
Objectives[12]mission_Actors[36]weapon = Unarmed
Objectives[12]mission_Actors[36]Variation = Random
Objectives[12]mission_Actors[36]Task = 4
Objectives[12]mission_Actors[36]Task_Guard_Range = 5
Objectives[12]mission_Actors[36]Task_Stay_In_Range = True
Objectives[12]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[36]Task_Scenario = NONE
Objectives[12]mission_Actors[37]Survive_Number = 0
Objectives[12]mission_Actors[37]Failed_Text = 
Objectives[12]mission_Actors[37]Remove_After = 0
Objectives[12]mission_Actors[37]positionX = 948,4312
Objectives[12]mission_Actors[37]positionY = 56,55073
Objectives[12]mission_Actors[37]positionZ = 112,5527
Objectives[12]mission_Actors[37]Heading = 271,1537
Objectives[12]mission_Actors[37]String_Name = a_m_y_clubcust_02
Objectives[12]mission_Actors[37]Relationship_Group = Neutral
Objectives[12]mission_Actors[37]AddBlip = False
Objectives[12]mission_Actors[37]ShowCone = False
Objectives[12]mission_Actors[37]Invincible = False
Objectives[12]mission_Actors[37]SetHealth = 100
Objectives[12]mission_Actors[37]DieFromHeadShot = True
Objectives[12]mission_Actors[37]CanExitVehicle = True
Objectives[12]mission_Actors[37]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[37]AlwaysFight = False
Objectives[12]mission_Actors[37]Seeing_Range = 30
Objectives[12]mission_Actors[37]Hearing_Range = 30
Objectives[12]mission_Actors[37]CombatMovement = Offensive
Objectives[12]mission_Actors[37]weapon = 966099553
Objectives[12]mission_Actors[37]Variation = Random
Objectives[12]mission_Actors[37]Task = 3
Objectives[12]mission_Actors[37]Task_Guard_Range = 5
Objectives[12]mission_Actors[37]Task_Stay_In_Range = True
Objectives[12]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[37]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[38]Survive_Number = 0
Objectives[12]mission_Actors[38]Failed_Text = 
Objectives[12]mission_Actors[38]Remove_After = 0
Objectives[12]mission_Actors[38]positionX = 948,795
Objectives[12]mission_Actors[38]positionY = 57,64692
Objectives[12]mission_Actors[38]positionZ = 112,5527
Objectives[12]mission_Actors[38]Heading = 206,273
Objectives[12]mission_Actors[38]String_Name = a_m_y_clubcust_02
Objectives[12]mission_Actors[38]Relationship_Group = Neutral
Objectives[12]mission_Actors[38]AddBlip = False
Objectives[12]mission_Actors[38]ShowCone = False
Objectives[12]mission_Actors[38]Invincible = False
Objectives[12]mission_Actors[38]SetHealth = 100
Objectives[12]mission_Actors[38]DieFromHeadShot = True
Objectives[12]mission_Actors[38]CanExitVehicle = True
Objectives[12]mission_Actors[38]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[38]AlwaysFight = False
Objectives[12]mission_Actors[38]Seeing_Range = 30
Objectives[12]mission_Actors[38]Hearing_Range = 30
Objectives[12]mission_Actors[38]CombatMovement = Offensive
Objectives[12]mission_Actors[38]weapon = 966099553
Objectives[12]mission_Actors[38]Variation = Random
Objectives[12]mission_Actors[38]Task = 3
Objectives[12]mission_Actors[38]Task_Guard_Range = 5
Objectives[12]mission_Actors[38]Task_Stay_In_Range = True
Objectives[12]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[38]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[39]Survive_Number = 0
Objectives[12]mission_Actors[39]Failed_Text = 
Objectives[12]mission_Actors[39]Remove_After = 0
Objectives[12]mission_Actors[39]positionX = 943,6099
Objectives[12]mission_Actors[39]positionY = 59,53336
Objectives[12]mission_Actors[39]positionZ = 114,416
Objectives[12]mission_Actors[39]Heading = 245,655
Objectives[12]mission_Actors[39]String_Name = a_m_y_clubcust_02
Objectives[12]mission_Actors[39]Relationship_Group = Neutral
Objectives[12]mission_Actors[39]AddBlip = False
Objectives[12]mission_Actors[39]ShowCone = False
Objectives[12]mission_Actors[39]Invincible = False
Objectives[12]mission_Actors[39]SetHealth = 100
Objectives[12]mission_Actors[39]DieFromHeadShot = True
Objectives[12]mission_Actors[39]CanExitVehicle = True
Objectives[12]mission_Actors[39]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[39]AlwaysFight = False
Objectives[12]mission_Actors[39]Seeing_Range = 30
Objectives[12]mission_Actors[39]Hearing_Range = 30
Objectives[12]mission_Actors[39]CombatMovement = Offensive
Objectives[12]mission_Actors[39]weapon = Unarmed
Objectives[12]mission_Actors[39]Variation = Random
Objectives[12]mission_Actors[39]Task = 3
Objectives[12]mission_Actors[39]Task_Guard_Range = 5
Objectives[12]mission_Actors[39]Task_Stay_In_Range = True
Objectives[12]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[39]Task_Scenario = WORLD_HUMAN_SUNBATHE_BACK
Objectives[12]mission_Actors[40]Survive_Number = 0
Objectives[12]mission_Actors[40]Failed_Text = 
Objectives[12]mission_Actors[40]Remove_After = 0
Objectives[12]mission_Actors[40]positionX = 916,5679
Objectives[12]mission_Actors[40]positionY = 41,83362
Objectives[12]mission_Actors[40]positionZ = 111,701
Objectives[12]mission_Actors[40]Heading = 11,30118
Objectives[12]mission_Actors[40]String_Name = a_m_y_clubcust_02
Objectives[12]mission_Actors[40]Relationship_Group = Neutral
Objectives[12]mission_Actors[40]AddBlip = False
Objectives[12]mission_Actors[40]ShowCone = False
Objectives[12]mission_Actors[40]Invincible = False
Objectives[12]mission_Actors[40]SetHealth = 100
Objectives[12]mission_Actors[40]DieFromHeadShot = True
Objectives[12]mission_Actors[40]CanExitVehicle = True
Objectives[12]mission_Actors[40]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[40]AlwaysFight = False
Objectives[12]mission_Actors[40]Seeing_Range = 30
Objectives[12]mission_Actors[40]Hearing_Range = 30
Objectives[12]mission_Actors[40]CombatMovement = Offensive
Objectives[12]mission_Actors[40]weapon = 966099553
Objectives[12]mission_Actors[40]Variation = Random
Objectives[12]mission_Actors[40]Task = 3
Objectives[12]mission_Actors[40]Task_Guard_Range = 5
Objectives[12]mission_Actors[40]Task_Stay_In_Range = True
Objectives[12]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[40]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[41]Survive_Number = 0
Objectives[12]mission_Actors[41]Failed_Text = 
Objectives[12]mission_Actors[41]Remove_After = 0
Objectives[12]mission_Actors[41]positionX = 917,2449
Objectives[12]mission_Actors[41]positionY = 42,63135
Objectives[12]mission_Actors[41]positionZ = 111,701
Objectives[12]mission_Actors[41]Heading = 81,29208
Objectives[12]mission_Actors[41]String_Name = a_m_y_clubcust_03
Objectives[12]mission_Actors[41]Relationship_Group = Neutral
Objectives[12]mission_Actors[41]AddBlip = False
Objectives[12]mission_Actors[41]ShowCone = False
Objectives[12]mission_Actors[41]Invincible = False
Objectives[12]mission_Actors[41]SetHealth = 100
Objectives[12]mission_Actors[41]DieFromHeadShot = True
Objectives[12]mission_Actors[41]CanExitVehicle = True
Objectives[12]mission_Actors[41]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[41]AlwaysFight = False
Objectives[12]mission_Actors[41]Seeing_Range = 30
Objectives[12]mission_Actors[41]Hearing_Range = 30
Objectives[12]mission_Actors[41]CombatMovement = Offensive
Objectives[12]mission_Actors[41]weapon = 966099553
Objectives[12]mission_Actors[41]Variation = Random
Objectives[12]mission_Actors[41]Task = 3
Objectives[12]mission_Actors[41]Task_Guard_Range = 5
Objectives[12]mission_Actors[41]Task_Stay_In_Range = True
Objectives[12]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[41]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[42]Survive_Number = 0
Objectives[12]mission_Actors[42]Failed_Text = 
Objectives[12]mission_Actors[42]Remove_After = 0
Objectives[12]mission_Actors[42]positionX = 916,786
Objectives[12]mission_Actors[42]positionY = 50,33345
Objectives[12]mission_Actors[42]positionZ = 111,701
Objectives[12]mission_Actors[42]Heading = 221,3018
Objectives[12]mission_Actors[42]String_Name = a_m_y_clubcust_03
Objectives[12]mission_Actors[42]Relationship_Group = Neutral
Objectives[12]mission_Actors[42]AddBlip = False
Objectives[12]mission_Actors[42]ShowCone = False
Objectives[12]mission_Actors[42]Invincible = False
Objectives[12]mission_Actors[42]SetHealth = 100
Objectives[12]mission_Actors[42]DieFromHeadShot = True
Objectives[12]mission_Actors[42]CanExitVehicle = True
Objectives[12]mission_Actors[42]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[42]AlwaysFight = False
Objectives[12]mission_Actors[42]Seeing_Range = 30
Objectives[12]mission_Actors[42]Hearing_Range = 30
Objectives[12]mission_Actors[42]CombatMovement = Offensive
Objectives[12]mission_Actors[42]weapon = 966099553
Objectives[12]mission_Actors[42]Variation = Random
Objectives[12]mission_Actors[42]Task = 3
Objectives[12]mission_Actors[42]Task_Guard_Range = 5
Objectives[12]mission_Actors[42]Task_Stay_In_Range = True
Objectives[12]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[42]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[43]Survive_Number = 0
Objectives[12]mission_Actors[43]Failed_Text = 
Objectives[12]mission_Actors[43]Remove_After = 0
Objectives[12]mission_Actors[43]positionX = 918,6638
Objectives[12]mission_Actors[43]positionY = 49,74712
Objectives[12]mission_Actors[43]positionZ = 111,701
Objectives[12]mission_Actors[43]Heading = 34,23544
Objectives[12]mission_Actors[43]String_Name = a_f_y_clubcust_03
Objectives[12]mission_Actors[43]Relationship_Group = Neutral
Objectives[12]mission_Actors[43]AddBlip = False
Objectives[12]mission_Actors[43]ShowCone = False
Objectives[12]mission_Actors[43]Invincible = False
Objectives[12]mission_Actors[43]SetHealth = 100
Objectives[12]mission_Actors[43]DieFromHeadShot = True
Objectives[12]mission_Actors[43]CanExitVehicle = True
Objectives[12]mission_Actors[43]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[43]AlwaysFight = False
Objectives[12]mission_Actors[43]Seeing_Range = 30
Objectives[12]mission_Actors[43]Hearing_Range = 30
Objectives[12]mission_Actors[43]CombatMovement = Offensive
Objectives[12]mission_Actors[43]weapon = 966099553
Objectives[12]mission_Actors[43]Variation = Random
Objectives[12]mission_Actors[43]Task = 3
Objectives[12]mission_Actors[43]Task_Guard_Range = 5
Objectives[12]mission_Actors[43]Task_Stay_In_Range = True
Objectives[12]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[43]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[44]Survive_Number = 0
Objectives[12]mission_Actors[44]Failed_Text = 
Objectives[12]mission_Actors[44]Remove_After = 0
Objectives[12]mission_Actors[44]positionX = 911,2288
Objectives[12]mission_Actors[44]positionY = 53,57177
Objectives[12]mission_Actors[44]positionZ = 111,701
Objectives[12]mission_Actors[44]Heading = 130,5705
Objectives[12]mission_Actors[44]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[44]Relationship_Group = Neutral
Objectives[12]mission_Actors[44]AddBlip = False
Objectives[12]mission_Actors[44]ShowCone = False
Objectives[12]mission_Actors[44]Invincible = False
Objectives[12]mission_Actors[44]SetHealth = 100
Objectives[12]mission_Actors[44]DieFromHeadShot = True
Objectives[12]mission_Actors[44]CanExitVehicle = True
Objectives[12]mission_Actors[44]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[44]AlwaysFight = False
Objectives[12]mission_Actors[44]Seeing_Range = 30
Objectives[12]mission_Actors[44]Hearing_Range = 30
Objectives[12]mission_Actors[44]CombatMovement = Offensive
Objectives[12]mission_Actors[44]weapon = 966099553
Objectives[12]mission_Actors[44]Variation = Random
Objectives[12]mission_Actors[44]Task = 3
Objectives[12]mission_Actors[44]Task_Guard_Range = 5
Objectives[12]mission_Actors[44]Task_Stay_In_Range = True
Objectives[12]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[44]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[45]Survive_Number = 0
Objectives[12]mission_Actors[45]Failed_Text = 
Objectives[12]mission_Actors[45]Remove_After = 0
Objectives[12]mission_Actors[45]positionX = 910,4933
Objectives[12]mission_Actors[45]positionY = 51,65039
Objectives[12]mission_Actors[45]positionZ = 111,701
Objectives[12]mission_Actors[45]Heading = 24,53438
Objectives[12]mission_Actors[45]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[45]Relationship_Group = Neutral
Objectives[12]mission_Actors[45]AddBlip = False
Objectives[12]mission_Actors[45]ShowCone = False
Objectives[12]mission_Actors[45]Invincible = False
Objectives[12]mission_Actors[45]SetHealth = 100
Objectives[12]mission_Actors[45]DieFromHeadShot = True
Objectives[12]mission_Actors[45]CanExitVehicle = True
Objectives[12]mission_Actors[45]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[45]AlwaysFight = False
Objectives[12]mission_Actors[45]Seeing_Range = 30
Objectives[12]mission_Actors[45]Hearing_Range = 30
Objectives[12]mission_Actors[45]CombatMovement = Offensive
Objectives[12]mission_Actors[45]weapon = 966099553
Objectives[12]mission_Actors[45]Variation = Random
Objectives[12]mission_Actors[45]Task = 3
Objectives[12]mission_Actors[45]Task_Guard_Range = 5
Objectives[12]mission_Actors[45]Task_Stay_In_Range = True
Objectives[12]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[45]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[12]mission_Actors[46]Survive_Number = 0
Objectives[12]mission_Actors[46]Failed_Text = 
Objectives[12]mission_Actors[46]Remove_After = 0
Objectives[12]mission_Actors[46]positionX = 909,5418
Objectives[12]mission_Actors[46]positionY = 51,73599
Objectives[12]mission_Actors[46]positionZ = 111,7013
Objectives[12]mission_Actors[46]Heading = 324,9647
Objectives[12]mission_Actors[46]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[46]Relationship_Group = Neutral
Objectives[12]mission_Actors[46]AddBlip = False
Objectives[12]mission_Actors[46]ShowCone = False
Objectives[12]mission_Actors[46]Invincible = False
Objectives[12]mission_Actors[46]SetHealth = 100
Objectives[12]mission_Actors[46]DieFromHeadShot = True
Objectives[12]mission_Actors[46]CanExitVehicle = True
Objectives[12]mission_Actors[46]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[46]AlwaysFight = False
Objectives[12]mission_Actors[46]Seeing_Range = 30
Objectives[12]mission_Actors[46]Hearing_Range = 30
Objectives[12]mission_Actors[46]CombatMovement = Offensive
Objectives[12]mission_Actors[46]weapon = 966099553
Objectives[12]mission_Actors[46]Variation = Random
Objectives[12]mission_Actors[46]Task = 3
Objectives[12]mission_Actors[46]Task_Guard_Range = 5
Objectives[12]mission_Actors[46]Task_Stay_In_Range = True
Objectives[12]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[46]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[12]mission_Actors[47]Survive_Number = 0
Objectives[12]mission_Actors[47]Failed_Text = 
Objectives[12]mission_Actors[47]Remove_After = 0
Objectives[12]mission_Actors[47]positionX = 908,877
Objectives[12]mission_Actors[47]positionY = 52,42247
Objectives[12]mission_Actors[47]positionZ = 111,701
Objectives[12]mission_Actors[47]Heading = 294,3869
Objectives[12]mission_Actors[47]String_Name = a_f_y_clubcust_02
Objectives[12]mission_Actors[47]Relationship_Group = Neutral
Objectives[12]mission_Actors[47]AddBlip = False
Objectives[12]mission_Actors[47]ShowCone = False
Objectives[12]mission_Actors[47]Invincible = False
Objectives[12]mission_Actors[47]SetHealth = 100
Objectives[12]mission_Actors[47]DieFromHeadShot = True
Objectives[12]mission_Actors[47]CanExitVehicle = True
Objectives[12]mission_Actors[47]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[47]AlwaysFight = False
Objectives[12]mission_Actors[47]Seeing_Range = 30
Objectives[12]mission_Actors[47]Hearing_Range = 30
Objectives[12]mission_Actors[47]CombatMovement = Offensive
Objectives[12]mission_Actors[47]weapon = 966099553
Objectives[12]mission_Actors[47]Variation = Random
Objectives[12]mission_Actors[47]Task = 3
Objectives[12]mission_Actors[47]Task_Guard_Range = 5
Objectives[12]mission_Actors[47]Task_Stay_In_Range = True
Objectives[12]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[47]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[48]Survive_Number = 0
Objectives[12]mission_Actors[48]Failed_Text = 
Objectives[12]mission_Actors[48]Remove_After = 0
Objectives[12]mission_Actors[48]positionX = 909,1112
Objectives[12]mission_Actors[48]positionY = 54,05865
Objectives[12]mission_Actors[48]positionZ = 111,701
Objectives[12]mission_Actors[48]Heading = 206,9417
Objectives[12]mission_Actors[48]String_Name = g_m_importexport_01
Objectives[12]mission_Actors[48]Relationship_Group = Neutral
Objectives[12]mission_Actors[48]AddBlip = False
Objectives[12]mission_Actors[48]ShowCone = False
Objectives[12]mission_Actors[48]Invincible = False
Objectives[12]mission_Actors[48]SetHealth = 100
Objectives[12]mission_Actors[48]DieFromHeadShot = True
Objectives[12]mission_Actors[48]CanExitVehicle = True
Objectives[12]mission_Actors[48]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[48]AlwaysFight = False
Objectives[12]mission_Actors[48]Seeing_Range = 30
Objectives[12]mission_Actors[48]Hearing_Range = 30
Objectives[12]mission_Actors[48]CombatMovement = Offensive
Objectives[12]mission_Actors[48]weapon = 966099553
Objectives[12]mission_Actors[48]Variation = Random
Objectives[12]mission_Actors[48]Task = 3
Objectives[12]mission_Actors[48]Task_Guard_Range = 5
Objectives[12]mission_Actors[48]Task_Stay_In_Range = True
Objectives[12]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[48]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[49]Survive_Number = 0
Objectives[12]mission_Actors[49]Failed_Text = 
Objectives[12]mission_Actors[49]Remove_After = 0
Objectives[12]mission_Actors[49]positionX = 910,2618
Objectives[12]mission_Actors[49]positionY = 54,23845
Objectives[12]mission_Actors[49]positionZ = 111,701
Objectives[12]mission_Actors[49]Heading = 172,0784
Objectives[12]mission_Actors[49]String_Name = g_m_importexport_01
Objectives[12]mission_Actors[49]Relationship_Group = Neutral
Objectives[12]mission_Actors[49]AddBlip = False
Objectives[12]mission_Actors[49]ShowCone = False
Objectives[12]mission_Actors[49]Invincible = False
Objectives[12]mission_Actors[49]SetHealth = 100
Objectives[12]mission_Actors[49]DieFromHeadShot = True
Objectives[12]mission_Actors[49]CanExitVehicle = True
Objectives[12]mission_Actors[49]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[49]AlwaysFight = False
Objectives[12]mission_Actors[49]Seeing_Range = 30
Objectives[12]mission_Actors[49]Hearing_Range = 30
Objectives[12]mission_Actors[49]CombatMovement = Offensive
Objectives[12]mission_Actors[49]weapon = 966099553
Objectives[12]mission_Actors[49]Variation = Random
Objectives[12]mission_Actors[49]Task = 3
Objectives[12]mission_Actors[49]Task_Guard_Range = 5
Objectives[12]mission_Actors[49]Task_Stay_In_Range = True
Objectives[12]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[49]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[12]mission_Actors[50]Survive_Number = 0
Objectives[12]mission_Actors[50]Failed_Text = 
Objectives[12]mission_Actors[50]Remove_After = 0
Objectives[12]mission_Actors[50]positionX = 915,1643
Objectives[12]mission_Actors[50]positionY = 47,3932
Objectives[12]mission_Actors[50]positionZ = 111,6612
Objectives[12]mission_Actors[50]Heading = 171,2909
Objectives[12]mission_Actors[50]String_Name = g_m_importexport_01
Objectives[12]mission_Actors[50]Relationship_Group = Neutral
Objectives[12]mission_Actors[50]AddBlip = False
Objectives[12]mission_Actors[50]ShowCone = False
Objectives[12]mission_Actors[50]Invincible = False
Objectives[12]mission_Actors[50]SetHealth = 100
Objectives[12]mission_Actors[50]DieFromHeadShot = True
Objectives[12]mission_Actors[50]CanExitVehicle = True
Objectives[12]mission_Actors[50]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[50]AlwaysFight = False
Objectives[12]mission_Actors[50]Seeing_Range = 30
Objectives[12]mission_Actors[50]Hearing_Range = 30
Objectives[12]mission_Actors[50]CombatMovement = Offensive
Objectives[12]mission_Actors[50]weapon = Unarmed
Objectives[12]mission_Actors[50]Variation = Random
Objectives[12]mission_Actors[50]Task = 2
Objectives[12]mission_Actors[50]Task_Guard_Range = 5
Objectives[12]mission_Actors[50]Task_Stay_In_Range = True
Objectives[12]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[50]Task_Scenario = NONE
Objectives[12]mission_Actors[51]Survive_Number = 0
Objectives[12]mission_Actors[51]Failed_Text = 
Objectives[12]mission_Actors[51]Remove_After = 0
Objectives[12]mission_Actors[51]positionX = 921,4592
Objectives[12]mission_Actors[51]positionY = 46,10749
Objectives[12]mission_Actors[51]positionZ = 111,6614
Objectives[12]mission_Actors[51]Heading = 76,29092
Objectives[12]mission_Actors[51]String_Name = a_m_y_clubcust_02
Objectives[12]mission_Actors[51]Relationship_Group = Neutral
Objectives[12]mission_Actors[51]AddBlip = False
Objectives[12]mission_Actors[51]ShowCone = False
Objectives[12]mission_Actors[51]Invincible = False
Objectives[12]mission_Actors[51]SetHealth = 100
Objectives[12]mission_Actors[51]DieFromHeadShot = True
Objectives[12]mission_Actors[51]CanExitVehicle = True
Objectives[12]mission_Actors[51]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[51]AlwaysFight = False
Objectives[12]mission_Actors[51]Seeing_Range = 30
Objectives[12]mission_Actors[51]Hearing_Range = 30
Objectives[12]mission_Actors[51]CombatMovement = Offensive
Objectives[12]mission_Actors[51]weapon = Unarmed
Objectives[12]mission_Actors[51]Variation = Random
Objectives[12]mission_Actors[51]Task = 2
Objectives[12]mission_Actors[51]Task_Guard_Range = 5
Objectives[12]mission_Actors[51]Task_Stay_In_Range = True
Objectives[12]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[51]Task_Scenario = NONE
Objectives[12]mission_Actors[52]Survive_Number = 0
Objectives[12]mission_Actors[52]Failed_Text = 
Objectives[12]mission_Actors[52]Remove_After = 0
Objectives[12]mission_Actors[52]positionX = 923,2471
Objectives[12]mission_Actors[52]positionY = 10,48387
Objectives[12]mission_Actors[52]positionZ = 112,3923
Objectives[12]mission_Actors[52]Heading = 107,0629
Objectives[12]mission_Actors[52]String_Name = a_m_y_beach_03
Objectives[12]mission_Actors[52]Relationship_Group = Neutral
Objectives[12]mission_Actors[52]AddBlip = False
Objectives[12]mission_Actors[52]ShowCone = False
Objectives[12]mission_Actors[52]Invincible = False
Objectives[12]mission_Actors[52]SetHealth = 100
Objectives[12]mission_Actors[52]DieFromHeadShot = True
Objectives[12]mission_Actors[52]CanExitVehicle = True
Objectives[12]mission_Actors[52]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[52]AlwaysFight = False
Objectives[12]mission_Actors[52]Seeing_Range = 30
Objectives[12]mission_Actors[52]Hearing_Range = 30
Objectives[12]mission_Actors[52]CombatMovement = Offensive
Objectives[12]mission_Actors[52]weapon = 966099553
Objectives[12]mission_Actors[52]Variation = Random
Objectives[12]mission_Actors[52]Task = 3
Objectives[12]mission_Actors[52]Task_Guard_Range = 5
Objectives[12]mission_Actors[52]Task_Stay_In_Range = True
Objectives[12]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[52]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[53]Survive_Number = 0
Objectives[12]mission_Actors[53]Failed_Text = 
Objectives[12]mission_Actors[53]Remove_After = 0
Objectives[12]mission_Actors[53]positionX = 922,6414
Objectives[12]mission_Actors[53]positionY = 10,90253
Objectives[12]mission_Actors[53]positionZ = 112,3923
Objectives[12]mission_Actors[53]Heading = 181,9531
Objectives[12]mission_Actors[53]String_Name = a_m_y_sunbathe_01
Objectives[12]mission_Actors[53]Relationship_Group = Neutral
Objectives[12]mission_Actors[53]AddBlip = False
Objectives[12]mission_Actors[53]ShowCone = False
Objectives[12]mission_Actors[53]Invincible = False
Objectives[12]mission_Actors[53]SetHealth = 100
Objectives[12]mission_Actors[53]DieFromHeadShot = True
Objectives[12]mission_Actors[53]CanExitVehicle = True
Objectives[12]mission_Actors[53]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[53]AlwaysFight = False
Objectives[12]mission_Actors[53]Seeing_Range = 30
Objectives[12]mission_Actors[53]Hearing_Range = 30
Objectives[12]mission_Actors[53]CombatMovement = Offensive
Objectives[12]mission_Actors[53]weapon = 966099553
Objectives[12]mission_Actors[53]Variation = Random
Objectives[12]mission_Actors[53]Task = 3
Objectives[12]mission_Actors[53]Task_Guard_Range = 5
Objectives[12]mission_Actors[53]Task_Stay_In_Range = True
Objectives[12]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[53]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Actors[54]Survive_Number = 0
Objectives[12]mission_Actors[54]Failed_Text = 
Objectives[12]mission_Actors[54]Remove_After = 0
Objectives[12]mission_Actors[54]positionX = 927,8713
Objectives[12]mission_Actors[54]positionY = 9,744388
Objectives[12]mission_Actors[54]positionZ = 113,5549
Objectives[12]mission_Actors[54]Heading = 76,93813
Objectives[12]mission_Actors[54]String_Name = a_m_y_sunbathe_01
Objectives[12]mission_Actors[54]Relationship_Group = Neutral
Objectives[12]mission_Actors[54]AddBlip = False
Objectives[12]mission_Actors[54]ShowCone = False
Objectives[12]mission_Actors[54]Invincible = False
Objectives[12]mission_Actors[54]SetHealth = 100
Objectives[12]mission_Actors[54]DieFromHeadShot = True
Objectives[12]mission_Actors[54]CanExitVehicle = True
Objectives[12]mission_Actors[54]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[54]AlwaysFight = False
Objectives[12]mission_Actors[54]Seeing_Range = 30
Objectives[12]mission_Actors[54]Hearing_Range = 30
Objectives[12]mission_Actors[54]CombatMovement = Offensive
Objectives[12]mission_Actors[54]weapon = 966099553
Objectives[12]mission_Actors[54]Variation = Random
Objectives[12]mission_Actors[54]Task = 3
Objectives[12]mission_Actors[54]Task_Guard_Range = 5
Objectives[12]mission_Actors[54]Task_Stay_In_Range = True
Objectives[12]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[54]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 993,4599
Objectives[13]positionY = 80,06205
Objectives[13]positionZ = 79,99059
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = WalkTo
Objectives[13]Task_List[0]DestinationX = 945,5334
Objectives[13]Task_List[0]DestinationY = 33,43018
Objectives[13]Task_List[0]DestinationZ = 112,0527
Objectives[13]Task_List[0]Rotation = 442,5635
Objectives[13]Task_List[0]Speed = 0,5
Objectives[13]Task_List[0]GoStraitToCoord = False
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 62
Objectives[13]mission_Actors[0]positionX = 946,8957
Objectives[13]mission_Actors[0]positionY = 32,69676
Objectives[13]mission_Actors[0]positionZ = 112,5527
Objectives[13]mission_Actors[0]Heading = 59,42781
Objectives[13]mission_Actors[0]String_Name = ig_agatha
Objectives[13]mission_Actors[0]Relationship_Group = Friend
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = 966099553
Objectives[13]mission_Actors[0]Variation = Default
Objectives[13]mission_Actors[0]Task = 3
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[13]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[13]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 18
Objectives[13]mission_Actors[0]NeededForObjectiveHintCount = 5
Objectives[13]mission_Actors[0]NeededForObjectiveHint[0] = 16
Objectives[13]mission_Actors[0]NeededForObjectiveHint[1] = 20
Objectives[13]mission_Actors[0]NeededForObjectiveHint[2] = 44
Objectives[13]mission_Actors[0]NeededForObjectiveHint[3] = 58
Objectives[13]mission_Actors[0]NeededForObjectiveHint[4] = 60
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 21
Objectives[13]mission_Actors[0]NeededForObjectiveGoToActorCount = 4
Objectives[13]mission_Actors[0]NeededForObjectiveGoToActor[0] = 15
Objectives[13]mission_Actors[0]NeededForObjectiveGoToActor[1] = 43
Objectives[13]mission_Actors[0]NeededForObjectiveGoToActor[2] = 19
Objectives[13]mission_Actors[0]NeededForObjectiveGoToActor[3] = 59
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Follow_Actor
Objectives[14]Text = Follow Vincent
Objectives[14]Failed_Text = 
Objectives[14]Follow_Actor_Trigger_Distance = 2,5
Objectives[14]positionX = 945,8138
Objectives[14]positionY = 33,12945
Objectives[14]positionZ = 111,5527
Objectives[14]Follow_Actor_Wait_For_Player = True
Objectives[14]Follow_Actor_Wait_For_Player_Drive_Speed = 5
Objectives[14]Follow_Actor_Min_Distance = 10
Objectives[14]Follow_Actor_Use_SpookOMeter = False
Objectives[14]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[14]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[14]Follow_Actor_Use_Max_Distance = True
Objectives[14]Follow_Actor_Max_Distance_Warning_Text = Move idiots
Objectives[14]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[14]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[14]Follow_Actor_Max_Distance = 37,5
Objectives[14]Follow_Actor_Max_Warning_Distance = 2,5
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 3
Objectives[14]ObjectiveMessages[0]positionX = 312,2904
Objectives[14]ObjectiveMessages[0]positionY = 2648,796
Objectives[14]ObjectiveMessages[0]positionZ = 43,51765
Objectives[14]ObjectiveMessages[0]Message = Here again.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Yellow
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 316,3063
Objectives[14]ObjectiveMessages[1]positionY = 2650,211
Objectives[14]ObjectiveMessages[1]positionZ = 43,53815
Objectives[14]ObjectiveMessages[1]Message = Follow me, idiots, Miss Agata is waiting for you.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Blue
Objectives[14]ObjectiveMessages[1]PlayFromStart = True
Objectives[14]ObjectiveMessages[1]Delay = False
Objectives[14]ObjectiveMessages[1]DelayTime = 0
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 319,0217
Objectives[14]ObjectiveMessages[2]positionY = 2651,001
Objectives[14]ObjectiveMessages[2]positionZ = 43,54846
Objectives[14]ObjectiveMessages[2]Message = Ok, let's go.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = Green
Objectives[14]ObjectiveMessages[2]PlayFromStart = True
Objectives[14]ObjectiveMessages[2]Delay = False
Objectives[14]ObjectiveMessages[2]DelayTime = 0
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[15]Type = GoTo_Actor
Objectives[15]Text = Go to Agata
Objectives[15]positionX = 945,8796
Objectives[15]positionY = 33,8262
Objectives[15]positionZ = 111,5527
Objectives[15]GoTo_Actor_ChangToCompanion = False
Objectives[15]GoTo_Actor_Distance = 2
Objectives[15]GoTo_Actor_Remove_Blip = True
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 327,7067
Objectives[15]ObjectiveMessages[0]positionY = 2653,818
Objectives[15]ObjectiveMessages[0]positionZ = 43,64217
Objectives[15]ObjectiveMessages[0]Message = Miss Agata, I brought the idiots.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Blue
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Hint_Objective
Objectives[16]Text = 
Objectives[16]positionX = 946,1306
Objectives[16]positionY = 33,83643
Objectives[16]positionZ = 111,5527
Objectives[16]Hint_Time = 16
Objectives[16]Hint_FOV = 40
Objectives[16]Hint_Use_Position = False
Objectives[16]Hint_Use_Player = False
Objectives[16]Hint_Use_Actor = True
Objectives[16]Hint_Use_Vehicle = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = 335,5345
Objectives[16]ObjectiveMessages[0]positionY = 2656,122
Objectives[16]ObjectiveMessages[0]positionZ = 43,76166
Objectives[16]ObjectiveMessages[0]Message = Thank you Vincent. So, you're the idiots who lost all that money on my casino.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Orange
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 339,3759
Objectives[16]ObjectiveMessages[1]positionY = 2657,351
Objectives[16]ObjectiveMessages[1]positionZ = 43,77202
Objectives[16]ObjectiveMessages[1]Message = Emh... yes, it seems so...
Objectives[16]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Green
Objectives[16]ObjectiveMessages[1]PlayFromStart = True
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 342,9943
Objectives[16]ObjectiveMessages[2]positionY = 2658,486
Objectives[16]ObjectiveMessages[2]positionZ = 43,77731
Objectives[16]ObjectiveMessages[2]Message = And do you have any idea how to pay off all your debts?
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Orange
Objectives[16]ObjectiveMessages[2]PlayFromStart = True
Objectives[16]ObjectiveMessages[2]Delay = False
Objectives[16]ObjectiveMessages[2]DelayTime = 0
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 345,9221
Objectives[16]ObjectiveMessages[3]positionY = 2659,396
Objectives[16]ObjectiveMessages[3]positionZ = 43,77697
Objectives[16]ObjectiveMessages[3]Message = Emh... no, really not...
Objectives[16]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Green
Objectives[16]ObjectiveMessages[3]PlayFromStart = True
Objectives[16]ObjectiveMessages[3]Delay = False
Objectives[16]ObjectiveMessages[3]DelayTime = 0
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 349,669
Objectives[16]ObjectiveMessages[4]positionY = 2660,602
Objectives[16]ObjectiveMessages[4]positionZ = 43,76943
Objectives[16]ObjectiveMessages[4]Message = Just like I thought, maybe I know a way you could pay me back.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = Orange
Objectives[16]ObjectiveMessages[4]PlayFromStart = True
Objectives[16]ObjectiveMessages[4]Delay = False
Objectives[16]ObjectiveMessages[4]DelayTime = 0
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 948,1788
Objectives[17]positionY = 35,03437
Objectives[17]positionZ = 111,553
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 1
Objectives[17]Task_List[0]Type = WalkTo
Objectives[17]Task_List[0]DestinationX = 954,4515
Objectives[17]Task_List[0]DestinationY = 78,87152
Objectives[17]Task_List[0]DestinationZ = 110,7476
Objectives[17]Task_List[0]Rotation = -58,23711
Objectives[17]Task_List[0]Speed = 1
Objectives[17]Task_List[0]GoStraitToCoord = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Follow_Actor
Objectives[18]Text = Follow Agata
Objectives[18]Failed_Text = 
Objectives[18]Follow_Actor_Trigger_Distance = 2,5
Objectives[18]positionX = 953,572
Objectives[18]positionY = 79,17349
Objectives[18]positionZ = 110,2476
Objectives[18]Follow_Actor_Wait_For_Player = False
Objectives[18]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[18]Follow_Actor_Min_Distance = 10
Objectives[18]Follow_Actor_Use_SpookOMeter = False
Objectives[18]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[18]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[18]Follow_Actor_Use_Max_Distance = True
Objectives[18]Follow_Actor_Max_Distance_Warning_Text = You're losing Agata
Objectives[18]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[18]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[18]Follow_Actor_Max_Distance = 37,5
Objectives[18]Follow_Actor_Max_Warning_Distance = 5
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 2
Objectives[18]ObjectiveMessages[0]positionX = 357,0397
Objectives[18]ObjectiveMessages[0]positionY = 2662,197
Objectives[18]ObjectiveMessages[0]positionZ = 43,75934
Objectives[18]ObjectiveMessages[0]Message = But let's not talk about it here, let's go to a more secluded place, follow me.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Orange
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 360,0536
Objectives[18]ObjectiveMessages[1]positionY = 2662,99
Objectives[18]ObjectiveMessages[1]positionZ = 43,74473
Objectives[18]ObjectiveMessages[1]Message = Ok.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = Green
Objectives[18]ObjectiveMessages[1]PlayFromStart = True
Objectives[18]ObjectiveMessages[1]Delay = False
Objectives[18]ObjectiveMessages[1]DelayTime = 0
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = False
Objectives[18]ObjectiveMessages[1]TypeTextMesage = True
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[19]Type = GoTo_Actor
Objectives[19]Text = Go to Agata
Objectives[19]positionX = 947,0247
Objectives[19]positionY = 38,52692
Objectives[19]positionZ = 111,5529
Objectives[19]GoTo_Actor_ChangToCompanion = True
Objectives[19]GoTo_Actor_Distance = 6
Objectives[19]GoTo_Actor_Remove_Blip = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Hint_Objective
Objectives[20]Text = 
Objectives[20]positionX = 948,1812
Objectives[20]positionY = 36,25195
Objectives[20]positionZ = 111,553
Objectives[20]Hint_Time = 16
Objectives[20]Hint_FOV = 40
Objectives[20]Hint_Use_Position = False
Objectives[20]Hint_Use_Player = False
Objectives[20]Hint_Use_Actor = True
Objectives[20]Hint_Use_Vehicle = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 5
Objectives[20]ObjectiveMessages[0]positionX = 366,1344
Objectives[20]ObjectiveMessages[0]positionY = 2664,557
Objectives[20]ObjectiveMessages[0]positionZ = 43,71501
Objectives[20]ObjectiveMessages[0]Message = So... as you may have noticed, I had to close the bars.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = Orange
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 369,6148
Objectives[20]ObjectiveMessages[1]positionY = 2665,474
Objectives[20]ObjectiveMessages[1]positionZ = 43,69027
Objectives[20]ObjectiveMessages[1]Message = This is because my bartenders and other employees of mine, decided to rob me and run away.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = Orange
Objectives[20]ObjectiveMessages[1]PlayFromStart = True
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 373,0597
Objectives[20]ObjectiveMessages[2]positionY = 2666,38
Objectives[20]ObjectiveMessages[2]positionZ = 43,65908
Objectives[20]ObjectiveMessages[2]Message = Vincent say you two are... how can I say? "Action guys"?
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = Orange
Objectives[20]ObjectiveMessages[2]PlayFromStart = True
Objectives[20]ObjectiveMessages[2]Delay = False
Objectives[20]ObjectiveMessages[2]DelayTime = 0
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = False
Objectives[20]ObjectiveMessages[2]TypeTextMesage = True
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 376,4269
Objectives[20]ObjectiveMessages[3]positionY = 2667,265
Objectives[20]ObjectiveMessages[3]positionZ = 43,62555
Objectives[20]ObjectiveMessages[3]Message = Would you be able to find those motherfuckers and bring my money back?
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = Orange
Objectives[20]ObjectiveMessages[3]PlayFromStart = True
Objectives[20]ObjectiveMessages[3]Delay = False
Objectives[20]ObjectiveMessages[3]DelayTime = 0
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = False
Objectives[20]ObjectiveMessages[3]TypeTextMesage = True
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = 380,0018
Objectives[20]ObjectiveMessages[4]positionY = 2668,214
Objectives[20]ObjectiveMessages[4]positionZ = 43,58479
Objectives[20]ObjectiveMessages[4]Message = Emh... yeah... sure, no problem...
Objectives[20]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = Green
Objectives[20]ObjectiveMessages[4]PlayFromStart = True
Objectives[20]ObjectiveMessages[4]Delay = False
Objectives[20]ObjectiveMessages[4]DelayTime = 0
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = False
Objectives[20]ObjectiveMessages[4]TypeTextMesage = True
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 955,5153
Objectives[21]positionY = 35,33955
Objectives[21]positionZ = 112,985
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = True
Objectives[21]SetPlayerActor_RelationshipGroup = Friend
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 2
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 50
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Go catch the bartender thieves
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = 964,3694
Objectives[22]positionY = 58,94681
Objectives[22]positionZ = 111,553
Objectives[22]Heading = 407,5635
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 3
Objectives[22]ObjectiveMessages[0]positionX = 387,8669
Objectives[22]ObjectiveMessages[0]positionY = 2670,246
Objectives[22]ObjectiveMessages[0]positionZ = 43,45433
Objectives[22]ObjectiveMessages[0]Message = Well, Vincent will come with you, I will stay here to entertain the VIP guests, hurry up.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Orange
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 390,8871
Objectives[22]ObjectiveMessages[1]positionY = 2671,027
Objectives[22]ObjectiveMessages[1]positionZ = 43,39759
Objectives[22]ObjectiveMessages[1]Message = A car is waiting for us, let's go.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = Blue
Objectives[22]ObjectiveMessages[1]PlayFromStart = True
Objectives[22]ObjectiveMessages[1]Delay = False
Objectives[22]ObjectiveMessages[1]DelayTime = 0
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = 393,862
Objectives[22]ObjectiveMessages[2]positionY = 2671,808
Objectives[22]ObjectiveMessages[2]positionZ = 43,34774
Objectives[22]ObjectiveMessages[2]Message = Ok, let's go.
Objectives[22]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[2]Sender = 
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = Green
Objectives[22]ObjectiveMessages[2]PlayFromStart = True
Objectives[22]ObjectiveMessages[2]Delay = False
Objectives[22]ObjectiveMessages[2]DelayTime = 0
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[23]Type = Teleport_Objective
Objectives[23]Text = 
Objectives[23]positionX = 982,3906
Objectives[23]positionY = 13,61087
Objectives[23]positionZ = 79,99025
Objectives[23]ObjectiveRotation = 132,5635
Objectives[23]mission_ActorsCount = 1
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 25
Objectives[23]mission_Actors[0]positionX = 979,3201
Objectives[23]mission_Actors[0]positionY = 14,12844
Objectives[23]mission_Actors[0]positionZ = 80,99025
Objectives[23]mission_Actors[0]Heading = 333,2947
Objectives[23]mission_Actors[0]String_Name = s_m_y_casino_01
Objectives[23]mission_Actors[0]Relationship_Group = Neutral
Objectives[23]mission_Actors[0]AddBlip = False
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 100
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = Unarmed
Objectives[23]mission_Actors[0]Variation = Random
Objectives[23]mission_Actors[0]Task = 3
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[23]mission_Vehicles = 1
Objectives[23]mission_Vehicles[0]positionX = 976,9993
Objectives[23]mission_Vehicles[0]positionY = 9,569172
Objectives[23]mission_Vehicles[0]positionZ = 80,55579
Objectives[23]mission_Vehicles[0]Heading = 147,9458
Objectives[23]mission_Vehicles[0]Name = Cognoscenti 55
Objectives[23]mission_Vehicles[0]Model = cog55
Objectives[23]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[23]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[23]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[23]mission_Vehicles[0]HasPearlescent = False
Objectives[23]mission_Vehicles[0]Livery = 0
Objectives[23]mission_Vehicles[0]DirtLevel = 0
Objectives[23]mission_Vehicles[0]LockedForPlayer = False
Objectives[23]mission_Vehicles[0]Locked = False
Objectives[23]mission_Vehicles[0]Alarm = False
Objectives[23]mission_Vehicles[0]HotWired = False
Objectives[23]mission_Vehicles[0]Invincible = False
Objectives[23]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[0]Remove_After = 0
Objectives[23]mission_Vehicles[0]Survive_Number = 0
Objectives[23]mission_Vehicles[0]Failed_Text = 
Objectives[23]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[23]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 24
Objectives[23]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[23]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[23]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 26
Objectives[23]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Get the car
Objectives[24]FaildText = 
Objectives[24]Type = Enter_Vehicle
Objectives[24]positionX = 974,8819
Objectives[24]positionY = 4,98905
Objectives[24]positionZ = 80,04101
Objectives[24]EnterVehicle_AsPassenger = False
Objectives[24]EnterVehicle_CanExit = True
Objectives[24]EnterVehicle_SetIsWanted = False
Objectives[24]EnterVehicle_SeatIndex = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 4
Objectives[24]ObjectiveMessages[0]positionX = 402,8059
Objectives[24]ObjectiveMessages[0]positionY = 2674,781
Objectives[24]ObjectiveMessages[0]positionZ = 43,19728
Objectives[24]ObjectiveMessages[0]Message = Who is the best driver among you?
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Blue
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 406,5007
Objectives[24]ObjectiveMessages[1]positionY = 2675,433
Objectives[24]ObjectiveMessages[1]positionZ = 43,15362
Objectives[24]ObjectiveMessages[1]Message = Emh... it's me.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Green
Objectives[24]ObjectiveMessages[1]PlayFromStart = True
Objectives[24]ObjectiveMessages[1]Delay = False
Objectives[24]ObjectiveMessages[1]DelayTime = 0
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 409,6155
Objectives[24]ObjectiveMessages[2]positionY = 2675,586
Objectives[24]ObjectiveMessages[2]positionZ = 43,13391
Objectives[24]ObjectiveMessages[2]Message = Okay, so you drive. Frank, I won't need you today.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = Blue
Objectives[24]ObjectiveMessages[2]PlayFromStart = True
Objectives[24]ObjectiveMessages[2]Delay = False
Objectives[24]ObjectiveMessages[2]DelayTime = 0
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 412,3174
Objectives[24]ObjectiveMessages[3]positionY = 2676,205
Objectives[24]ObjectiveMessages[3]positionZ = 43,10508
Objectives[24]ObjectiveMessages[3]Message = Okay, Mr. Vincent.
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = White
Objectives[24]ObjectiveMessages[3]PlayFromStart = True
Objectives[24]ObjectiveMessages[3]Delay = False
Objectives[24]ObjectiveMessages[3]DelayTime = 0
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[25]Text = Go
Objectives[25]Type = Leave_Area
Objectives[25]positionX = 977,3915
Objectives[25]positionY = 0,05344868
Objectives[25]positionZ = 79,99019
Objectives[25]Leave_Area_Distance = 100
Objectives[25]Leave_Area_Use_Objective_Position = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = -948,3866
Objectives[25]ObjectiveMessages[0]positionY = 1678,661
Objectives[25]ObjectiveMessages[0]positionZ = 206,2442
Objectives[25]ObjectiveMessages[0]Message = Ok, let's go.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = Blue
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 980,9232
Objectives[26]positionY = -4,494014
Objectives[26]positionZ = 79,9902
Objectives[26]SetPlayerActor_Use_Player = True
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[26]SetPlayerActor_Use_Actor = False
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 4
Objectives[26]Task_List[0]Type = EnterVehicle
Objectives[26]Task_List[0]PositionX = 973,4224
Objectives[26]Task_List[0]PositionY = 5,555969
Objectives[26]Task_List[0]PositionZ = 80,54101
Objectives[26]Task_List[0]Speed = 1
Objectives[26]Task_List[0]SeatIndex = -1
Objectives[26]Task_List[0]TaskIndex = 0
Objectives[26]Task_List[0]Warp = False
Objectives[26]Task_List[1]Type = Drive
Objectives[26]Task_List[1]PositionX = 1223,692
Objectives[26]Task_List[1]PositionY = 482,6821
Objectives[26]Task_List[1]PositionZ = 81,95721
Objectives[26]Task_List[1]Speed = 30
Objectives[26]Task_List[1]StopBeforeVehicles = False
Objectives[26]Task_List[1]StopBeforeActors = False
Objectives[26]Task_List[1]AvoidVehicles = True
Objectives[26]Task_List[1]AvoidEmptyVehicles = True
Objectives[26]Task_List[1]AvoidActors = True
Objectives[26]Task_List[1]AvoidObjects = True
Objectives[26]Task_List[1]StopAtLights = False
Objectives[26]Task_List[1]UseBlinkers = True
Objectives[26]Task_List[1]AllowGoingWrongWay = True
Objectives[26]Task_List[1]Reverse = False
Objectives[26]Task_List[1]TakeShortestPath = False
Objectives[26]Task_List[1]IgnoreRoads = False
Objectives[26]Task_List[1]IgnoreAllPathing = False
Objectives[26]Task_List[1]AvoidHighWays = False
Objectives[26]Task_List[2]Type = Drive
Objectives[26]Task_List[2]PositionX = 1385,798
Objectives[26]Task_List[2]PositionY = 663,8865
Objectives[26]Task_List[2]PositionZ = 79,33485
Objectives[26]Task_List[2]Speed = 50
Objectives[26]Task_List[2]StopBeforeVehicles = False
Objectives[26]Task_List[2]StopBeforeActors = False
Objectives[26]Task_List[2]AvoidVehicles = True
Objectives[26]Task_List[2]AvoidEmptyVehicles = True
Objectives[26]Task_List[2]AvoidActors = True
Objectives[26]Task_List[2]AvoidObjects = True
Objectives[26]Task_List[2]StopAtLights = False
Objectives[26]Task_List[2]UseBlinkers = True
Objectives[26]Task_List[2]AllowGoingWrongWay = True
Objectives[26]Task_List[2]Reverse = False
Objectives[26]Task_List[2]TakeShortestPath = False
Objectives[26]Task_List[2]IgnoreRoads = False
Objectives[26]Task_List[2]IgnoreAllPathing = False
Objectives[26]Task_List[2]AvoidHighWays = False
Objectives[26]Task_List[3]Type = Drive
Objectives[26]Task_List[3]PositionX = 1504,736
Objectives[26]Task_List[3]PositionY = 1708,887
Objectives[26]Task_List[3]PositionZ = 109,7637
Objectives[26]Task_List[3]Speed = 50
Objectives[26]Task_List[3]StopBeforeVehicles = False
Objectives[26]Task_List[3]StopBeforeActors = False
Objectives[26]Task_List[3]AvoidVehicles = True
Objectives[26]Task_List[3]AvoidEmptyVehicles = True
Objectives[26]Task_List[3]AvoidActors = True
Objectives[26]Task_List[3]AvoidObjects = True
Objectives[26]Task_List[3]StopAtLights = False
Objectives[26]Task_List[3]UseBlinkers = True
Objectives[26]Task_List[3]AllowGoingWrongWay = False
Objectives[26]Task_List[3]Reverse = False
Objectives[26]Task_List[3]TakeShortestPath = False
Objectives[26]Task_List[3]IgnoreRoads = False
Objectives[26]Task_List[3]IgnoreAllPathing = False
Objectives[26]Task_List[3]AvoidHighWays = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = 1015,16
Objectives[27]positionY = 78,99285
Objectives[27]positionZ = 79,99051
Objectives[27]Cutscenes_Time = 13
Objectives[27]Cutscenes_Trans_Time = 4
Objectives[27]Cutscenes_FOV = 60
Objectives[27]Cutscenes_Shake = Hand
Objectives[27]Cutscenes_Amplitude = 0
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = False
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = False
Objectives[27]Cutscenes_Point_At_Actor = False
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = True
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = False
Objectives[27]Cutscenes_Follow_Distancee = 1,9
Objectives[27]Cutscenes_Follow_Hieght = 0,8
Objectives[27]Cutscenes_Follow_Angle = 165
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 5
Objectives[27]ObjectiveMessages[0]positionX = -943,7062
Objectives[27]ObjectiveMessages[0]positionY = 1682,656
Objectives[27]ObjectiveMessages[0]positionZ = 200,4581
Objectives[27]ObjectiveMessages[0]Message = So man, tell us what happened.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Green
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = -941,2162
Objectives[27]ObjectiveMessages[1]positionY = 1684,793
Objectives[27]ObjectiveMessages[1]positionZ = 198,5638
Objectives[27]ObjectiveMessages[1]Message = Usual story, low-paid employees who see a lot of money go through their hands...
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Blue
Objectives[27]ObjectiveMessages[1]PlayFromStart = True
Objectives[27]ObjectiveMessages[1]Delay = False
Objectives[27]ObjectiveMessages[1]DelayTime = 0
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = -938,5023
Objectives[27]ObjectiveMessages[2]positionY = 1687,167
Objectives[27]ObjectiveMessages[2]positionZ = 197,1369
Objectives[27]ObjectiveMessages[2]Message = ...dedide to take some, they organized themself and ran away with the money.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = Blue
Objectives[27]ObjectiveMessages[2]PlayFromStart = True
Objectives[27]ObjectiveMessages[2]Delay = False
Objectives[27]ObjectiveMessages[2]DelayTime = 0
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = -936,1354
Objectives[27]ObjectiveMessages[3]positionY = 1689,114
Objectives[27]ObjectiveMessages[3]positionZ = 193,8564
Objectives[27]ObjectiveMessages[3]Message = And didn't you notice?
Objectives[27]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = Yellow
Objectives[27]ObjectiveMessages[3]PlayFromStart = True
Objectives[27]ObjectiveMessages[3]Delay = False
Objectives[27]ObjectiveMessages[3]DelayTime = 0
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = -933,3909
Objectives[27]ObjectiveMessages[4]positionY = 1691,385
Objectives[27]ObjectiveMessages[4]positionZ = 191,67
Objectives[27]ObjectiveMessages[4]Message = No, they were working as usual, then they went on a coffee break and never came back.
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = Blue
Objectives[27]ObjectiveMessages[4]PlayFromStart = True
Objectives[27]ObjectiveMessages[4]Delay = False
Objectives[27]ObjectiveMessages[4]DelayTime = 0
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = False
Objectives[27]ObjectiveMessages[4]TypeTextMesage = True
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1004,949
Objectives[28]positionY = 80,53089
Objectives[28]positionZ = 79,99051
Objectives[28]Cutscenes_Time = 8
Objectives[28]Cutscenes_Trans_Time = 9
Objectives[28]Cutscenes_FOV = 60
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = False
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = True
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 1,8
Objectives[28]Cutscenes_Follow_Hieght = 0,7
Objectives[28]Cutscenes_Follow_Angle = 15
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 5
Objectives[28]ObjectiveMessages[0]positionX = -930,0007
Objectives[28]ObjectiveMessages[0]positionY = 1695,458
Objectives[28]ObjectiveMessages[0]positionZ = 187,9203
Objectives[28]ObjectiveMessages[0]Message = But don't you have security system that monitor employees?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Green
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -927,9955
Objectives[28]ObjectiveMessages[1]positionY = 1697,569
Objectives[28]ObjectiveMessages[1]positionZ = 185,7932
Objectives[28]ObjectiveMessages[1]Message = Yes, but the employees who controlled the security system also ran away.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = Blue
Objectives[28]ObjectiveMessages[1]PlayFromStart = True
Objectives[28]ObjectiveMessages[1]Delay = False
Objectives[28]ObjectiveMessages[1]DelayTime = 0
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = -925,9511
Objectives[28]ObjectiveMessages[2]positionY = 1700,756
Objectives[28]ObjectiveMessages[2]positionZ = 184,0344
Objectives[28]ObjectiveMessages[2]Message = But luckily I don't trust anyone, I do a lot of controls on our employees.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = Blue
Objectives[28]ObjectiveMessages[2]PlayFromStart = True
Objectives[28]ObjectiveMessages[2]Delay = False
Objectives[28]ObjectiveMessages[2]DelayTime = 0
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = False
Objectives[28]ObjectiveMessages[2]TypeTextMesage = True
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[3]positionX = -924,3943
Objectives[28]ObjectiveMessages[3]positionY = 1703,774
Objectives[28]ObjectiveMessages[3]positionZ = 183,056
Objectives[28]ObjectiveMessages[3]Message = And I found out that one of them owns a property just outside the city, I think they are there.
Objectives[28]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[3]Sender = 
Objectives[28]ObjectiveMessages[3]Subject = 
Objectives[28]ObjectiveMessages[3]MessageColor = Blue
Objectives[28]ObjectiveMessages[3]PlayFromStart = True
Objectives[28]ObjectiveMessages[3]Delay = False
Objectives[28]ObjectiveMessages[3]DelayTime = 0
Objectives[28]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[3]TypeSubtitle = False
Objectives[28]ObjectiveMessages[3]TypeTextMesage = True
Objectives[28]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[4]positionX = -920,0764
Objectives[28]ObjectiveMessages[4]positionY = 1710,67
Objectives[28]ObjectiveMessages[4]positionZ = 181,2218
Objectives[28]ObjectiveMessages[4]Message = Follow the GPs, if we are lucky we find them there.
Objectives[28]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[4]Sender = 
Objectives[28]ObjectiveMessages[4]Subject = 
Objectives[28]ObjectiveMessages[4]MessageColor = Blue
Objectives[28]ObjectiveMessages[4]PlayFromStart = True
Objectives[28]ObjectiveMessages[4]Delay = False
Objectives[28]ObjectiveMessages[4]DelayTime = 0
Objectives[28]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[4]TypeSubtitle = False
Objectives[28]ObjectiveMessages[4]TypeTextMesage = True
Objectives[28]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = 996,7543
Objectives[29]positionY = 90,20147
Objectives[29]positionZ = 79,99059
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 0
Objectives[29]Cutscenes_FOV = 30
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = True
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 10
Objectives[29]Cutscenes_Follow_Hieght = 1
Objectives[29]Cutscenes_Follow_Angle = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 988,9377
Objectives[30]positionY = 89,60985
Objectives[30]positionZ = 79,99068
Objectives[30]SetPlayerActor_Use_Player = True
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[30]SetPlayerActor_Use_Actor = False
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 1
Objectives[30]Task_List[0]Type = Pause
Objectives[30]Task_List[0]positionX = 989,5944
Objectives[30]Task_List[0]positionY = 90,56059
Objectives[30]Task_List[0]positionZ = 80,49068
Objectives[30]Task_List[0]time = 1
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Go to the bartender property
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 1515,29
Objectives[31]positionY = 1704,771
Objectives[31]positionZ = 109,1425
Objectives[31]Heading = 692,5635
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 200
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 9
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 0
Objectives[31]mission_Actors[0]positionX = 1518,991
Objectives[31]mission_Actors[0]positionY = 1707,519
Objectives[31]mission_Actors[0]positionZ = 110,0658
Objectives[31]mission_Actors[0]Heading = 317,5634
Objectives[31]mission_Actors[0]String_Name = s_m_y_casino_01
Objectives[31]mission_Actors[0]Relationship_Group = Enemy1
Objectives[31]mission_Actors[0]AddBlip = False
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = False
Objectives[31]mission_Actors[0]SetHealth = 100
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = Pistol
Objectives[31]mission_Actors[0]Variation = Random
Objectives[31]mission_Actors[0]Task = 2
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[1]Survive_Number = 0
Objectives[31]mission_Actors[1]Failed_Text = 
Objectives[31]mission_Actors[1]Remove_After = 0
Objectives[31]mission_Actors[1]positionX = 1527,769
Objectives[31]mission_Actors[1]positionY = 1718,979
Objectives[31]mission_Actors[1]positionZ = 109,9556
Objectives[31]mission_Actors[1]Heading = 317,5634
Objectives[31]mission_Actors[1]String_Name = s_m_y_casino_01
Objectives[31]mission_Actors[1]Relationship_Group = Enemy1
Objectives[31]mission_Actors[1]AddBlip = False
Objectives[31]mission_Actors[1]ShowCone = False
Objectives[31]mission_Actors[1]Invincible = False
Objectives[31]mission_Actors[1]SetHealth = 100
Objectives[31]mission_Actors[1]DieFromHeadShot = True
Objectives[31]mission_Actors[1]CanExitVehicle = True
Objectives[31]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[1]AlwaysFight = True
Objectives[31]mission_Actors[1]Seeing_Range = 30
Objectives[31]mission_Actors[1]Hearing_Range = 30
Objectives[31]mission_Actors[1]CombatMovement = Offensive
Objectives[31]mission_Actors[1]weapon = Pistol
Objectives[31]mission_Actors[1]Variation = Random
Objectives[31]mission_Actors[1]Task = 2
Objectives[31]mission_Actors[1]Task_Guard_Range = 5
Objectives[31]mission_Actors[1]Task_Stay_In_Range = True
Objectives[31]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[1]Task_Scenario = NONE
Objectives[31]mission_Actors[2]Survive_Number = 0
Objectives[31]mission_Actors[2]Failed_Text = 
Objectives[31]mission_Actors[2]Remove_After = 0
Objectives[31]mission_Actors[2]positionX = 1535,418
Objectives[31]mission_Actors[2]positionY = 1711,611
Objectives[31]mission_Actors[2]positionZ = 109,8401
Objectives[31]mission_Actors[2]Heading = 107,5635
Objectives[31]mission_Actors[2]String_Name = s_m_y_casino_01
Objectives[31]mission_Actors[2]Relationship_Group = Enemy1
Objectives[31]mission_Actors[2]AddBlip = False
Objectives[31]mission_Actors[2]ShowCone = False
Objectives[31]mission_Actors[2]Invincible = False
Objectives[31]mission_Actors[2]SetHealth = 100
Objectives[31]mission_Actors[2]DieFromHeadShot = True
Objectives[31]mission_Actors[2]CanExitVehicle = True
Objectives[31]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[2]AlwaysFight = True
Objectives[31]mission_Actors[2]Seeing_Range = 30
Objectives[31]mission_Actors[2]Hearing_Range = 30
Objectives[31]mission_Actors[2]CombatMovement = Offensive
Objectives[31]mission_Actors[2]weapon = Pistol
Objectives[31]mission_Actors[2]Variation = Random
Objectives[31]mission_Actors[2]Task = 2
Objectives[31]mission_Actors[2]Task_Guard_Range = 5
Objectives[31]mission_Actors[2]Task_Stay_In_Range = True
Objectives[31]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[2]Task_Scenario = NONE
Objectives[31]mission_Actors[3]Survive_Number = 0
Objectives[31]mission_Actors[3]Failed_Text = 
Objectives[31]mission_Actors[3]Remove_After = 0
Objectives[31]mission_Actors[3]positionX = 1530,123
Objectives[31]mission_Actors[3]positionY = 1733,338
Objectives[31]mission_Actors[3]positionZ = 110,1944
Objectives[31]mission_Actors[3]Heading = 107,5635
Objectives[31]mission_Actors[3]String_Name = s_m_y_casino_01
Objectives[31]mission_Actors[3]Relationship_Group = Enemy1
Objectives[31]mission_Actors[3]AddBlip = False
Objectives[31]mission_Actors[3]ShowCone = False
Objectives[31]mission_Actors[3]Invincible = False
Objectives[31]mission_Actors[3]SetHealth = 100
Objectives[31]mission_Actors[3]DieFromHeadShot = True
Objectives[31]mission_Actors[3]CanExitVehicle = True
Objectives[31]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[3]AlwaysFight = True
Objectives[31]mission_Actors[3]Seeing_Range = 30
Objectives[31]mission_Actors[3]Hearing_Range = 30
Objectives[31]mission_Actors[3]CombatMovement = Offensive
Objectives[31]mission_Actors[3]weapon = Pistol
Objectives[31]mission_Actors[3]Variation = Random
Objectives[31]mission_Actors[3]Task = 2
Objectives[31]mission_Actors[3]Task_Guard_Range = 5
Objectives[31]mission_Actors[3]Task_Stay_In_Range = True
Objectives[31]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[3]Task_Scenario = NONE
Objectives[31]mission_Actors[4]Survive_Number = 0
Objectives[31]mission_Actors[4]Failed_Text = 
Objectives[31]mission_Actors[4]Remove_After = 0
Objectives[31]mission_Actors[4]positionX = 1543,952
Objectives[31]mission_Actors[4]positionY = 1702,276
Objectives[31]mission_Actors[4]positionZ = 109,7692
Objectives[31]mission_Actors[4]Heading = 107,5635
Objectives[31]mission_Actors[4]String_Name = s_m_y_casino_01
Objectives[31]mission_Actors[4]Relationship_Group = Enemy1
Objectives[31]mission_Actors[4]AddBlip = False
Objectives[31]mission_Actors[4]ShowCone = False
Objectives[31]mission_Actors[4]Invincible = False
Objectives[31]mission_Actors[4]SetHealth = 100
Objectives[31]mission_Actors[4]DieFromHeadShot = True
Objectives[31]mission_Actors[4]CanExitVehicle = True
Objectives[31]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[4]AlwaysFight = True
Objectives[31]mission_Actors[4]Seeing_Range = 30
Objectives[31]mission_Actors[4]Hearing_Range = 30
Objectives[31]mission_Actors[4]CombatMovement = Offensive
Objectives[31]mission_Actors[4]weapon = Pistol
Objectives[31]mission_Actors[4]Variation = Random
Objectives[31]mission_Actors[4]Task = 2
Objectives[31]mission_Actors[4]Task_Guard_Range = 5
Objectives[31]mission_Actors[4]Task_Stay_In_Range = True
Objectives[31]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[4]Task_Scenario = NONE
Objectives[31]mission_Actors[5]Survive_Number = 0
Objectives[31]mission_Actors[5]Failed_Text = 
Objectives[31]mission_Actors[5]Remove_After = 0
Objectives[31]mission_Actors[5]positionX = 1527,768
Objectives[31]mission_Actors[5]positionY = 1684,805
Objectives[31]mission_Actors[5]positionZ = 110,0402
Objectives[31]mission_Actors[5]Heading = 107,5637
Objectives[31]mission_Actors[5]String_Name = s_m_y_casino_01
Objectives[31]mission_Actors[5]Relationship_Group = Enemy1
Objectives[31]mission_Actors[5]AddBlip = False
Objectives[31]mission_Actors[5]ShowCone = False
Objectives[31]mission_Actors[5]Invincible = False
Objectives[31]mission_Actors[5]SetHealth = 100
Objectives[31]mission_Actors[5]DieFromHeadShot = True
Objectives[31]mission_Actors[5]CanExitVehicle = True
Objectives[31]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[5]AlwaysFight = True
Objectives[31]mission_Actors[5]Seeing_Range = 30
Objectives[31]mission_Actors[5]Hearing_Range = 30
Objectives[31]mission_Actors[5]CombatMovement = Offensive
Objectives[31]mission_Actors[5]weapon = Pistol
Objectives[31]mission_Actors[5]Variation = Random
Objectives[31]mission_Actors[5]Task = 2
Objectives[31]mission_Actors[5]Task_Guard_Range = 5
Objectives[31]mission_Actors[5]Task_Stay_In_Range = True
Objectives[31]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[5]Task_Scenario = NONE
Objectives[31]mission_Actors[6]Survive_Number = 0
Objectives[31]mission_Actors[6]Failed_Text = 
Objectives[31]mission_Actors[6]Remove_After = 0
Objectives[31]mission_Actors[6]positionX = 1529,934
Objectives[31]mission_Actors[6]positionY = 1719,024
Objectives[31]mission_Actors[6]positionZ = 110,1537
Objectives[31]mission_Actors[6]Heading = 107,5635
Objectives[31]mission_Actors[6]String_Name = s_f_y_casino_01
Objectives[31]mission_Actors[6]Relationship_Group = Enemy1
Objectives[31]mission_Actors[6]AddBlip = False
Objectives[31]mission_Actors[6]ShowCone = False
Objectives[31]mission_Actors[6]Invincible = False
Objectives[31]mission_Actors[6]SetHealth = 100
Objectives[31]mission_Actors[6]DieFromHeadShot = True
Objectives[31]mission_Actors[6]CanExitVehicle = True
Objectives[31]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[6]AlwaysFight = True
Objectives[31]mission_Actors[6]Seeing_Range = 30
Objectives[31]mission_Actors[6]Hearing_Range = 30
Objectives[31]mission_Actors[6]CombatMovement = Offensive
Objectives[31]mission_Actors[6]weapon = Pistol
Objectives[31]mission_Actors[6]Variation = Random
Objectives[31]mission_Actors[6]Task = 2
Objectives[31]mission_Actors[6]Task_Guard_Range = 5
Objectives[31]mission_Actors[6]Task_Stay_In_Range = True
Objectives[31]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[6]Task_Scenario = NONE
Objectives[31]mission_Actors[7]Survive_Number = 0
Objectives[31]mission_Actors[7]Failed_Text = 
Objectives[31]mission_Actors[7]Remove_After = 0
Objectives[31]mission_Actors[7]positionX = 1546,734
Objectives[31]mission_Actors[7]positionY = 1711,558
Objectives[31]mission_Actors[7]positionZ = 109,7879
Objectives[31]mission_Actors[7]Heading = 109,8392
Objectives[31]mission_Actors[7]String_Name = u_f_m_casinocash_01
Objectives[31]mission_Actors[7]Relationship_Group = Enemy1
Objectives[31]mission_Actors[7]AddBlip = False
Objectives[31]mission_Actors[7]ShowCone = False
Objectives[31]mission_Actors[7]Invincible = False
Objectives[31]mission_Actors[7]SetHealth = 100
Objectives[31]mission_Actors[7]DieFromHeadShot = True
Objectives[31]mission_Actors[7]CanExitVehicle = True
Objectives[31]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[7]AlwaysFight = True
Objectives[31]mission_Actors[7]Seeing_Range = 30
Objectives[31]mission_Actors[7]Hearing_Range = 30
Objectives[31]mission_Actors[7]CombatMovement = Offensive
Objectives[31]mission_Actors[7]weapon = Pistol
Objectives[31]mission_Actors[7]Variation = Random
Objectives[31]mission_Actors[7]Task = 2
Objectives[31]mission_Actors[7]Task_Guard_Range = 5
Objectives[31]mission_Actors[7]Task_Stay_In_Range = True
Objectives[31]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[7]Task_Scenario = NONE
Objectives[31]mission_Actors[8]Survive_Number = 0
Objectives[31]mission_Actors[8]Failed_Text = 
Objectives[31]mission_Actors[8]Remove_After = 0
Objectives[31]mission_Actors[8]positionX = 1532,574
Objectives[31]mission_Actors[8]positionY = 1718,011
Objectives[31]mission_Actors[8]positionZ = 110,0311
Objectives[31]mission_Actors[8]Heading = 107,5635
Objectives[31]mission_Actors[8]String_Name = u_f_m_casinoshop_01
Objectives[31]mission_Actors[8]Relationship_Group = Enemy1
Objectives[31]mission_Actors[8]AddBlip = False
Objectives[31]mission_Actors[8]ShowCone = False
Objectives[31]mission_Actors[8]Invincible = False
Objectives[31]mission_Actors[8]SetHealth = 100
Objectives[31]mission_Actors[8]DieFromHeadShot = True
Objectives[31]mission_Actors[8]CanExitVehicle = True
Objectives[31]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[8]AlwaysFight = True
Objectives[31]mission_Actors[8]Seeing_Range = 30
Objectives[31]mission_Actors[8]Hearing_Range = 30
Objectives[31]mission_Actors[8]CombatMovement = Offensive
Objectives[31]mission_Actors[8]weapon = Pistol
Objectives[31]mission_Actors[8]Variation = Random
Objectives[31]mission_Actors[8]Task = 2
Objectives[31]mission_Actors[8]Task_Guard_Range = 5
Objectives[31]mission_Actors[8]Task_Stay_In_Range = True
Objectives[31]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[8]Task_Scenario = NONE
Objectives[31]mission_Vehicles = 4
Objectives[31]mission_Vehicles[0]positionX = 1528,83
Objectives[31]mission_Vehicles[0]positionY = 1680,913
Objectives[31]mission_Vehicles[0]positionZ = 109,6426
Objectives[31]mission_Vehicles[0]Heading = 54,37083
Objectives[31]mission_Vehicles[0]Name = Exemplar
Objectives[31]mission_Vehicles[0]Model = exemplar
Objectives[31]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[31]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[31]mission_Vehicles[0]PearlescentColor = MetallicCabernetRed
Objectives[31]mission_Vehicles[0]HasPearlescent = False
Objectives[31]mission_Vehicles[0]Livery = 0
Objectives[31]mission_Vehicles[0]DirtLevel = 0
Objectives[31]mission_Vehicles[0]LockedForPlayer = False
Objectives[31]mission_Vehicles[0]Locked = False
Objectives[31]mission_Vehicles[0]Alarm = False
Objectives[31]mission_Vehicles[0]HotWired = False
Objectives[31]mission_Vehicles[0]Invincible = False
Objectives[31]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[31]mission_Vehicles[0]Remove_After = 0
Objectives[31]mission_Vehicles[0]Survive_Number = 0
Objectives[31]mission_Vehicles[0]Failed_Text = 
Objectives[31]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 37
Objectives[31]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[31]mission_Vehicles[1]positionX = 1530,858
Objectives[31]mission_Vehicles[1]positionY = 1686,099
Objectives[31]mission_Vehicles[1]positionZ = 109,7333
Objectives[31]mission_Vehicles[1]Heading = 88,34363
Objectives[31]mission_Vehicles[1]Name = Jackal
Objectives[31]mission_Vehicles[1]Model = jackal
Objectives[31]mission_Vehicles[1]PrimaryColor = MetallicDarkBlue
Objectives[31]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[31]mission_Vehicles[1]PearlescentColor = MetallicChampagne
Objectives[31]mission_Vehicles[1]HasPearlescent = False
Objectives[31]mission_Vehicles[1]Livery = 0
Objectives[31]mission_Vehicles[1]DirtLevel = 0
Objectives[31]mission_Vehicles[1]LockedForPlayer = False
Objectives[31]mission_Vehicles[1]Locked = False
Objectives[31]mission_Vehicles[1]Alarm = False
Objectives[31]mission_Vehicles[1]HotWired = False
Objectives[31]mission_Vehicles[1]Invincible = False
Objectives[31]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[31]mission_Vehicles[1]Remove_After = 0
Objectives[31]mission_Vehicles[1]Survive_Number = 0
Objectives[31]mission_Vehicles[1]Failed_Text = 
Objectives[31]mission_Vehicles[2]positionX = 1518,786
Objectives[31]mission_Vehicles[2]positionY = 1678,375
Objectives[31]mission_Vehicles[2]positionZ = 110,0544
Objectives[31]mission_Vehicles[2]Heading = 8,167759
Objectives[31]mission_Vehicles[2]Name = Fugitive
Objectives[31]mission_Vehicles[2]Model = fugitive
Objectives[31]mission_Vehicles[2]PrimaryColor = MetallicGraphiteBlack
Objectives[31]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[31]mission_Vehicles[2]PearlescentColor = MetallicChampagne
Objectives[31]mission_Vehicles[2]HasPearlescent = False
Objectives[31]mission_Vehicles[2]Livery = 0
Objectives[31]mission_Vehicles[2]DirtLevel = 0
Objectives[31]mission_Vehicles[2]LockedForPlayer = False
Objectives[31]mission_Vehicles[2]Locked = False
Objectives[31]mission_Vehicles[2]Alarm = False
Objectives[31]mission_Vehicles[2]HotWired = False
Objectives[31]mission_Vehicles[2]Invincible = False
Objectives[31]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[31]mission_Vehicles[2]Remove_After = 0
Objectives[31]mission_Vehicles[2]Survive_Number = 0
Objectives[31]mission_Vehicles[2]Failed_Text = 
Objectives[31]mission_Vehicles[3]positionX = 1523,791
Objectives[31]mission_Vehicles[3]positionY = 1679,293
Objectives[31]mission_Vehicles[3]positionZ = 109,7389
Objectives[31]mission_Vehicles[3]Heading = 16,24193
Objectives[31]mission_Vehicles[3]Name = Schafter
Objectives[31]mission_Vehicles[3]Model = schafter2
Objectives[31]mission_Vehicles[3]PrimaryColor = MetallicGraphiteBlack
Objectives[31]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[31]mission_Vehicles[3]PearlescentColor = MetallicChampagne
Objectives[31]mission_Vehicles[3]HasPearlescent = False
Objectives[31]mission_Vehicles[3]Livery = 0
Objectives[31]mission_Vehicles[3]DirtLevel = 0
Objectives[31]mission_Vehicles[3]LockedForPlayer = False
Objectives[31]mission_Vehicles[3]Locked = False
Objectives[31]mission_Vehicles[3]Alarm = False
Objectives[31]mission_Vehicles[3]HotWired = False
Objectives[31]mission_Vehicles[3]Invincible = False
Objectives[31]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[31]mission_Vehicles[3]Remove_After = 0
Objectives[31]mission_Vehicles[3]Survive_Number = 0
Objectives[31]mission_Vehicles[3]Failed_Text = 
Objectives[31]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[31]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 37
Objectives[31]mission_Vehicles[3]NeededForActorIndex[0] = 0
Objectives[31]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[31]mission_Vehicles[3]NeededForObjectiveCutsceneCount = 1
Objectives[31]mission_Vehicles[3]NeededForObjectiveCutscene[0] = 37
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = -917,3896
Objectives[31]ObjectiveMessages[0]positionY = 1719,586
Objectives[31]ObjectiveMessages[0]positionZ = 179,845
Objectives[31]ObjectiveMessages[0]Message = Ok, let's see if we can find those bastards.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Green
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = 1525,148
Objectives[32]positionY = 1683,837
Objectives[32]positionZ = 109,0916
Objectives[32]Cutscenes_Time = 4
Objectives[32]Cutscenes_Trans_Time = 4
Objectives[32]Cutscenes_FOV = 30
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = False
Objectives[32]Cutscenes_Point_At_Position = True
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 16
Objectives[32]Cutscenes_Follow_Hieght = 2
Objectives[32]Cutscenes_Follow_Angle = 185
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 5
Objectives[32]ObjectiveMessages[0]positionX = -917,8079
Objectives[32]ObjectiveMessages[0]positionY = 1730,737
Objectives[32]ObjectiveMessages[0]positionZ = 178,7633
Objectives[32]ObjectiveMessages[0]Message = Stop, stop. I was right, those are the cars they ran away with, they're probably still here.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Blue
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = -917,0136
Objectives[32]ObjectiveMessages[1]positionY = 1737,998
Objectives[32]ObjectiveMessages[1]positionZ = 177,7372
Objectives[32]ObjectiveMessages[1]Message = Yes, they will be changing cars before leaving the city.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = Green
Objectives[32]ObjectiveMessages[1]PlayFromStart = True
Objectives[32]ObjectiveMessages[1]Delay = False
Objectives[32]ObjectiveMessages[1]DelayTime = 0
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = -916,794
Objectives[32]ObjectiveMessages[2]positionY = 1740,826
Objectives[32]ObjectiveMessages[2]positionZ = 177,2345
Objectives[32]ObjectiveMessages[2]Message = How many did you say they are?
Objectives[32]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = Yellow
Objectives[32]ObjectiveMessages[2]PlayFromStart = True
Objectives[32]ObjectiveMessages[2]Delay = False
Objectives[32]ObjectiveMessages[2]DelayTime = 0
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = -916,5417
Objectives[32]ObjectiveMessages[3]positionY = 1743,679
Objectives[32]ObjectiveMessages[3]positionZ = 176,6935
Objectives[32]ObjectiveMessages[3]Message = About fifteen.
Objectives[32]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[3]Sender = 
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = Blue
Objectives[32]ObjectiveMessages[3]PlayFromStart = True
Objectives[32]ObjectiveMessages[3]Delay = False
Objectives[32]ObjectiveMessages[3]DelayTime = 0
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = False
Objectives[32]ObjectiveMessages[3]TypeTextMesage = True
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[4]positionX = -916,319
Objectives[32]ObjectiveMessages[4]positionY = 1746,838
Objectives[32]ObjectiveMessages[4]positionZ = 176,1082
Objectives[32]ObjectiveMessages[4]Message = Oh fuck, I thought less...
Objectives[32]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[32]ObjectiveMessages[4]Sender = 
Objectives[32]ObjectiveMessages[4]Subject = 
Objectives[32]ObjectiveMessages[4]MessageColor = Yellow
Objectives[32]ObjectiveMessages[4]PlayFromStart = True
Objectives[32]ObjectiveMessages[4]Delay = False
Objectives[32]ObjectiveMessages[4]DelayTime = 0
Objectives[32]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[4]TypeSubtitle = False
Objectives[32]ObjectiveMessages[4]TypeTextMesage = True
Objectives[32]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 1527,987
Objectives[33]positionY = 1726,663
Objectives[33]positionZ = 108,968
Objectives[33]Cutscenes_Time = 4
Objectives[33]Cutscenes_Trans_Time = 4
Objectives[33]Cutscenes_FOV = 60
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = True
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 15
Objectives[33]Cutscenes_Follow_Hieght = 7
Objectives[33]Cutscenes_Follow_Angle = 315
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 1526,642
Objectives[34]positionY = 1735,021
Objectives[34]positionZ = 109,3051
Objectives[34]Cutscenes_Time = 0
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 30
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = True
Objectives[34]Cutscenes_Point_At_Position = False
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 10
Objectives[34]Cutscenes_Follow_Hieght = 1
Objectives[34]Cutscenes_Follow_Angle = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Kill all the thieves
Objectives[35]Text2 = 
Objectives[35]Type = Kill_Actors
Objectives[35]positionX = 1523,649
Objectives[35]positionY = 1722,102
Objectives[35]positionZ = 108,9323
Objectives[35]KillAll1 = True
Objectives[35]KillAll2 = False
Objectives[35]Kill_Actors_Add_Blips = True
Objectives[35]Kill_Actors_Add_Markers = False
Objectives[35]DropPickups = False
Objectives[35]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 2
Objectives[35]ObjectiveMessages[0]positionX = -915,7674
Objectives[35]ObjectiveMessages[0]positionY = 1753,427
Objectives[35]ObjectiveMessages[0]positionZ = 174,5387
Objectives[35]ObjectiveMessages[0]Message = Come on, they are not many, we can do it.
Objectives[35]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = Green
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = False
Objectives[35]ObjectiveMessages[0]TypeTextMesage = True
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[1]positionX = -915,509
Objectives[35]ObjectiveMessages[1]positionY = 1756,662
Objectives[35]ObjectiveMessages[1]positionZ = 173,5737
Objectives[35]ObjectiveMessages[1]Message = Well, let's do it.
Objectives[35]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[1]Sender = 
Objectives[35]ObjectiveMessages[1]Subject = 
Objectives[35]ObjectiveMessages[1]MessageColor = Blue
Objectives[35]ObjectiveMessages[1]PlayFromStart = True
Objectives[35]ObjectiveMessages[1]Delay = False
Objectives[35]ObjectiveMessages[1]DelayTime = 0
Objectives[35]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[1]TypeSubtitle = False
Objectives[35]ObjectiveMessages[1]TypeTextMesage = True
Objectives[35]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 1481,1
Objectives[36]positionY = 1684,09
Objectives[36]positionZ = 108,3837
Objectives[36]SetPlayerActor_Use_Player = True
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[36]SetPlayerActor_Use_Actor = False
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = True
Objectives[36]SetPlayerActor_Invincible = True
Objectives[36]SetPlayerActor_NewTask = False
Objectives[36]Int_Task = 0
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = 
Objectives[37]positionX = 1511,53
Objectives[37]positionY = 1709,171
Objectives[37]positionZ = 109,4135
Objectives[37]Cutscenes_Time = 4
Objectives[37]Cutscenes_Trans_Time = 2
Objectives[37]Cutscenes_FOV = 30
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = False
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = True
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 0,1
Objectives[37]Cutscenes_Follow_Hieght = 1
Objectives[37]Cutscenes_Follow_Angle = 0
Objectives[37]mission_ActorsCount = 8
Objectives[37]mission_Actors[0]SpawnInVehicle = True
Objectives[37]mission_Actors[0]SeatIndex = -1
Objectives[37]mission_Actors[0]Survive_Number = 0
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = 1523,791
Objectives[37]mission_Actors[0]positionY = 1679,293
Objectives[37]mission_Actors[0]positionZ = 109,7389
Objectives[37]mission_Actors[0]Heading = 16,24193
Objectives[37]mission_Actors[0]String_Name = s_m_y_casino_01
Objectives[37]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[37]mission_Actors[0]AddBlip = False
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = False
Objectives[37]mission_Actors[0]SetHealth = 100
Objectives[37]mission_Actors[0]DieFromHeadShot = True
Objectives[37]mission_Actors[0]CanExitVehicle = True
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[37]mission_Actors[0]AlwaysFight = False
Objectives[37]mission_Actors[0]Seeing_Range = 30
Objectives[37]mission_Actors[0]Hearing_Range = 30
Objectives[37]mission_Actors[0]CombatMovement = Defensive
Objectives[37]mission_Actors[0]weapon = Unarmed
Objectives[37]mission_Actors[0]Variation = Random
Objectives[37]mission_Actors[0]Task = 99
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = NONE
Objectives[37]mission_Actors[0]Task_List_Count = 12
Objectives[37]mission_Actors[0]Task_Repeat = False
Objectives[37]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[37]mission_Actors[0]Task_List[0]PositionX = 1521,128
Objectives[37]mission_Actors[0]Task_List[0]PositionY = 1702,947
Objectives[37]mission_Actors[0]Task_List[0]PositionZ = 109,5179
Objectives[37]mission_Actors[0]Task_List[0]Speed = 1
Objectives[37]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[37]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[37]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[37]mission_Actors[0]Task_List[1]PositionX = 1521,128
Objectives[37]mission_Actors[0]Task_List[1]PositionY = 1702,947
Objectives[37]mission_Actors[0]Task_List[1]PositionZ = 109,5179
Objectives[37]mission_Actors[0]Task_List[1]Block = True
Objectives[37]mission_Actors[0]Task_List[2]Type = Drive
Objectives[37]mission_Actors[0]Task_List[2]PositionX = 1505,819
Objectives[37]mission_Actors[0]Task_List[2]PositionY = 1715,206
Objectives[37]mission_Actors[0]Task_List[2]PositionZ = 109,5355
Objectives[37]mission_Actors[0]Task_List[2]Speed = 100
Objectives[37]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[2]Reverse = False
Objectives[37]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[37]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[37]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[37]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[37]mission_Actors[0]Task_List[3]Type = Drive
Objectives[37]mission_Actors[0]Task_List[3]PositionX = 1502,684
Objectives[37]mission_Actors[0]Task_List[3]PositionY = 1751,314
Objectives[37]mission_Actors[0]Task_List[3]PositionZ = 108,4849
Objectives[37]mission_Actors[0]Task_List[3]Speed = 100
Objectives[37]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[3]Reverse = False
Objectives[37]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[4]Type = Drive
Objectives[37]mission_Actors[0]Task_List[4]PositionX = 1244,111
Objectives[37]mission_Actors[0]Task_List[4]PositionY = 1976,507
Objectives[37]mission_Actors[0]Task_List[4]PositionZ = 72,67371
Objectives[37]mission_Actors[0]Task_List[4]Speed = 100
Objectives[37]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[4]Reverse = False
Objectives[37]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[5]Type = Drive
Objectives[37]mission_Actors[0]Task_List[5]PositionX = 554,5131
Objectives[37]mission_Actors[0]Task_List[5]PositionY = 2535,013
Objectives[37]mission_Actors[0]Task_List[5]PositionZ = 52,79254
Objectives[37]mission_Actors[0]Task_List[5]Speed = 100
Objectives[37]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[5]Reverse = False
Objectives[37]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[6]Type = Drive
Objectives[37]mission_Actors[0]Task_List[6]PositionX = 235,7651
Objectives[37]mission_Actors[0]Task_List[6]PositionY = 2947,456
Objectives[37]mission_Actors[0]Task_List[6]PositionZ = 42,42978
Objectives[37]mission_Actors[0]Task_List[6]Speed = 100
Objectives[37]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[6]Reverse = False
Objectives[37]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[7]Type = Drive
Objectives[37]mission_Actors[0]Task_List[7]PositionX = 759,9627
Objectives[37]mission_Actors[0]Task_List[7]PositionY = 3096,573
Objectives[37]mission_Actors[0]Task_List[7]PositionZ = 43,14874
Objectives[37]mission_Actors[0]Task_List[7]Speed = 100
Objectives[37]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[7]Reverse = False
Objectives[37]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[8]Type = Drive
Objectives[37]mission_Actors[0]Task_List[8]PositionX = 1306,243
Objectives[37]mission_Actors[0]Task_List[8]PositionY = 2959,524
Objectives[37]mission_Actors[0]Task_List[8]PositionZ = 40,40952
Objectives[37]mission_Actors[0]Task_List[8]Speed = 100
Objectives[37]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[8]Reverse = False
Objectives[37]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[9]Type = Drive
Objectives[37]mission_Actors[0]Task_List[9]PositionX = 1794,096
Objectives[37]mission_Actors[0]Task_List[9]PositionY = 3182,282
Objectives[37]mission_Actors[0]Task_List[9]PositionZ = 43,49925
Objectives[37]mission_Actors[0]Task_List[9]Speed = 100
Objectives[37]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[9]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[9]Reverse = False
Objectives[37]mission_Actors[0]Task_List[9]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[10]Type = Drive
Objectives[37]mission_Actors[0]Task_List[10]PositionX = 1755,135
Objectives[37]mission_Actors[0]Task_List[10]PositionY = 3237,295
Objectives[37]mission_Actors[0]Task_List[10]PositionZ = 41,50357
Objectives[37]mission_Actors[0]Task_List[10]Speed = 100
Objectives[37]mission_Actors[0]Task_List[10]StopBeforeVehicles = False
Objectives[37]mission_Actors[0]Task_List[10]StopBeforeActors = False
Objectives[37]mission_Actors[0]Task_List[10]AvoidVehicles = True
Objectives[37]mission_Actors[0]Task_List[10]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[0]Task_List[10]AvoidActors = False
Objectives[37]mission_Actors[0]Task_List[10]AvoidObjects = True
Objectives[37]mission_Actors[0]Task_List[10]StopAtLights = False
Objectives[37]mission_Actors[0]Task_List[10]UseBlinkers = True
Objectives[37]mission_Actors[0]Task_List[10]AllowGoingWrongWay = True
Objectives[37]mission_Actors[0]Task_List[10]Reverse = False
Objectives[37]mission_Actors[0]Task_List[10]TakeShortestPath = False
Objectives[37]mission_Actors[0]Task_List[10]IgnoreRoads = False
Objectives[37]mission_Actors[0]Task_List[10]IgnoreAllPathing = False
Objectives[37]mission_Actors[0]Task_List[10]AvoidHighWays = False
Objectives[37]mission_Actors[0]Task_List[11]Type = BlockNonTemporaryEvents
Objectives[37]mission_Actors[0]Task_List[11]PositionX = 1755,135
Objectives[37]mission_Actors[0]Task_List[11]PositionY = 3237,295
Objectives[37]mission_Actors[0]Task_List[11]PositionZ = 41,50357
Objectives[37]mission_Actors[0]Task_List[11]Block = False
Objectives[37]mission_Actors[1]SpawnInVehicle = True
Objectives[37]mission_Actors[1]SeatIndex = -1
Objectives[37]mission_Actors[1]Survive_Number = 0
Objectives[37]mission_Actors[1]Failed_Text = 
Objectives[37]mission_Actors[1]Remove_After = 0
Objectives[37]mission_Actors[1]positionX = 1528,83
Objectives[37]mission_Actors[1]positionY = 1680,913
Objectives[37]mission_Actors[1]positionZ = 109,6426
Objectives[37]mission_Actors[1]Heading = 54,37083
Objectives[37]mission_Actors[1]String_Name = s_m_y_casino_01
Objectives[37]mission_Actors[1]Relationship_Group = Enemy1
Objectives[37]mission_Actors[1]AddBlip = False
Objectives[37]mission_Actors[1]ShowCone = False
Objectives[37]mission_Actors[1]Invincible = False
Objectives[37]mission_Actors[1]SetHealth = 200
Objectives[37]mission_Actors[1]DieFromHeadShot = True
Objectives[37]mission_Actors[1]CanExitVehicle = False
Objectives[37]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[37]mission_Actors[1]AlwaysFight = False
Objectives[37]mission_Actors[1]Seeing_Range = 30
Objectives[37]mission_Actors[1]Hearing_Range = 30
Objectives[37]mission_Actors[1]CombatMovement = Defensive
Objectives[37]mission_Actors[1]weapon = Unarmed
Objectives[37]mission_Actors[1]Variation = Random
Objectives[37]mission_Actors[1]Task = 99
Objectives[37]mission_Actors[1]Task_Guard_Range = 5
Objectives[37]mission_Actors[1]Task_Stay_In_Range = True
Objectives[37]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[1]Task_Scenario = NONE
Objectives[37]mission_Actors[1]Task_List_Count = 16
Objectives[37]mission_Actors[1]Task_Repeat = True
Objectives[37]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[37]mission_Actors[1]Task_List[0]PositionX = 1525,495
Objectives[37]mission_Actors[1]Task_List[0]PositionY = 1705,5
Objectives[37]mission_Actors[1]Task_List[0]PositionZ = 109,3657
Objectives[37]mission_Actors[1]Task_List[0]Block = True
Objectives[37]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[37]mission_Actors[1]Task_List[1]PositionX = 1525,495
Objectives[37]mission_Actors[1]Task_List[1]PositionY = 1705,5
Objectives[37]mission_Actors[1]Task_List[1]PositionZ = 109,3657
Objectives[37]mission_Actors[1]Task_List[1]Speed = 1
Objectives[37]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[37]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[37]mission_Actors[1]Task_List[2]Type = Drive
Objectives[37]mission_Actors[1]Task_List[2]PositionX = 1506,954
Objectives[37]mission_Actors[1]Task_List[2]PositionY = 1710,32
Objectives[37]mission_Actors[1]Task_List[2]PositionZ = 109,7372
Objectives[37]mission_Actors[1]Task_List[2]Speed = 100
Objectives[37]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[2]Reverse = False
Objectives[37]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[37]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[37]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[37]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[37]mission_Actors[1]Task_List[3]Type = Drive
Objectives[37]mission_Actors[1]Task_List[3]PositionX = 1488,974
Objectives[37]mission_Actors[1]Task_List[3]PositionY = 1817,276
Objectives[37]mission_Actors[1]Task_List[3]PositionZ = 107,346
Objectives[37]mission_Actors[1]Task_List[3]Speed = 100
Objectives[37]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[3]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[3]Reverse = False
Objectives[37]mission_Actors[1]Task_List[3]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[3]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[3]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[3]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[4]Type = Drive
Objectives[37]mission_Actors[1]Task_List[4]PositionX = 1598,314
Objectives[37]mission_Actors[1]Task_List[4]PositionY = 2813,883
Objectives[37]mission_Actors[1]Task_List[4]PositionZ = 38,3321
Objectives[37]mission_Actors[1]Task_List[4]Speed = 100
Objectives[37]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[4]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[4]Reverse = False
Objectives[37]mission_Actors[1]Task_List[4]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[5]Type = Drive
Objectives[37]mission_Actors[1]Task_List[5]PositionX = 1762,599
Objectives[37]mission_Actors[1]Task_List[5]PositionY = 3607,548
Objectives[37]mission_Actors[1]Task_List[5]PositionZ = 34,2769
Objectives[37]mission_Actors[1]Task_List[5]Speed = 100
Objectives[37]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[5]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[5]Reverse = False
Objectives[37]mission_Actors[1]Task_List[5]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[5]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[5]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[5]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[6]Type = Drive
Objectives[37]mission_Actors[1]Task_List[6]PositionX = 1860,924
Objectives[37]mission_Actors[1]Task_List[6]PositionY = 3925,1
Objectives[37]mission_Actors[1]Task_List[6]PositionZ = 32,58531
Objectives[37]mission_Actors[1]Task_List[6]Speed = 100
Objectives[37]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[6]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[6]Reverse = False
Objectives[37]mission_Actors[1]Task_List[6]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[6]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[6]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[6]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[7]Type = Drive
Objectives[37]mission_Actors[1]Task_List[7]PositionX = 2054,146
Objectives[37]mission_Actors[1]Task_List[7]PositionY = 3726,504
Objectives[37]mission_Actors[1]Task_List[7]PositionZ = 32,53073
Objectives[37]mission_Actors[1]Task_List[7]Speed = 100
Objectives[37]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[7]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[7]Reverse = False
Objectives[37]mission_Actors[1]Task_List[7]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[7]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[7]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[7]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[8]Type = Drive
Objectives[37]mission_Actors[1]Task_List[8]PositionX = 1740,27
Objectives[37]mission_Actors[1]Task_List[8]PositionY = 3537,522
Objectives[37]mission_Actors[1]Task_List[8]PositionZ = 35,70121
Objectives[37]mission_Actors[1]Task_List[8]Speed = 100
Objectives[37]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[8]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[8]Reverse = False
Objectives[37]mission_Actors[1]Task_List[8]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[8]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[8]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[8]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[9]Type = Drive
Objectives[37]mission_Actors[1]Task_List[9]PositionX = 1097,918
Objectives[37]mission_Actors[1]Task_List[9]PositionY = 3627,305
Objectives[37]mission_Actors[1]Task_List[9]PositionZ = 33,36835
Objectives[37]mission_Actors[1]Task_List[9]Speed = 100
Objectives[37]mission_Actors[1]Task_List[9]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[9]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[9]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[9]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[9]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[9]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[9]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[9]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[9]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[9]Reverse = False
Objectives[37]mission_Actors[1]Task_List[9]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[9]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[9]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[9]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[10]Type = Drive
Objectives[37]mission_Actors[1]Task_List[10]PositionX = 413,3163
Objectives[37]mission_Actors[1]Task_List[10]PositionY = 3538,446
Objectives[37]mission_Actors[1]Task_List[10]PositionZ = 33,52247
Objectives[37]mission_Actors[1]Task_List[10]Speed = 100
Objectives[37]mission_Actors[1]Task_List[10]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[10]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[10]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[10]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[10]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[10]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[10]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[10]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[10]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[10]Reverse = False
Objectives[37]mission_Actors[1]Task_List[10]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[10]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[10]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[10]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[11]Type = Drive
Objectives[37]mission_Actors[1]Task_List[11]PositionX = 1214,811
Objectives[37]mission_Actors[1]Task_List[11]PositionY = 3534,809
Objectives[37]mission_Actors[1]Task_List[11]PositionZ = 34,68239
Objectives[37]mission_Actors[1]Task_List[11]Speed = 100
Objectives[37]mission_Actors[1]Task_List[11]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[11]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[11]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[11]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[11]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[11]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[11]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[11]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[11]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[11]Reverse = False
Objectives[37]mission_Actors[1]Task_List[11]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[11]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[11]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[11]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[12]Type = Drive
Objectives[37]mission_Actors[1]Task_List[12]PositionX = 1742,022
Objectives[37]mission_Actors[1]Task_List[12]PositionY = 3835,94
Objectives[37]mission_Actors[1]Task_List[12]PositionZ = 34,3198
Objectives[37]mission_Actors[1]Task_List[12]Speed = 100
Objectives[37]mission_Actors[1]Task_List[12]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[12]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[12]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[12]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[12]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[12]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[12]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[12]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[12]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[12]Reverse = False
Objectives[37]mission_Actors[1]Task_List[12]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[12]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[12]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[12]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[13]Type = Drive
Objectives[37]mission_Actors[1]Task_List[13]PositionX = 2025,788
Objectives[37]mission_Actors[1]Task_List[13]PositionY = 3792,051
Objectives[37]mission_Actors[1]Task_List[13]PositionZ = 31,76126
Objectives[37]mission_Actors[1]Task_List[13]Speed = 100
Objectives[37]mission_Actors[1]Task_List[13]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[13]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[13]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[13]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[13]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[13]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[13]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[13]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[13]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[13]Reverse = False
Objectives[37]mission_Actors[1]Task_List[13]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[13]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[13]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[13]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[14]Type = Drive
Objectives[37]mission_Actors[1]Task_List[14]PositionX = 317,1315
Objectives[37]mission_Actors[1]Task_List[14]PositionY = 3435,533
Objectives[37]mission_Actors[1]Task_List[14]PositionZ = 36,02629
Objectives[37]mission_Actors[1]Task_List[14]Speed = 100
Objectives[37]mission_Actors[1]Task_List[14]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[14]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[14]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[14]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[14]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[14]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[14]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[14]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[14]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[14]Reverse = False
Objectives[37]mission_Actors[1]Task_List[14]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[14]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[14]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[14]AvoidHighWays = False
Objectives[37]mission_Actors[1]Task_List[15]Type = Drive
Objectives[37]mission_Actors[1]Task_List[15]PositionX = 498,3526
Objectives[37]mission_Actors[1]Task_List[15]PositionY = 2394,936
Objectives[37]mission_Actors[1]Task_List[15]PositionZ = 47,23241
Objectives[37]mission_Actors[1]Task_List[15]Speed = 100
Objectives[37]mission_Actors[1]Task_List[15]StopBeforeVehicles = False
Objectives[37]mission_Actors[1]Task_List[15]StopBeforeActors = False
Objectives[37]mission_Actors[1]Task_List[15]AvoidVehicles = True
Objectives[37]mission_Actors[1]Task_List[15]AvoidEmptyVehicles = True
Objectives[37]mission_Actors[1]Task_List[15]AvoidActors = False
Objectives[37]mission_Actors[1]Task_List[15]AvoidObjects = True
Objectives[37]mission_Actors[1]Task_List[15]StopAtLights = False
Objectives[37]mission_Actors[1]Task_List[15]UseBlinkers = True
Objectives[37]mission_Actors[1]Task_List[15]AllowGoingWrongWay = True
Objectives[37]mission_Actors[1]Task_List[15]Reverse = False
Objectives[37]mission_Actors[1]Task_List[15]TakeShortestPath = False
Objectives[37]mission_Actors[1]Task_List[15]IgnoreRoads = False
Objectives[37]mission_Actors[1]Task_List[15]IgnoreAllPathing = False
Objectives[37]mission_Actors[1]Task_List[15]AvoidHighWays = False
Objectives[37]mission_Actors[2]SpawnInVehicle = True
Objectives[37]mission_Actors[2]SeatIndex = 0
Objectives[37]mission_Actors[2]Survive_Number = 0
Objectives[37]mission_Actors[2]Failed_Text = 
Objectives[37]mission_Actors[2]Remove_After = 0
Objectives[37]mission_Actors[2]positionX = 1528,83
Objectives[37]mission_Actors[2]positionY = 1680,913
Objectives[37]mission_Actors[2]positionZ = 109,6426
Objectives[37]mission_Actors[2]Heading = 54,37083
Objectives[37]mission_Actors[2]String_Name = s_m_y_casino_01
Objectives[37]mission_Actors[2]Relationship_Group = Enemy1
Objectives[37]mission_Actors[2]AddBlip = False
Objectives[37]mission_Actors[2]ShowCone = False
Objectives[37]mission_Actors[2]Invincible = False
Objectives[37]mission_Actors[2]SetHealth = 100
Objectives[37]mission_Actors[2]DieFromHeadShot = True
Objectives[37]mission_Actors[2]CanExitVehicle = True
Objectives[37]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[2]AlwaysFight = True
Objectives[37]mission_Actors[2]Seeing_Range = 30
Objectives[37]mission_Actors[2]Hearing_Range = 30
Objectives[37]mission_Actors[2]CombatMovement = Offensive
Objectives[37]mission_Actors[2]weapon = Pistol
Objectives[37]mission_Actors[2]Variation = Random
Objectives[37]mission_Actors[2]Task = 0
Objectives[37]mission_Actors[2]Task_Guard_Range = 5
Objectives[37]mission_Actors[2]Task_Stay_In_Range = True
Objectives[37]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[2]Task_Scenario = NONE
Objectives[37]mission_Actors[3]SpawnInVehicle = True
Objectives[37]mission_Actors[3]SeatIndex = 1
Objectives[37]mission_Actors[3]Survive_Number = 0
Objectives[37]mission_Actors[3]Failed_Text = 
Objectives[37]mission_Actors[3]Remove_After = 0
Objectives[37]mission_Actors[3]positionX = 1528,83
Objectives[37]mission_Actors[3]positionY = 1680,913
Objectives[37]mission_Actors[3]positionZ = 109,6426
Objectives[37]mission_Actors[3]Heading = 54,37083
Objectives[37]mission_Actors[3]String_Name = s_m_y_casino_01
Objectives[37]mission_Actors[3]Relationship_Group = Enemy1
Objectives[37]mission_Actors[3]AddBlip = False
Objectives[37]mission_Actors[3]ShowCone = False
Objectives[37]mission_Actors[3]Invincible = False
Objectives[37]mission_Actors[3]SetHealth = 100
Objectives[37]mission_Actors[3]DieFromHeadShot = True
Objectives[37]mission_Actors[3]CanExitVehicle = True
Objectives[37]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[3]AlwaysFight = True
Objectives[37]mission_Actors[3]Seeing_Range = 30
Objectives[37]mission_Actors[3]Hearing_Range = 30
Objectives[37]mission_Actors[3]CombatMovement = Offensive
Objectives[37]mission_Actors[3]weapon = Pistol
Objectives[37]mission_Actors[3]Variation = Random
Objectives[37]mission_Actors[3]Task = 0
Objectives[37]mission_Actors[3]Task_Guard_Range = 5
Objectives[37]mission_Actors[3]Task_Stay_In_Range = True
Objectives[37]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[3]Task_Scenario = NONE
Objectives[37]mission_Actors[4]SpawnInVehicle = True
Objectives[37]mission_Actors[4]SeatIndex = 2
Objectives[37]mission_Actors[4]Survive_Number = 0
Objectives[37]mission_Actors[4]Failed_Text = 
Objectives[37]mission_Actors[4]Remove_After = 0
Objectives[37]mission_Actors[4]positionX = 1528,83
Objectives[37]mission_Actors[4]positionY = 1680,913
Objectives[37]mission_Actors[4]positionZ = 109,6426
Objectives[37]mission_Actors[4]Heading = 54,37083
Objectives[37]mission_Actors[4]String_Name = s_f_y_casino_01
Objectives[37]mission_Actors[4]Relationship_Group = Enemy1
Objectives[37]mission_Actors[4]AddBlip = False
Objectives[37]mission_Actors[4]ShowCone = False
Objectives[37]mission_Actors[4]Invincible = False
Objectives[37]mission_Actors[4]SetHealth = 100
Objectives[37]mission_Actors[4]DieFromHeadShot = True
Objectives[37]mission_Actors[4]CanExitVehicle = True
Objectives[37]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[4]AlwaysFight = True
Objectives[37]mission_Actors[4]Seeing_Range = 30
Objectives[37]mission_Actors[4]Hearing_Range = 30
Objectives[37]mission_Actors[4]CombatMovement = Offensive
Objectives[37]mission_Actors[4]weapon = Pistol
Objectives[37]mission_Actors[4]Variation = Random
Objectives[37]mission_Actors[4]Task = 0
Objectives[37]mission_Actors[4]Task_Guard_Range = 5
Objectives[37]mission_Actors[4]Task_Stay_In_Range = True
Objectives[37]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[4]Task_Scenario = NONE
Objectives[37]mission_Actors[5]SpawnInVehicle = True
Objectives[37]mission_Actors[5]SeatIndex = 1
Objectives[37]mission_Actors[5]Survive_Number = 0
Objectives[37]mission_Actors[5]Failed_Text = 
Objectives[37]mission_Actors[5]Remove_After = 0
Objectives[37]mission_Actors[5]positionX = 1523,791
Objectives[37]mission_Actors[5]positionY = 1679,293
Objectives[37]mission_Actors[5]positionZ = 109,7389
Objectives[37]mission_Actors[5]Heading = 16,24193
Objectives[37]mission_Actors[5]String_Name = s_f_y_casino_01
Objectives[37]mission_Actors[5]Relationship_Group = Enemy1
Objectives[37]mission_Actors[5]AddBlip = False
Objectives[37]mission_Actors[5]ShowCone = False
Objectives[37]mission_Actors[5]Invincible = False
Objectives[37]mission_Actors[5]SetHealth = 100
Objectives[37]mission_Actors[5]DieFromHeadShot = True
Objectives[37]mission_Actors[5]CanExitVehicle = True
Objectives[37]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[5]AlwaysFight = True
Objectives[37]mission_Actors[5]Seeing_Range = 30
Objectives[37]mission_Actors[5]Hearing_Range = 30
Objectives[37]mission_Actors[5]CombatMovement = Offensive
Objectives[37]mission_Actors[5]weapon = Pistol
Objectives[37]mission_Actors[5]Variation = Random
Objectives[37]mission_Actors[5]Task = 0
Objectives[37]mission_Actors[5]Task_Guard_Range = 5
Objectives[37]mission_Actors[5]Task_Stay_In_Range = True
Objectives[37]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[5]Task_Scenario = NONE
Objectives[37]mission_Actors[6]SpawnInVehicle = True
Objectives[37]mission_Actors[6]SeatIndex = 0
Objectives[37]mission_Actors[6]Survive_Number = 0
Objectives[37]mission_Actors[6]Failed_Text = 
Objectives[37]mission_Actors[6]Remove_After = 0
Objectives[37]mission_Actors[6]positionX = 1523,791
Objectives[37]mission_Actors[6]positionY = 1679,293
Objectives[37]mission_Actors[6]positionZ = 109,7389
Objectives[37]mission_Actors[6]Heading = 16,24193
Objectives[37]mission_Actors[6]String_Name = u_f_m_casinoshop_01
Objectives[37]mission_Actors[6]Relationship_Group = Enemy1
Objectives[37]mission_Actors[6]AddBlip = False
Objectives[37]mission_Actors[6]ShowCone = False
Objectives[37]mission_Actors[6]Invincible = False
Objectives[37]mission_Actors[6]SetHealth = 100
Objectives[37]mission_Actors[6]DieFromHeadShot = True
Objectives[37]mission_Actors[6]CanExitVehicle = True
Objectives[37]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[6]AlwaysFight = True
Objectives[37]mission_Actors[6]Seeing_Range = 30
Objectives[37]mission_Actors[6]Hearing_Range = 30
Objectives[37]mission_Actors[6]CombatMovement = Offensive
Objectives[37]mission_Actors[6]weapon = Pistol
Objectives[37]mission_Actors[6]Variation = Random
Objectives[37]mission_Actors[6]Task = 0
Objectives[37]mission_Actors[6]Task_Guard_Range = 5
Objectives[37]mission_Actors[6]Task_Stay_In_Range = True
Objectives[37]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[6]Task_Scenario = NONE
Objectives[37]mission_Actors[7]SpawnInVehicle = True
Objectives[37]mission_Actors[7]SeatIndex = 2
Objectives[37]mission_Actors[7]Survive_Number = 0
Objectives[37]mission_Actors[7]Failed_Text = 
Objectives[37]mission_Actors[7]Remove_After = 0
Objectives[37]mission_Actors[7]positionX = 1523,791
Objectives[37]mission_Actors[7]positionY = 1679,293
Objectives[37]mission_Actors[7]positionZ = 109,7389
Objectives[37]mission_Actors[7]Heading = 16,24193
Objectives[37]mission_Actors[7]String_Name = s_m_y_casino_01
Objectives[37]mission_Actors[7]Relationship_Group = Enemy1
Objectives[37]mission_Actors[7]AddBlip = False
Objectives[37]mission_Actors[7]ShowCone = False
Objectives[37]mission_Actors[7]Invincible = False
Objectives[37]mission_Actors[7]SetHealth = 100
Objectives[37]mission_Actors[7]DieFromHeadShot = True
Objectives[37]mission_Actors[7]CanExitVehicle = True
Objectives[37]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[7]AlwaysFight = True
Objectives[37]mission_Actors[7]Seeing_Range = 30
Objectives[37]mission_Actors[7]Hearing_Range = 30
Objectives[37]mission_Actors[7]CombatMovement = Offensive
Objectives[37]mission_Actors[7]weapon = Pistol
Objectives[37]mission_Actors[7]Variation = Random
Objectives[37]mission_Actors[7]Task = 0
Objectives[37]mission_Actors[7]Task_Guard_Range = 5
Objectives[37]mission_Actors[7]Task_Stay_In_Range = True
Objectives[37]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[7]Task_Scenario = NONE
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 2
Objectives[37]ObjectiveMessages[0]positionX = -914,8715
Objectives[37]ObjectiveMessages[0]positionY = 1765,009
Objectives[37]ObjectiveMessages[0]positionZ = 170,6171
Objectives[37]ObjectiveMessages[0]Message = Hey, but didn't you say that they were fifteen? They seem less to me.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = Yellow
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = False
Objectives[37]ObjectiveMessages[0]TypeTextMesage = True
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = -914,4767
Objectives[37]ObjectiveMessages[1]positionY = 1770,517
Objectives[37]ObjectiveMessages[1]positionZ = 167,8259
Objectives[37]ObjectiveMessages[1]Message = FUCK, they're running away with the cars.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = Blue
Objectives[37]ObjectiveMessages[1]PlayFromStart = True
Objectives[37]ObjectiveMessages[1]Delay = False
Objectives[37]ObjectiveMessages[1]DelayTime = 0
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = False
Objectives[37]ObjectiveMessages[1]TypeTextMesage = True
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1518,341
Objectives[38]positionY = 1697,687
Objectives[38]positionZ = 109,1095
Objectives[38]Cutscenes_Time = 0
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 30
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = True
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 10
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 0
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 1
Objectives[38]mission_Vehicles[0]positionX = 1739,54
Objectives[38]mission_Vehicles[0]positionY = 3235,466
Objectives[38]mission_Vehicles[0]positionZ = 42,50581
Objectives[38]mission_Vehicles[0]Heading = 18,63496
Objectives[38]mission_Vehicles[0]Name = SuperVolito Carbon
Objectives[38]mission_Vehicles[0]Model = supervolito2
Objectives[38]mission_Vehicles[0]PrimaryColor = MetallicWhite
Objectives[38]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = 0
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = False
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 51
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 41
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 42
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 45
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 49
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 50
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1477,563
Objectives[39]positionY = 1675,853
Objectives[39]positionZ = 107,9419
Objectives[39]SetPlayerActor_Use_Player = True
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[39]SetPlayerActor_Use_Actor = False
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = True
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = False
Objectives[39]Int_Task = 0
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Follow and kill all the thieves
Objectives[40]Text2 = Get the briefcase
Objectives[40]Type = Kill_Actors
Objectives[40]positionX = 1511,516
Objectives[40]positionY = 1708,58
Objectives[40]positionZ = 109,4384
Objectives[40]KillAll1 = True
Objectives[40]KillAll2 = False
Objectives[40]Kill_Actors_Add_Blips = True
Objectives[40]Kill_Actors_Add_Markers = False
Objectives[40]DropPickups = True
Objectives[40]Droped_Pickup_Model = prop_cash_case_02
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 2
Objectives[40]ObjectiveMessages[0]positionX = -913,2803
Objectives[40]ObjectiveMessages[0]positionY = 1777,32
Objectives[40]ObjectiveMessages[0]positionZ = 163,8869
Objectives[40]ObjectiveMessages[0]Message = We can't let them go, we have to get the money back to Miss Agata.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Blue
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = -912,6625
Objectives[40]ObjectiveMessages[1]positionY = 1781,51
Objectives[40]ObjectiveMessages[1]positionZ = 161,5372
Objectives[40]ObjectiveMessages[1]Message = Ok, let's follow them.
Objectives[40]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = Green
Objectives[40]ObjectiveMessages[1]PlayFromStart = True
Objectives[40]ObjectiveMessages[1]Delay = False
Objectives[40]ObjectiveMessages[1]DelayTime = 0
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = False
Objectives[40]ObjectiveMessages[1]TypeTextMesage = True
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[41]Text = Get the helicopter
Objectives[41]FaildText = 
Objectives[41]Type = Enter_Vehicle
Objectives[41]positionX = 1739,143
Objectives[41]positionY = 3241,977
Objectives[41]positionZ = 40,61148
Objectives[41]EnterVehicle_AsPassenger = False
Objectives[41]EnterVehicle_CanExit = True
Objectives[41]EnterVehicle_SetIsWanted = False
Objectives[41]EnterVehicle_SeatIndex = 0
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 3
Objectives[41]ObjectiveMessages[0]positionX = -911,6644
Objectives[41]ObjectiveMessages[0]positionY = 1788,422
Objectives[41]ObjectiveMessages[0]positionZ = 157,8933
Objectives[41]ObjectiveMessages[0]Message = Fuck, that's a lot of money. And there is also a helicopter rental contract.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = Green
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = -910,6674
Objectives[41]ObjectiveMessages[1]positionY = 1795,303
Objectives[41]ObjectiveMessages[1]positionZ = 155,3898
Objectives[41]ObjectiveMessages[1]Message = Great, let's get their helicopter so we can get back to the casino faster.
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = Blue
Objectives[41]ObjectiveMessages[1]PlayFromStart = True
Objectives[41]ObjectiveMessages[1]Delay = False
Objectives[41]ObjectiveMessages[1]DelayTime = 0
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = False
Objectives[41]ObjectiveMessages[1]TypeTextMesage = True
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = -910,2152
Objectives[41]ObjectiveMessages[2]positionY = 1798,427
Objectives[41]ObjectiveMessages[2]positionZ = 154,4365
Objectives[41]ObjectiveMessages[2]Message = Ok, let's do it.
Objectives[41]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[41]ObjectiveMessages[2]Sender = 
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = Green
Objectives[41]ObjectiveMessages[2]PlayFromStart = True
Objectives[41]ObjectiveMessages[2]Delay = False
Objectives[41]ObjectiveMessages[2]DelayTime = 0
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = False
Objectives[41]ObjectiveMessages[2]TypeTextMesage = True
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[42]Text = Go back to the casino
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 965,8025
Objectives[42]positionY = 42,49885
Objectives[42]positionZ = 122,1268
Objectives[42]Heading = 622,5635
Objectives[42]Diameter = 10
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 5
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = True
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 5
Objectives[42]ObjectiveMessages[0]positionX = -909,0361
Objectives[42]ObjectiveMessages[0]positionY = 1806,66
Objectives[42]ObjectiveMessages[0]positionZ = 151,6335
Objectives[42]ObjectiveMessages[0]Message = Hey, you can fly a helicopter, right?
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = Blue
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = -908,1111
Objectives[42]ObjectiveMessages[1]positionY = 1813,227
Objectives[42]ObjectiveMessages[1]positionZ = 149,4434
Objectives[42]ObjectiveMessages[1]Message = Sure, it's not my first flight.
Objectives[42]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = Green
Objectives[42]ObjectiveMessages[1]PlayFromStart = True
Objectives[42]ObjectiveMessages[1]Delay = False
Objectives[42]ObjectiveMessages[1]DelayTime = 0
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = False
Objectives[42]ObjectiveMessages[1]TypeTextMesage = True
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = -908,0551
Objectives[42]ObjectiveMessages[2]positionY = 1816,66
Objectives[42]ObjectiveMessages[2]positionZ = 148,5459
Objectives[42]ObjectiveMessages[2]Message = Hey guys, I found champagne, maybe those bastards wanted to celebrate, do we drink it?
Objectives[42]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = Yellow
Objectives[42]ObjectiveMessages[2]PlayFromStart = True
Objectives[42]ObjectiveMessages[2]Delay = False
Objectives[42]ObjectiveMessages[2]DelayTime = 0
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = False
Objectives[42]ObjectiveMessages[2]TypeTextMesage = True
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = -908,0917
Objectives[42]ObjectiveMessages[3]positionY = 1820,506
Objectives[42]ObjectiveMessages[3]positionZ = 147,7315
Objectives[42]ObjectiveMessages[3]Message = Yes, why not.
Objectives[42]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = Blue
Objectives[42]ObjectiveMessages[3]PlayFromStart = True
Objectives[42]ObjectiveMessages[3]Delay = False
Objectives[42]ObjectiveMessages[3]DelayTime = 0
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = False
Objectives[42]ObjectiveMessages[3]TypeTextMesage = True
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[4]positionX = -909,2516
Objectives[42]ObjectiveMessages[4]positionY = 1823,995
Objectives[42]ObjectiveMessages[4]positionZ = 146,9076
Objectives[42]ObjectiveMessages[4]Message = Not for me thanks, not when I fly.
Objectives[42]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[42]ObjectiveMessages[4]Sender = 
Objectives[42]ObjectiveMessages[4]Subject = 
Objectives[42]ObjectiveMessages[4]MessageColor = Green
Objectives[42]ObjectiveMessages[4]PlayFromStart = True
Objectives[42]ObjectiveMessages[4]Delay = False
Objectives[42]ObjectiveMessages[4]DelayTime = 0
Objectives[42]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[4]TypeSubtitle = False
Objectives[42]ObjectiveMessages[4]TypeTextMesage = True
Objectives[42]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[43]Type = GoTo_Actor
Objectives[43]Text = Land and go to Agata
Objectives[43]positionX = 940,8624
Objectives[43]positionY = 40,01164
Objectives[43]positionZ = 112,0536
Objectives[43]GoTo_Actor_ChangToCompanion = False
Objectives[43]GoTo_Actor_Distance = 4
Objectives[43]GoTo_Actor_Remove_Blip = True
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 3
Objectives[43]ObjectiveMessages[0]positionX = -914,565
Objectives[43]ObjectiveMessages[0]positionY = 1832,897
Objectives[43]ObjectiveMessages[0]positionZ = 144,8417
Objectives[43]ObjectiveMessages[0]Message = Here we are.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = Green
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = -917,718
Objectives[43]ObjectiveMessages[1]positionY = 1839,177
Objectives[43]ObjectiveMessages[1]positionZ = 143,4484
Objectives[43]ObjectiveMessages[1]Message = Well, let's go give the good news to Miss Agata.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = Blue
Objectives[43]ObjectiveMessages[1]PlayFromStart = True
Objectives[43]ObjectiveMessages[1]Delay = False
Objectives[43]ObjectiveMessages[1]DelayTime = 0
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = -918,8779
Objectives[43]ObjectiveMessages[2]positionY = 1842,417
Objectives[43]ObjectiveMessages[2]positionZ = 142,3173
Objectives[43]ObjectiveMessages[2]Message = Ok, let's go.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = Green
Objectives[43]ObjectiveMessages[2]PlayFromStart = True
Objectives[43]ObjectiveMessages[2]Delay = False
Objectives[43]ObjectiveMessages[2]DelayTime = 0
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = False
Objectives[43]ObjectiveMessages[2]TypeTextMesage = True
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[44]Type = Hint_Objective
Objectives[44]Text = 
Objectives[44]positionX = 954,6885
Objectives[44]positionY = 28,98501
Objectives[44]positionZ = 112,5528
Objectives[44]Hint_Time = 16
Objectives[44]Hint_FOV = 40
Objectives[44]Hint_Use_Position = False
Objectives[44]Hint_Use_Player = False
Objectives[44]Hint_Use_Actor = True
Objectives[44]Hint_Use_Vehicle = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 5
Objectives[44]ObjectiveMessages[0]positionX = -922,7638
Objectives[44]ObjectiveMessages[0]positionY = 1850,461
Objectives[44]ObjectiveMessages[0]positionZ = 139,2191
Objectives[44]ObjectiveMessages[0]Message = Miss Agata, we have the money, and those bastards won't be a problem anymore.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = Blue
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = -924,5658
Objectives[44]ObjectiveMessages[1]positionY = 1854,218
Objectives[44]ObjectiveMessages[1]positionZ = 137,9669
Objectives[44]ObjectiveMessages[1]Message = Well, good job Vincent, but we have another problem.
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = Orange
Objectives[44]ObjectiveMessages[1]PlayFromStart = True
Objectives[44]ObjectiveMessages[1]Delay = False
Objectives[44]ObjectiveMessages[1]DelayTime = 0
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = False
Objectives[44]ObjectiveMessages[1]TypeTextMesage = True
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = -926,118
Objectives[44]ObjectiveMessages[2]positionY = 1857,989
Objectives[44]ObjectiveMessages[2]positionZ = 136,6567
Objectives[44]ObjectiveMessages[2]Message = A desperate motherfucker stole the wheel of fortune car.
Objectives[44]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[2]Sender = 
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = Orange
Objectives[44]ObjectiveMessages[2]PlayFromStart = True
Objectives[44]ObjectiveMessages[2]Delay = False
Objectives[44]ObjectiveMessages[2]DelayTime = 0
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = False
Objectives[44]ObjectiveMessages[2]TypeTextMesage = True
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[3]positionX = -927,671
Objectives[44]ObjectiveMessages[3]positionY = 1861,527
Objectives[44]ObjectiveMessages[3]positionZ = 135,4046
Objectives[44]ObjectiveMessages[3]Message = What? Really?
Objectives[44]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[44]ObjectiveMessages[3]Sender = 
Objectives[44]ObjectiveMessages[3]Subject = 
Objectives[44]ObjectiveMessages[3]MessageColor = Yellow
Objectives[44]ObjectiveMessages[3]PlayFromStart = True
Objectives[44]ObjectiveMessages[3]Delay = False
Objectives[44]ObjectiveMessages[3]DelayTime = 0
Objectives[44]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[3]TypeSubtitle = False
Objectives[44]ObjectiveMessages[3]TypeTextMesage = True
Objectives[44]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[4]positionX = -928,0966
Objectives[44]ObjectiveMessages[4]positionY = 1864,885
Objectives[44]ObjectiveMessages[4]positionZ = 134,0976
Objectives[44]ObjectiveMessages[4]Message = Yes, you have to find it and bring it back, that car is fucking expensive.
Objectives[44]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[4]Sender = 
Objectives[44]ObjectiveMessages[4]Subject = 
Objectives[44]ObjectiveMessages[4]MessageColor = Orange
Objectives[44]ObjectiveMessages[4]PlayFromStart = True
Objectives[44]ObjectiveMessages[4]Delay = False
Objectives[44]ObjectiveMessages[4]DelayTime = 0
Objectives[44]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[4]TypeSubtitle = False
Objectives[44]ObjectiveMessages[4]TypeTextMesage = True
Objectives[44]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[45]Text = Back to the helicopter
Objectives[45]FaildText = 
Objectives[45]Type = Enter_Vehicle
Objectives[45]positionX = 1740,02
Objectives[45]positionY = 3238,483
Objectives[45]positionZ = 40,73705
Objectives[45]EnterVehicle_AsPassenger = False
Objectives[45]EnterVehicle_CanExit = True
Objectives[45]EnterVehicle_SetIsWanted = False
Objectives[45]EnterVehicle_SeatIndex = 0
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 2
Objectives[45]ObjectiveMessages[0]positionX = -929,8751
Objectives[45]ObjectiveMessages[0]positionY = 1871,374
Objectives[45]ObjectiveMessages[0]positionZ = 130,446
Objectives[45]ObjectiveMessages[0]Message = Shit, okay, let's go back to the helicopter and look for that bastard.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Blue
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = -930,7383
Objectives[45]ObjectiveMessages[1]positionY = 1876,371
Objectives[45]ObjectiveMessages[1]positionZ = 127,62
Objectives[45]ObjectiveMessages[1]Message = Ok, let's move.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = Green
Objectives[45]ObjectiveMessages[1]PlayFromStart = True
Objectives[45]ObjectiveMessages[1]Delay = False
Objectives[45]ObjectiveMessages[1]DelayTime = 0
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[46]Text = Take off and find the car
Objectives[46]Type = Leave_Area
Objectives[46]positionX = 1725,294
Objectives[46]positionY = 3245,278
Objectives[46]positionZ = 40,15245
Objectives[46]Leave_Area_Distance = 100
Objectives[46]Leave_Area_Use_Objective_Position = False
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]SpawnInVehicle = True
Objectives[46]mission_Actors[0]SeatIndex = -1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 272,5674
Objectives[46]mission_Actors[0]positionY = -225,5328
Objectives[46]mission_Actors[0]positionZ = 53,2783
Objectives[46]mission_Actors[0]Heading = 98,25314
Objectives[46]mission_Actors[0]String_Name = u_m_m_vince
Objectives[46]mission_Actors[0]Relationship_Group = Enemy2
Objectives[46]mission_Actors[0]AddBlip = False
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 300
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = False
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[46]mission_Actors[0]AlwaysFight = False
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Defensive
Objectives[46]mission_Actors[0]weapon = Unarmed
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 99
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[0]Task_List_Count = 10
Objectives[46]mission_Actors[0]Task_Repeat = True
Objectives[46]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[46]mission_Actors[0]Task_List[0]PositionX = 272,7178
Objectives[46]mission_Actors[0]Task_List[0]PositionY = -227,4252
Objectives[46]mission_Actors[0]Task_List[0]PositionZ = 53,51463
Objectives[46]mission_Actors[0]Task_List[0]Speed = 1
Objectives[46]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[46]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[46]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[46]mission_Actors[0]Task_List[1]PositionX = 271,3469
Objectives[46]mission_Actors[0]Task_List[1]PositionY = -227,3553
Objectives[46]mission_Actors[0]Task_List[1]PositionZ = 53,5215
Objectives[46]mission_Actors[0]Task_List[1]Block = True
Objectives[46]mission_Actors[0]Task_List[2]Type = Drive
Objectives[46]mission_Actors[0]Task_List[2]PositionX = -412,7758
Objectives[46]mission_Actors[0]Task_List[2]PositionY = -224,8266
Objectives[46]mission_Actors[0]Task_List[2]PositionZ = 35,73946
Objectives[46]mission_Actors[0]Task_List[2]Speed = 100
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[2]Reverse = False
Objectives[46]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[3]Type = Drive
Objectives[46]mission_Actors[0]Task_List[3]PositionX = -938,9824
Objectives[46]mission_Actors[0]Task_List[3]PositionY = -828,069
Objectives[46]mission_Actors[0]Task_List[3]PositionZ = 14,73958
Objectives[46]mission_Actors[0]Task_List[3]Speed = 100
Objectives[46]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[3]Reverse = False
Objectives[46]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[4]Type = Drive
Objectives[46]mission_Actors[0]Task_List[4]PositionX = -861,6408
Objectives[46]mission_Actors[0]Task_List[4]PositionY = 81,01831
Objectives[46]mission_Actors[0]Task_List[4]PositionZ = 51,54938
Objectives[46]mission_Actors[0]Task_List[4]Speed = 100
Objectives[46]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[4]Reverse = False
Objectives[46]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[5]Type = Drive
Objectives[46]mission_Actors[0]Task_List[5]PositionX = -682,4785
Objectives[46]mission_Actors[0]Task_List[5]PositionY = 813,9357
Objectives[46]mission_Actors[0]Task_List[5]PositionZ = 203,3356
Objectives[46]mission_Actors[0]Task_List[5]Speed = 100
Objectives[46]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[5]Reverse = False
Objectives[46]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[6]Type = Drive
Objectives[46]mission_Actors[0]Task_List[6]PositionX = -208,1772
Objectives[46]mission_Actors[0]Task_List[6]PositionY = 601,1614
Objectives[46]mission_Actors[0]Task_List[6]PositionZ = 192,4959
Objectives[46]mission_Actors[0]Task_List[6]Speed = 100
Objectives[46]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[6]Reverse = False
Objectives[46]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[7]Type = Drive
Objectives[46]mission_Actors[0]Task_List[7]PositionX = 121,215
Objectives[46]mission_Actors[0]Task_List[7]PositionY = -25,44966
Objectives[46]mission_Actors[0]Task_List[7]PositionZ = 67,24573
Objectives[46]mission_Actors[0]Task_List[7]Speed = 100
Objectives[46]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[7]Reverse = False
Objectives[46]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[8]Type = Drive
Objectives[46]mission_Actors[0]Task_List[8]PositionX = -526,7972
Objectives[46]mission_Actors[0]Task_List[8]PositionY = 130,5936
Objectives[46]mission_Actors[0]Task_List[8]PositionZ = 62,5987
Objectives[46]mission_Actors[0]Task_List[8]Speed = 100
Objectives[46]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[8]Reverse = False
Objectives[46]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[46]mission_Actors[0]Task_List[9]Type = Drive
Objectives[46]mission_Actors[0]Task_List[9]PositionX = -506,5725
Objectives[46]mission_Actors[0]Task_List[9]PositionY = 159,101
Objectives[46]mission_Actors[0]Task_List[9]PositionZ = 70,43156
Objectives[46]mission_Actors[0]Task_List[9]Speed = 100
Objectives[46]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[9]AvoidActors = False
Objectives[46]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[9]Reverse = False
Objectives[46]mission_Actors[0]Task_List[9]TakeShortestPath = False
Objectives[46]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[46]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[46]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[46]mission_Vehicles = 1
Objectives[46]mission_Vehicles[0]positionX = 272,5674
Objectives[46]mission_Vehicles[0]positionY = -225,5328
Objectives[46]mission_Vehicles[0]positionZ = 53,2783
Objectives[46]mission_Vehicles[0]Heading = 98,25314
Objectives[46]mission_Vehicles[0]Name = Thrax
Objectives[46]mission_Vehicles[0]Model = thrax
Objectives[46]mission_Vehicles[0]PrimaryColor = MetallicTaxiYellow
Objectives[46]mission_Vehicles[0]SecondaryColor = MetallicPurpleBlue
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[46]mission_Vehicles[0]HasPearlescent = True
Objectives[46]mission_Vehicles[0]Livery = -1
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = False
Objectives[46]mission_Vehicles[0]Locked = False
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = True
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[46]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 46
Objectives[46]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[46]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[46]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[46]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 47
Objectives[46]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[46]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 51
Objectives[46]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 2
Objectives[46]ObjectiveMessages[0]positionX = -931,7043
Objectives[46]ObjectiveMessages[0]positionY = 1880,063
Objectives[46]ObjectiveMessages[0]positionZ = 126,2207
Objectives[46]ObjectiveMessages[0]Message = Hurry up guys.
Objectives[46]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = Green
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = -935,1128
Objectives[46]ObjectiveMessages[1]positionY = 1888,92
Objectives[46]ObjectiveMessages[1]positionZ = 123,2265
Objectives[46]ObjectiveMessages[1]Message = We're here, let's take off.
Objectives[46]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[1]Sender = 
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = Blue
Objectives[46]ObjectiveMessages[1]PlayFromStart = True
Objectives[46]ObjectiveMessages[1]Delay = False
Objectives[46]ObjectiveMessages[1]DelayTime = 0
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = False
Objectives[46]ObjectiveMessages[1]TypeTextMesage = True
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[47]Text = Get the casino car
Objectives[47]FaildText = 
Objectives[47]Type = Enter_Vehicle
Objectives[47]positionX = 272,7178
Objectives[47]positionY = -227,4252
Objectives[47]positionZ = 53,01463
Objectives[47]EnterVehicle_AsPassenger = False
Objectives[47]EnterVehicle_CanExit = True
Objectives[47]EnterVehicle_SetIsWanted = False
Objectives[47]EnterVehicle_SeatIndex = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 4
Objectives[47]ObjectiveMessages[0]positionX = -939,2705
Objectives[47]ObjectiveMessages[0]positionY = 1897,811
Objectives[47]ObjectiveMessages[0]positionZ = 119,9998
Objectives[47]ObjectiveMessages[0]Message = How do we find a car in such a big city?
Objectives[47]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = Yellow
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = -940,5897
Objectives[47]ObjectiveMessages[1]positionY = 1900,642
Objectives[47]ObjectiveMessages[1]positionZ = 119,245
Objectives[47]ObjectiveMessages[1]Message = All our cars have a GPS detector, I'm connecting it now to the helicopter GPS.
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = Blue
Objectives[47]ObjectiveMessages[1]PlayFromStart = True
Objectives[47]ObjectiveMessages[1]Delay = False
Objectives[47]ObjectiveMessages[1]DelayTime = 0
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = False
Objectives[47]ObjectiveMessages[1]TypeTextMesage = True
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = -942,244
Objectives[47]ObjectiveMessages[2]positionY = 1904,256
Objectives[47]ObjectiveMessages[2]positionZ = 118,3577
Objectives[47]ObjectiveMessages[2]Message = Here it is, follow the dot, let's get that car back.
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = Blue
Objectives[47]ObjectiveMessages[2]PlayFromStart = True
Objectives[47]ObjectiveMessages[2]Delay = False
Objectives[47]ObjectiveMessages[2]DelayTime = 0
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = False
Objectives[47]ObjectiveMessages[2]TypeTextMesage = True
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = -942,9907
Objectives[47]ObjectiveMessages[3]positionY = 1906,801
Objectives[47]ObjectiveMessages[3]positionZ = 117,8408
Objectives[47]ObjectiveMessages[3]Message = Ok.
Objectives[47]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[47]ObjectiveMessages[3]Sender = 
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = Green
Objectives[47]ObjectiveMessages[3]PlayFromStart = True
Objectives[47]ObjectiveMessages[3]Delay = False
Objectives[47]ObjectiveMessages[3]DelayTime = 0
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = False
Objectives[47]ObjectiveMessages[3]TypeTextMesage = True
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[48]Type = Hint_Objective
Objectives[48]Text = 
Objectives[48]positionX = 993,1165
Objectives[48]positionY = 90,14937
Objectives[48]positionZ = 79,99059
Objectives[48]Hint_Time = 12
Objectives[48]Hint_FOV = 40
Objectives[48]Hint_Use_Position = False
Objectives[48]Hint_Use_Player = False
Objectives[48]Hint_Use_Actor = True
Objectives[48]Hint_Use_Vehicle = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 4
Objectives[48]ObjectiveMessages[0]positionX = -944,7886
Objectives[48]ObjectiveMessages[0]positionY = 1911,371
Objectives[48]ObjectiveMessages[0]positionZ = 117,0367
Objectives[48]ObjectiveMessages[0]Message = Is the car okay?
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = Blue
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = -948,1996
Objectives[48]ObjectiveMessages[1]positionY = 1920,115
Objectives[48]ObjectiveMessages[1]positionZ = 115,3964
Objectives[48]ObjectiveMessages[1]Message = Emh... yes, some small damage, but nothing irreparable.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = Green
Objectives[48]ObjectiveMessages[1]PlayFromStart = True
Objectives[48]ObjectiveMessages[1]Delay = False
Objectives[48]ObjectiveMessages[1]DelayTime = 0
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = False
Objectives[48]ObjectiveMessages[1]TypeTextMesage = True
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = -949,0172
Objectives[48]ObjectiveMessages[2]positionY = 1922,82
Objectives[48]ObjectiveMessages[2]positionZ = 114,8586
Objectives[48]ObjectiveMessages[2]Message = Well, you bring the car back to the casino, we go back by helicopter.
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = Blue
Objectives[48]ObjectiveMessages[2]PlayFromStart = True
Objectives[48]ObjectiveMessages[2]Delay = False
Objectives[48]ObjectiveMessages[2]DelayTime = 0
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = False
Objectives[48]ObjectiveMessages[2]TypeTextMesage = True
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = -950,0106
Objectives[48]ObjectiveMessages[3]positionY = 1925,604
Objectives[48]ObjectiveMessages[3]positionZ = 114,3047
Objectives[48]ObjectiveMessages[3]Message = Ok, see you there.
Objectives[48]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = Green
Objectives[48]ObjectiveMessages[3]PlayFromStart = True
Objectives[48]ObjectiveMessages[3]Delay = False
Objectives[48]ObjectiveMessages[3]DelayTime = 0
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = False
Objectives[48]ObjectiveMessages[3]TypeTextMesage = True
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 1001,719
Objectives[49]positionY = 83,18657
Objectives[49]positionZ = 79,99059
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = True
Objectives[49]SetPlayerActor_RelationshipGroup = Friend
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 2
Objectives[49]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]Task_List[0]positionX = 1738,381
Objectives[49]Task_List[0]positionY = 3235,775
Objectives[49]Task_List[0]positionZ = 41,29373
Objectives[49]Task_List[0]Block = True
Objectives[49]Task_List[1]Type = EnterVehicle
Objectives[49]Task_List[1]PositionX = 1738,381
Objectives[49]Task_List[1]PositionY = 3235,775
Objectives[49]Task_List[1]PositionZ = 41,29373
Objectives[49]Task_List[1]Speed = 3
Objectives[49]Task_List[1]SeatIndex = 0
Objectives[49]Task_List[1]TaskIndex = 1
Objectives[49]Task_List[1]Warp = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 998,4025
Objectives[50]positionY = 86,17451
Objectives[50]positionZ = 79,99059
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = True
Objectives[50]SetPlayerActor_RelationshipGroup = Friend
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 3
Objectives[50]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[50]Task_List[0]positionX = 1738,381
Objectives[50]Task_List[0]positionY = 3235,775
Objectives[50]Task_List[0]positionZ = 41,29373
Objectives[50]Task_List[0]Block = True
Objectives[50]Task_List[1]Type = EnterVehicle
Objectives[50]Task_List[1]PositionX = 1738,381
Objectives[50]Task_List[1]PositionY = 3235,775
Objectives[50]Task_List[1]PositionZ = 41,29373
Objectives[50]Task_List[1]Speed = 1
Objectives[50]Task_List[1]SeatIndex = -1
Objectives[50]Task_List[1]TaskIndex = 1
Objectives[50]Task_List[1]Warp = False
Objectives[50]Task_List[2]Type = VehicleHeliTask
Objectives[50]Task_List[2]positionX = 965,8465
Objectives[50]Task_List[2]positionY = 42,29761
Objectives[50]Task_List[2]positionZ = 122,6268
Objectives[50]Task_List[2]speed = 40
Objectives[50]Task_List[2]Hight = 30
Objectives[50]Task_List[2]FollowPlayer = False
Objectives[50]Task_List[2]AttackPlayer = False
Objectives[50]Task_List[2]Land = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Bring the car back to the casino
Objectives[51]Text2 = 
Objectives[51]Text3 = 
Objectives[51]Failed_Text = 
Objectives[51]Type = Checkpoint
Objectives[51]Checkpoint_Type = 45
Objectives[51]Reserved = 1
Objectives[51]ColorR = 255
Objectives[51]ColorG = 255
Objectives[51]ColorB = 0
Objectives[51]ColorA = 255
Objectives[51]IconColorR = 255
Objectives[51]IconColorG = 255
Objectives[51]IconColorB = 0
Objectives[51]IconColorA = 255
Objectives[51]positionX = 977,3652
Objectives[51]positionY = 10,06884
Objectives[51]positionZ = 80,04101
Objectives[51]Heading = 123,2655
Objectives[51]Diameter = 4
Objectives[51]minimum_hight = 1
Objectives[51]maximum_hight = 10
Objectives[51]TriggerDistance = 2,5
Objectives[51]PlaySound = False
Objectives[51]LoseWanted = True
Objectives[51]Stop_Vehicle = False
Objectives[51]DeliverVehicleOnly = True
Objectives[51]DeliverTrailor = False
Objectives[51]DeliverTowTruck = False
Objectives[51]DeliverVehicleCargobob = False
Objectives[51]DeliverPropCargobob = False
Objectives[51]mission_ActorsCount = 5
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 0
Objectives[51]mission_Actors[0]positionX = 978,9988
Objectives[51]mission_Actors[0]positionY = 13,01249
Objectives[51]mission_Actors[0]positionZ = 81,02361
Objectives[51]mission_Actors[0]Heading = 163,2655
Objectives[51]mission_Actors[0]String_Name = ig_tomcasino
Objectives[51]mission_Actors[0]Relationship_Group = Friend
Objectives[51]mission_Actors[0]AddBlip = False
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = False
Objectives[51]mission_Actors[0]SetHealth = 100
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = True
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 30
Objectives[51]mission_Actors[0]Hearing_Range = 30
Objectives[51]mission_Actors[0]CombatMovement = Offensive
Objectives[51]mission_Actors[0]weapon = Pistol
Objectives[51]mission_Actors[0]Variation = Default
Objectives[51]mission_Actors[0]Task = 0
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = NONE
Objectives[51]mission_Actors[1]Survive_Number = 0
Objectives[51]mission_Actors[1]Failed_Text = 
Objectives[51]mission_Actors[1]Remove_After = 0
Objectives[51]mission_Actors[1]positionX = 975,6509
Objectives[51]mission_Actors[1]positionY = 12,56192
Objectives[51]mission_Actors[1]positionZ = 81,04101
Objectives[51]mission_Actors[1]Heading = 213,9
Objectives[51]mission_Actors[1]String_Name = s_m_y_casino_01
Objectives[51]mission_Actors[1]Relationship_Group = Friend
Objectives[51]mission_Actors[1]AddBlip = False
Objectives[51]mission_Actors[1]ShowCone = False
Objectives[51]mission_Actors[1]Invincible = False
Objectives[51]mission_Actors[1]SetHealth = 100
Objectives[51]mission_Actors[1]DieFromHeadShot = True
Objectives[51]mission_Actors[1]CanExitVehicle = True
Objectives[51]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[1]AlwaysFight = True
Objectives[51]mission_Actors[1]Seeing_Range = 30
Objectives[51]mission_Actors[1]Hearing_Range = 30
Objectives[51]mission_Actors[1]CombatMovement = Offensive
Objectives[51]mission_Actors[1]weapon = Unarmed
Objectives[51]mission_Actors[1]Variation = Random
Objectives[51]mission_Actors[1]Task = 3
Objectives[51]mission_Actors[1]Task_Guard_Range = 5
Objectives[51]mission_Actors[1]Task_Stay_In_Range = True
Objectives[51]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[51]mission_Actors[2]Survive_Number = 0
Objectives[51]mission_Actors[2]Failed_Text = 
Objectives[51]mission_Actors[2]Remove_After = 0
Objectives[51]mission_Actors[2]positionX = 974,3922
Objectives[51]mission_Actors[2]positionY = 10,41847
Objectives[51]mission_Actors[2]positionZ = 81,04101
Objectives[51]mission_Actors[2]Heading = 228,8946
Objectives[51]mission_Actors[2]String_Name = s_m_y_casino_01
Objectives[51]mission_Actors[2]Relationship_Group = Friend
Objectives[51]mission_Actors[2]AddBlip = False
Objectives[51]mission_Actors[2]ShowCone = False
Objectives[51]mission_Actors[2]Invincible = False
Objectives[51]mission_Actors[2]SetHealth = 100
Objectives[51]mission_Actors[2]DieFromHeadShot = True
Objectives[51]mission_Actors[2]CanExitVehicle = True
Objectives[51]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[2]AlwaysFight = True
Objectives[51]mission_Actors[2]Seeing_Range = 30
Objectives[51]mission_Actors[2]Hearing_Range = 30
Objectives[51]mission_Actors[2]CombatMovement = Offensive
Objectives[51]mission_Actors[2]weapon = Unarmed
Objectives[51]mission_Actors[2]Variation = Random
Objectives[51]mission_Actors[2]Task = 3
Objectives[51]mission_Actors[2]Task_Guard_Range = 5
Objectives[51]mission_Actors[2]Task_Stay_In_Range = True
Objectives[51]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[51]mission_Actors[3]Survive_Number = 0
Objectives[51]mission_Actors[3]Failed_Text = 
Objectives[51]mission_Actors[3]Remove_After = 0
Objectives[51]mission_Actors[3]positionX = 980,1837
Objectives[51]mission_Actors[3]positionY = 9,670606
Objectives[51]mission_Actors[3]positionZ = 81,04101
Objectives[51]mission_Actors[3]Heading = 79,04821
Objectives[51]mission_Actors[3]String_Name = s_m_y_casino_01
Objectives[51]mission_Actors[3]Relationship_Group = Friend
Objectives[51]mission_Actors[3]AddBlip = False
Objectives[51]mission_Actors[3]ShowCone = False
Objectives[51]mission_Actors[3]Invincible = False
Objectives[51]mission_Actors[3]SetHealth = 100
Objectives[51]mission_Actors[3]DieFromHeadShot = True
Objectives[51]mission_Actors[3]CanExitVehicle = True
Objectives[51]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[3]AlwaysFight = True
Objectives[51]mission_Actors[3]Seeing_Range = 30
Objectives[51]mission_Actors[3]Hearing_Range = 30
Objectives[51]mission_Actors[3]CombatMovement = Offensive
Objectives[51]mission_Actors[3]weapon = Unarmed
Objectives[51]mission_Actors[3]Variation = Random
Objectives[51]mission_Actors[3]Task = 3
Objectives[51]mission_Actors[3]Task_Guard_Range = 5
Objectives[51]mission_Actors[3]Task_Stay_In_Range = True
Objectives[51]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[3]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[51]mission_Actors[4]Survive_Number = 0
Objectives[51]mission_Actors[4]Failed_Text = 
Objectives[51]mission_Actors[4]Remove_After = 0
Objectives[51]mission_Actors[4]positionX = 978,9894
Objectives[51]mission_Actors[4]positionY = 6,94357
Objectives[51]mission_Actors[4]positionZ = 81,04101
Objectives[51]mission_Actors[4]Heading = 33,69466
Objectives[51]mission_Actors[4]String_Name = s_f_y_casino_01
Objectives[51]mission_Actors[4]Relationship_Group = Friend
Objectives[51]mission_Actors[4]AddBlip = False
Objectives[51]mission_Actors[4]ShowCone = False
Objectives[51]mission_Actors[4]Invincible = False
Objectives[51]mission_Actors[4]SetHealth = 100
Objectives[51]mission_Actors[4]DieFromHeadShot = True
Objectives[51]mission_Actors[4]CanExitVehicle = True
Objectives[51]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[4]AlwaysFight = True
Objectives[51]mission_Actors[4]Seeing_Range = 30
Objectives[51]mission_Actors[4]Hearing_Range = 30
Objectives[51]mission_Actors[4]CombatMovement = Offensive
Objectives[51]mission_Actors[4]weapon = Unarmed
Objectives[51]mission_Actors[4]Variation = Random
Objectives[51]mission_Actors[4]Task = 3
Objectives[51]mission_Actors[4]Task_Guard_Range = 5
Objectives[51]mission_Actors[4]Task_Stay_In_Range = True
Objectives[51]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[4]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Enter the casino
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = 977,5476
Objectives[52]positionY = 16,18296
Objectives[52]positionZ = 79,99025
Objectives[52]Heading = 123,2655
Objectives[52]Diameter = 1
Objectives[52]minimum_hight = 1
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 1
Objectives[52]PlaySound = False
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = False
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 3
Objectives[52]ObjectiveMessages[0]positionX = -952,6128
Objectives[52]ObjectiveMessages[0]positionY = 1932,972
Objectives[52]ObjectiveMessages[0]positionZ = 112,9177
Objectives[52]ObjectiveMessages[0]Message = Thanks Mr. Clinton, we will take care of it now.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = Red
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = -954,585
Objectives[52]ObjectiveMessages[1]positionY = 1935,765
Objectives[52]ObjectiveMessages[1]positionZ = 112,4009
Objectives[52]ObjectiveMessages[1]Message = Vincent and your friend are waiting for you on the terrace.
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = Red
Objectives[52]ObjectiveMessages[1]PlayFromStart = True
Objectives[52]ObjectiveMessages[1]Delay = False
Objectives[52]ObjectiveMessages[1]DelayTime = 0
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = -956,0749
Objectives[52]ObjectiveMessages[2]positionY = 1938,525
Objectives[52]ObjectiveMessages[2]positionZ = 111,7389
Objectives[52]ObjectiveMessages[2]Message = Thanks.
Objectives[52]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = Green
Objectives[52]ObjectiveMessages[2]PlayFromStart = True
Objectives[52]ObjectiveMessages[2]Delay = False
Objectives[52]ObjectiveMessages[2]DelayTime = 0
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = False
Objectives[52]ObjectiveMessages[2]TypeTextMesage = True
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[53]Type = Teleport_Objective
Objectives[53]Text = 
Objectives[53]positionX = 962,1801
Objectives[53]positionY = 60,0577
Objectives[53]positionZ = 111,553
Objectives[53]ObjectiveRotation = 98,26553
Objectives[53]mission_ActorsCount = 2
Objectives[53]mission_Actors[0]Survive_Number = 0
Objectives[53]mission_Actors[0]Failed_Text = 
Objectives[53]mission_Actors[0]Remove_After = 62
Objectives[53]mission_Actors[0]positionX = 916,9057
Objectives[53]mission_Actors[0]positionY = 47,03301
Objectives[53]mission_Actors[0]positionZ = 111,6612
Objectives[53]mission_Actors[0]Heading = 89,04427
Objectives[53]mission_Actors[0]String_Name = ig_vincent
Objectives[53]mission_Actors[0]Relationship_Group = Friend
Objectives[53]mission_Actors[0]AddBlip = False
Objectives[53]mission_Actors[0]ShowCone = False
Objectives[53]mission_Actors[0]Invincible = True
Objectives[53]mission_Actors[0]SetHealth = 100
Objectives[53]mission_Actors[0]DieFromHeadShot = True
Objectives[53]mission_Actors[0]CanExitVehicle = True
Objectives[53]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[0]AlwaysFight = True
Objectives[53]mission_Actors[0]Seeing_Range = 30
Objectives[53]mission_Actors[0]Hearing_Range = 30
Objectives[53]mission_Actors[0]CombatMovement = Offensive
Objectives[53]mission_Actors[0]weapon = 966099553
Objectives[53]mission_Actors[0]Variation = Default
Objectives[53]mission_Actors[0]Task = 3
Objectives[53]mission_Actors[0]Task_Guard_Range = 5
Objectives[53]mission_Actors[0]Task_Stay_In_Range = True
Objectives[53]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[53]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[53]mission_Actors[0]NeededForObjectiveHint[0] = 57
Objectives[53]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[53]mission_Actors[0]NeededForObjectiveGoToActor[0] = 55
Objectives[53]mission_Actors[1]Survive_Number = 0
Objectives[53]mission_Actors[1]Failed_Text = 
Objectives[53]mission_Actors[1]Remove_After = 62
Objectives[53]mission_Actors[1]positionX = 916,4559
Objectives[53]mission_Actors[1]positionY = 46,36654
Objectives[53]mission_Actors[1]positionZ = 111,6612
Objectives[53]mission_Actors[1]Heading = 43,91468
Objectives[53]mission_Actors[1]String_Name = ig_lamardavis
Objectives[53]mission_Actors[1]Relationship_Group = Friend
Objectives[53]mission_Actors[1]AddBlip = False
Objectives[53]mission_Actors[1]ShowCone = False
Objectives[53]mission_Actors[1]Invincible = True
Objectives[53]mission_Actors[1]SetHealth = 100
Objectives[53]mission_Actors[1]DieFromHeadShot = True
Objectives[53]mission_Actors[1]CanExitVehicle = True
Objectives[53]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[1]AlwaysFight = True
Objectives[53]mission_Actors[1]Seeing_Range = 30
Objectives[53]mission_Actors[1]Hearing_Range = 30
Objectives[53]mission_Actors[1]CombatMovement = Offensive
Objectives[53]mission_Actors[1]weapon = MicroSMG
Objectives[53]mission_Actors[1]Variation = Default
Objectives[53]mission_Actors[1]Task = 3
Objectives[53]mission_Actors[1]Task_Guard_Range = 5
Objectives[53]mission_Actors[1]Task_Stay_In_Range = True
Objectives[53]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[53]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[53]mission_Actors[1]NeededForObjectiveHint[0] = 56
Objectives[53]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[53]mission_Actors[1]NeededForObjectiveGoToActor[0] = 54
Objectives[53]mission_Vehicles = 1
Objectives[53]mission_Vehicles[0]positionX = 965,8614
Objectives[53]mission_Vehicles[0]positionY = 42,30017
Objectives[53]mission_Vehicles[0]positionZ = 123,7997
Objectives[53]mission_Vehicles[0]Heading = 328,2574
Objectives[53]mission_Vehicles[0]Name = SuperVolito Carbon
Objectives[53]mission_Vehicles[0]Model = supervolito2
Objectives[53]mission_Vehicles[0]PrimaryColor = MetallicWhite
Objectives[53]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[53]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[53]mission_Vehicles[0]HasPearlescent = False
Objectives[53]mission_Vehicles[0]Livery = 0
Objectives[53]mission_Vehicles[0]DirtLevel = 0
Objectives[53]mission_Vehicles[0]LockedForPlayer = False
Objectives[53]mission_Vehicles[0]Locked = False
Objectives[53]mission_Vehicles[0]Alarm = False
Objectives[53]mission_Vehicles[0]HotWired = False
Objectives[53]mission_Vehicles[0]Invincible = True
Objectives[53]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[53]mission_Vehicles[0]Remove_After = 85
Objectives[53]mission_Vehicles[0]Survive_Number = 0
Objectives[53]mission_Vehicles[0]Failed_Text = 
Objectives[53]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[53]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 62
Objectives[53]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[53]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[53]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 62
Objectives[53]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[53]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[53]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 62
Objectives[53]mission_Vehicles[0]NeededForActorIndex[2] = 2
Objectives[53]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[53]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[53]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 64
Objectives[53]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[53]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[53]mission_Vehicles[0]NeededForObjectiveHint[0] = 80
Objectives[53]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[53]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 65
Objectives[53]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[53]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 72
Objectives[53]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[53]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 82
Objectives[53]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = GoTo_Actor
Objectives[54]Text = Go to Lamar and Vincent
Objectives[54]positionX = 916,9706
Objectives[54]positionY = 44,91827
Objectives[54]positionZ = 110,6612
Objectives[54]GoTo_Actor_ChangToCompanion = True
Objectives[54]GoTo_Actor_Distance = 3
Objectives[54]GoTo_Actor_Remove_Blip = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = GoTo_Actor
Objectives[55]Text = 
Objectives[55]positionX = 917,7053
Objectives[55]positionY = 48,07121
Objectives[55]positionZ = 110,6612
Objectives[55]GoTo_Actor_ChangToCompanion = True
Objectives[55]GoTo_Actor_Distance = 10
Objectives[55]GoTo_Actor_Remove_Blip = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Hint_Objective
Objectives[56]Text = 
Objectives[56]positionX = 919,5774
Objectives[56]positionY = 44,96085
Objectives[56]positionZ = 110,6612
Objectives[56]Hint_Time = 6
Objectives[56]Hint_FOV = 40
Objectives[56]Hint_Use_Position = False
Objectives[56]Hint_Use_Player = False
Objectives[56]Hint_Use_Actor = True
Objectives[56]Hint_Use_Vehicle = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 5
Objectives[56]ObjectiveMessages[0]positionX = -968,6909
Objectives[56]ObjectiveMessages[0]positionY = 1944,472
Objectives[56]ObjectiveMessages[0]positionZ = 108,7165
Objectives[56]ObjectiveMessages[0]Message = Hey, did you two make friends?
Objectives[56]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = Green
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = False
Objectives[56]ObjectiveMessages[0]TypeTextMesage = True
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = -971,587
Objectives[56]ObjectiveMessages[1]positionY = 1945,921
Objectives[56]ObjectiveMessages[1]positionZ = 107,9999
Objectives[56]ObjectiveMessages[1]Message = We are just celebrating a good job.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = Blue
Objectives[56]ObjectiveMessages[1]PlayFromStart = True
Objectives[56]ObjectiveMessages[1]Delay = False
Objectives[56]ObjectiveMessages[1]DelayTime = 0
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = False
Objectives[56]ObjectiveMessages[1]TypeTextMesage = True
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = -974,4316
Objectives[56]ObjectiveMessages[2]positionY = 1947,284
Objectives[56]ObjectiveMessages[2]positionZ = 107,6388
Objectives[56]ObjectiveMessages[2]Message = Okay, so we are okay now? Are our debts zeroed?
Objectives[56]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = Green
Objectives[56]ObjectiveMessages[2]PlayFromStart = True
Objectives[56]ObjectiveMessages[2]Delay = False
Objectives[56]ObjectiveMessages[2]DelayTime = 0
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = False
Objectives[56]ObjectiveMessages[2]TypeTextMesage = True
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[3]positionX = -977,3125
Objectives[56]ObjectiveMessages[3]positionY = 1948,19
Objectives[56]ObjectiveMessages[3]positionZ = 107,467
Objectives[56]ObjectiveMessages[3]Message = Ooh I don't know, you have to talk to Miss Agata about it, she's the boss.
Objectives[56]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[3]Sender = 
Objectives[56]ObjectiveMessages[3]Subject = 
Objectives[56]ObjectiveMessages[3]MessageColor = Blue
Objectives[56]ObjectiveMessages[3]PlayFromStart = True
Objectives[56]ObjectiveMessages[3]Delay = False
Objectives[56]ObjectiveMessages[3]DelayTime = 0
Objectives[56]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[3]TypeSubtitle = False
Objectives[56]ObjectiveMessages[3]TypeTextMesage = True
Objectives[56]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[4]positionX = -980,0519
Objectives[56]ObjectiveMessages[4]positionY = 1949,114
Objectives[56]ObjectiveMessages[4]positionZ = 107,2749
Objectives[56]ObjectiveMessages[4]Message = Okay... let's find Miss Agata.
Objectives[56]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[56]ObjectiveMessages[4]Sender = 
Objectives[56]ObjectiveMessages[4]Subject = 
Objectives[56]ObjectiveMessages[4]MessageColor = Green
Objectives[56]ObjectiveMessages[4]PlayFromStart = True
Objectives[56]ObjectiveMessages[4]Delay = False
Objectives[56]ObjectiveMessages[4]DelayTime = 0
Objectives[56]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[4]TypeSubtitle = False
Objectives[56]ObjectiveMessages[4]TypeTextMesage = True
Objectives[56]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[57]Type = Hint_Objective
Objectives[57]Text = 
Objectives[57]positionX = 915,213
Objectives[57]positionY = 49,12354
Objectives[57]positionZ = 110,6612
Objectives[57]Hint_Time = 6
Objectives[57]Hint_FOV = 40
Objectives[57]Hint_Use_Position = False
Objectives[57]Hint_Use_Player = False
Objectives[57]Hint_Use_Actor = True
Objectives[57]Hint_Use_Vehicle = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Hint_Objective
Objectives[58]Text = 
Objectives[58]positionX = 950,9353
Objectives[58]positionY = 32,46427
Objectives[58]positionZ = 112,553
Objectives[58]Hint_Time = 5
Objectives[58]Hint_FOV = 40
Objectives[58]Hint_Use_Position = False
Objectives[58]Hint_Use_Player = False
Objectives[58]Hint_Use_Actor = True
Objectives[58]Hint_Use_Vehicle = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = GoTo_Actor
Objectives[59]Text = Go to Agata
Objectives[59]positionX = 950,9626
Objectives[59]positionY = 32,38276
Objectives[59]positionZ = 112,553
Objectives[59]GoTo_Actor_ChangToCompanion = True
Objectives[59]GoTo_Actor_Distance = 4
Objectives[59]GoTo_Actor_Remove_Blip = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Hint_Objective
Objectives[60]Text = 
Objectives[60]positionX = 946,5587
Objectives[60]positionY = 30,07367
Objectives[60]positionZ = 111,9903
Objectives[60]Hint_Time = 16
Objectives[60]Hint_FOV = 40
Objectives[60]Hint_Use_Position = False
Objectives[60]Hint_Use_Player = False
Objectives[60]Hint_Use_Actor = True
Objectives[60]Hint_Use_Vehicle = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 5
Objectives[60]ObjectiveMessages[0]positionX = -984,0598
Objectives[60]ObjectiveMessages[0]positionY = 1950,632
Objectives[60]ObjectiveMessages[0]positionZ = 107,4572
Objectives[60]ObjectiveMessages[0]Message = Miss Agata, the guys would like to talk to you. Miss Agata?
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = Blue
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -986,3176
Objectives[60]ObjectiveMessages[1]positionY = 1951,466
Objectives[60]ObjectiveMessages[1]positionZ = 107,7595
Objectives[60]ObjectiveMessages[1]Message = Yes... sorry, what were you saying?
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = Orange
Objectives[60]ObjectiveMessages[1]PlayFromStart = True
Objectives[60]ObjectiveMessages[1]Delay = False
Objectives[60]ObjectiveMessages[1]DelayTime = 0
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = -988,6146
Objectives[60]ObjectiveMessages[2]positionY = 1952,314
Objectives[60]ObjectiveMessages[2]positionZ = 107,9257
Objectives[60]ObjectiveMessages[2]Message = There is something wrong?
Objectives[60]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[2]Sender = 
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = Blue
Objectives[60]ObjectiveMessages[2]PlayFromStart = True
Objectives[60]ObjectiveMessages[2]Delay = False
Objectives[60]ObjectiveMessages[2]DelayTime = 0
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = False
Objectives[60]ObjectiveMessages[2]TypeTextMesage = True
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[3]positionX = -991,1611
Objectives[60]ObjectiveMessages[3]positionY = 1953,538
Objectives[60]ObjectiveMessages[3]positionZ = 108,0443
Objectives[60]ObjectiveMessages[3]Message = No... I'm just worried about Aurelia, my friend, she's a DJ.
Objectives[60]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[3]Sender = 
Objectives[60]ObjectiveMessages[3]Subject = 
Objectives[60]ObjectiveMessages[3]MessageColor = Orange
Objectives[60]ObjectiveMessages[3]PlayFromStart = True
Objectives[60]ObjectiveMessages[3]Delay = False
Objectives[60]ObjectiveMessages[3]DelayTime = 0
Objectives[60]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[3]TypeSubtitle = False
Objectives[60]ObjectiveMessages[3]TypeTextMesage = True
Objectives[60]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[4]positionX = -994,1419
Objectives[60]ObjectiveMessages[4]positionY = 1955,195
Objectives[60]ObjectiveMessages[4]positionZ = 108,0209
Objectives[60]ObjectiveMessages[4]Message = She was supposed to come here as a VIP guest, but she called me and said she won't come.
Objectives[60]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[4]Sender = 
Objectives[60]ObjectiveMessages[4]Subject = 
Objectives[60]ObjectiveMessages[4]MessageColor = Orange
Objectives[60]ObjectiveMessages[4]PlayFromStart = True
Objectives[60]ObjectiveMessages[4]Delay = False
Objectives[60]ObjectiveMessages[4]DelayTime = 0
Objectives[60]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[4]TypeSubtitle = False
Objectives[60]ObjectiveMessages[4]TypeTextMesage = True
Objectives[60]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[61]Text = Go to the helipad
Objectives[61]Text2 = 
Objectives[61]Text3 = 
Objectives[61]Failed_Text = 
Objectives[61]Type = Checkpoint
Objectives[61]Checkpoint_Type = 45
Objectives[61]Reserved = 1
Objectives[61]ColorR = 255
Objectives[61]ColorG = 255
Objectives[61]ColorB = 0
Objectives[61]ColorA = 255
Objectives[61]IconColorR = 255
Objectives[61]IconColorG = 255
Objectives[61]IconColorB = 0
Objectives[61]IconColorA = 255
Objectives[61]positionX = 964,4171
Objectives[61]positionY = 58,80298
Objectives[61]positionZ = 111,553
Objectives[61]Heading = 448,2947
Objectives[61]Diameter = 1
Objectives[61]minimum_hight = 1
Objectives[61]maximum_hight = 10
Objectives[61]TriggerDistance = 1
Objectives[61]PlaySound = False
Objectives[61]LoseWanted = False
Objectives[61]Stop_Vehicle = False
Objectives[61]DeliverVehicleOnly = False
Objectives[61]DeliverTrailor = False
Objectives[61]DeliverTowTruck = False
Objectives[61]DeliverVehicleCargobob = False
Objectives[61]DeliverPropCargobob = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 7
Objectives[61]ObjectiveMessages[0]positionX = -998,6964
Objectives[61]ObjectiveMessages[0]positionY = 1960,701
Objectives[61]ObjectiveMessages[0]positionZ = 107,9612
Objectives[61]ObjectiveMessages[0]Message = Oh, artist are known to be flickle.
Objectives[61]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = Blue
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = False
Objectives[61]ObjectiveMessages[0]TypeTextMesage = True
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[1]positionX = -999,5875
Objectives[61]ObjectiveMessages[1]positionY = 1963,975
Objectives[61]ObjectiveMessages[1]positionZ = 107,7737
Objectives[61]ObjectiveMessages[1]Message = Yes, but in the call she was strange, as if someone was forcing her.
Objectives[61]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[1]Sender = 
Objectives[61]ObjectiveMessages[1]Subject = 
Objectives[61]ObjectiveMessages[1]MessageColor = Orange
Objectives[61]ObjectiveMessages[1]PlayFromStart = True
Objectives[61]ObjectiveMessages[1]Delay = False
Objectives[61]ObjectiveMessages[1]DelayTime = 0
Objectives[61]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[1]TypeSubtitle = False
Objectives[61]ObjectiveMessages[1]TypeTextMesage = True
Objectives[61]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[2]positionX = -1000,131
Objectives[61]ObjectiveMessages[2]positionY = 1966,744
Objectives[61]ObjectiveMessages[2]positionZ = 107,2094
Objectives[61]ObjectiveMessages[2]Message = She's in one of our villas for rent, do you want us to have a look?
Objectives[61]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[2]Sender = 
Objectives[61]ObjectiveMessages[2]Subject = 
Objectives[61]ObjectiveMessages[2]MessageColor = Blue
Objectives[61]ObjectiveMessages[2]PlayFromStart = True
Objectives[61]ObjectiveMessages[2]Delay = False
Objectives[61]ObjectiveMessages[2]DelayTime = 0
Objectives[61]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[2]TypeSubtitle = False
Objectives[61]ObjectiveMessages[2]TypeTextMesage = True
Objectives[61]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[3]positionX = -999,5569
Objectives[61]ObjectiveMessages[3]positionY = 1969,582
Objectives[61]ObjectiveMessages[3]positionZ = 106,6553
Objectives[61]ObjectiveMessages[3]Message = Can we? It's probably nothing, but it would make me feel more confortable.
Objectives[61]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[3]Sender = 
Objectives[61]ObjectiveMessages[3]Subject = 
Objectives[61]ObjectiveMessages[3]MessageColor = Orange
Objectives[61]ObjectiveMessages[3]PlayFromStart = True
Objectives[61]ObjectiveMessages[3]Delay = False
Objectives[61]ObjectiveMessages[3]DelayTime = 0
Objectives[61]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[3]TypeSubtitle = False
Objectives[61]ObjectiveMessages[3]TypeTextMesage = True
Objectives[61]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[4]positionX = -999,8353
Objectives[61]ObjectiveMessages[4]positionY = 1973,147
Objectives[61]ObjectiveMessages[4]positionZ = 105,7408
Objectives[61]ObjectiveMessages[4]Message = Of course, no problem, guys, let's go back to the helicopter.
Objectives[61]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[4]Sender = 
Objectives[61]ObjectiveMessages[4]Subject = 
Objectives[61]ObjectiveMessages[4]MessageColor = Blue
Objectives[61]ObjectiveMessages[4]PlayFromStart = True
Objectives[61]ObjectiveMessages[4]Delay = False
Objectives[61]ObjectiveMessages[4]DelayTime = 0
Objectives[61]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[4]TypeSubtitle = False
Objectives[61]ObjectiveMessages[4]TypeTextMesage = True
Objectives[61]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[5]positionX = -998,0217
Objectives[61]ObjectiveMessages[5]positionY = 1975,769
Objectives[61]ObjectiveMessages[5]positionZ = 104,82
Objectives[61]ObjectiveMessages[5]Message = Let's take the elevator, it's faster.
Objectives[61]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[5]Sender = 
Objectives[61]ObjectiveMessages[5]Subject = 
Objectives[61]ObjectiveMessages[5]MessageColor = Orange
Objectives[61]ObjectiveMessages[5]PlayFromStart = True
Objectives[61]ObjectiveMessages[5]Delay = False
Objectives[61]ObjectiveMessages[5]DelayTime = 0
Objectives[61]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[5]TypeSubtitle = False
Objectives[61]ObjectiveMessages[5]TypeTextMesage = True
Objectives[61]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[6]positionX = -996,6392
Objectives[61]ObjectiveMessages[6]positionY = 1979,417
Objectives[61]ObjectiveMessages[6]positionZ = 103,6307
Objectives[61]ObjectiveMessages[6]Message = Emh... ok...
Objectives[61]ObjectiveMessages[6]Contact = CHAR_FRANKLIN
Objectives[61]ObjectiveMessages[6]Sender = 
Objectives[61]ObjectiveMessages[6]Subject = 
Objectives[61]ObjectiveMessages[6]MessageColor = Green
Objectives[61]ObjectiveMessages[6]PlayFromStart = True
Objectives[61]ObjectiveMessages[6]Delay = False
Objectives[61]ObjectiveMessages[6]DelayTime = 0
Objectives[61]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[6]TypeSubtitle = False
Objectives[61]ObjectiveMessages[6]TypeTextMesage = True
Objectives[61]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[62]Type = Teleport_Objective
Objectives[62]Text = 
Objectives[62]positionX = 975,9404
Objectives[62]positionY = 60,0947
Objectives[62]positionZ = 119,2257
Objectives[62]ObjectiveRotation = 473,2947
Objectives[62]mission_ActorsCount = 3
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 85
Objectives[62]mission_Actors[0]positionX = 976,1484
Objectives[62]mission_Actors[0]positionY = 56,15766
Objectives[62]mission_Actors[0]positionZ = 122,5306
Objectives[62]mission_Actors[0]Heading = 248,2949
Objectives[62]mission_Actors[0]String_Name = ig_vincent
Objectives[62]mission_Actors[0]Relationship_Group = Friend
Objectives[62]mission_Actors[0]AddBlip = True
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = True
Objectives[62]mission_Actors[0]SetHealth = 100
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = True
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[0]AlwaysFight = True
Objectives[62]mission_Actors[0]Seeing_Range = 30
Objectives[62]mission_Actors[0]Hearing_Range = 30
Objectives[62]mission_Actors[0]CombatMovement = Offensive
Objectives[62]mission_Actors[0]weapon = Pistol
Objectives[62]mission_Actors[0]Variation = Default
Objectives[62]mission_Actors[0]Task = 99
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = NONE
Objectives[62]mission_Actors[0]Task_List_Count = 2
Objectives[62]mission_Actors[0]Task_Repeat = False
Objectives[62]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[62]mission_Actors[0]Task_List[0]PositionX = 968,0834
Objectives[62]mission_Actors[0]Task_List[0]PositionY = 45,38533
Objectives[62]mission_Actors[0]Task_List[0]PositionZ = 122,6231
Objectives[62]mission_Actors[0]Task_List[0]Block = True
Objectives[62]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[62]mission_Actors[0]Task_List[1]PositionX = 968,0834
Objectives[62]mission_Actors[0]Task_List[1]PositionY = 45,38533
Objectives[62]mission_Actors[0]Task_List[1]PositionZ = 122,6231
Objectives[62]mission_Actors[0]Task_List[1]Speed = 2
Objectives[62]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[62]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 65
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 69
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 72
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 82
Objectives[62]mission_Actors[1]Survive_Number = 0
Objectives[62]mission_Actors[1]Failed_Text = 
Objectives[62]mission_Actors[1]Remove_After = 85
Objectives[62]mission_Actors[1]positionX = 974,9581
Objectives[62]mission_Actors[1]positionY = 57,19603
Objectives[62]mission_Actors[1]positionZ = 121,4936
Objectives[62]mission_Actors[1]Heading = 249,3435
Objectives[62]mission_Actors[1]String_Name = ig_agatha
Objectives[62]mission_Actors[1]Relationship_Group = Friend
Objectives[62]mission_Actors[1]AddBlip = True
Objectives[62]mission_Actors[1]ShowCone = False
Objectives[62]mission_Actors[1]Invincible = True
Objectives[62]mission_Actors[1]SetHealth = 100
Objectives[62]mission_Actors[1]DieFromHeadShot = True
Objectives[62]mission_Actors[1]CanExitVehicle = True
Objectives[62]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[1]AlwaysFight = True
Objectives[62]mission_Actors[1]Seeing_Range = 30
Objectives[62]mission_Actors[1]Hearing_Range = 30
Objectives[62]mission_Actors[1]CombatMovement = Offensive
Objectives[62]mission_Actors[1]weapon = Unarmed
Objectives[62]mission_Actors[1]Variation = Default
Objectives[62]mission_Actors[1]Task = 99
Objectives[62]mission_Actors[1]Task_Guard_Range = 5
Objectives[62]mission_Actors[1]Task_Stay_In_Range = True
Objectives[62]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[1]Task_Scenario = NONE
Objectives[62]mission_Actors[1]Task_List_Count = 2
Objectives[62]mission_Actors[1]Task_Repeat = False
Objectives[62]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[62]mission_Actors[1]Task_List[0]PositionX = 966,2936
Objectives[62]mission_Actors[1]Task_List[0]PositionY = 43,88623
Objectives[62]mission_Actors[1]Task_List[0]PositionZ = 122,6231
Objectives[62]mission_Actors[1]Task_List[0]Block = True
Objectives[62]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[62]mission_Actors[1]Task_List[1]PositionX = 966,2379
Objectives[62]mission_Actors[1]Task_List[1]PositionY = 43,91791
Objectives[62]mission_Actors[1]Task_List[1]PositionZ = 122,6231
Objectives[62]mission_Actors[1]Task_List[1]Speed = 1,5
Objectives[62]mission_Actors[1]Task_List[1]SeatIndex = 1
Objectives[62]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[62]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[62]mission_Actors[1]NeededForObjectiveHint[0] = 63
Objectives[62]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[62]mission_Actors[1]NeededForObjectiveCutscene[0] = 67
Objectives[62]mission_Actors[2]Survive_Number = 0
Objectives[62]mission_Actors[2]Failed_Text = 
Objectives[62]mission_Actors[2]Remove_After = 0
Objectives[62]mission_Actors[2]positionX = 974,0164
Objectives[62]mission_Actors[2]positionY = 57,82762
Objectives[62]mission_Actors[2]positionZ = 120,7403
Objectives[62]mission_Actors[2]Heading = 226,7628
Objectives[62]mission_Actors[2]String_Name = ig_lamardavis
Objectives[62]mission_Actors[2]Relationship_Group = Companion
Objectives[62]mission_Actors[2]AddBlip = True
Objectives[62]mission_Actors[2]ShowCone = False
Objectives[62]mission_Actors[2]Invincible = True
Objectives[62]mission_Actors[2]SetHealth = 100
Objectives[62]mission_Actors[2]DieFromHeadShot = True
Objectives[62]mission_Actors[2]CanExitVehicle = True
Objectives[62]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[2]AlwaysFight = True
Objectives[62]mission_Actors[2]Seeing_Range = 30
Objectives[62]mission_Actors[2]Hearing_Range = 30
Objectives[62]mission_Actors[2]CombatMovement = Offensive
Objectives[62]mission_Actors[2]weapon = MicroSMG
Objectives[62]mission_Actors[2]Variation = Default
Objectives[62]mission_Actors[2]Task = 99
Objectives[62]mission_Actors[2]Task_Guard_Range = 5
Objectives[62]mission_Actors[2]Task_Stay_In_Range = True
Objectives[62]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[2]Task_Scenario = NONE
Objectives[62]mission_Actors[2]Task_List_Count = 2
Objectives[62]mission_Actors[2]Task_Repeat = False
Objectives[62]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[62]mission_Actors[2]Task_List[0]PositionX = 966,0982
Objectives[62]mission_Actors[2]Task_List[0]PositionY = 42,78537
Objectives[62]mission_Actors[2]Task_List[0]PositionZ = 122,6231
Objectives[62]mission_Actors[2]Task_List[0]Speed = 1,5
Objectives[62]mission_Actors[2]Task_List[0]SeatIndex = 0
Objectives[62]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[62]mission_Actors[2]Task_List[1]Type = Pause
Objectives[62]mission_Actors[2]Task_List[1]PositionX = 966,0982
Objectives[62]mission_Actors[2]Task_List[1]PositionY = 42,78537
Objectives[62]mission_Actors[2]Task_List[1]PositionZ = 122,6231
Objectives[62]mission_Actors[2]Task_List[1]time = 20
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Hint_Objective
Objectives[63]Text = 
Objectives[63]positionX = 974,5634
Objectives[63]positionY = 54,84869
Objectives[63]positionZ = 119,2259
Objectives[63]Hint_Time = 5
Objectives[63]Hint_FOV = 40
Objectives[63]Hint_Use_Position = False
Objectives[63]Hint_Use_Player = False
Objectives[63]Hint_Use_Actor = True
Objectives[63]Hint_Use_Vehicle = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 1
Objectives[63]ObjectiveMessages[0]positionX = -995,5665
Objectives[63]ObjectiveMessages[0]positionY = 1987,697
Objectives[63]ObjectiveMessages[0]positionZ = 102,2452
Objectives[63]ObjectiveMessages[0]Message = Come on, let's move.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = Blue
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = False
Objectives[63]ObjectiveMessages[0]TypeTextMesage = True
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[64]Text = Get the helicopter
Objectives[64]FaildText = 
Objectives[64]Type = Enter_Vehicle
Objectives[64]positionX = 971,4322
Objectives[64]positionY = 38,46405
Objectives[64]positionZ = 122,2229
Objectives[64]EnterVehicle_AsPassenger = True
Objectives[64]EnterVehicle_CanExit = True
Objectives[64]EnterVehicle_SetIsWanted = False
Objectives[64]EnterVehicle_SeatIndex = 2
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 3
Objectives[64]ObjectiveMessages[0]positionX = -1001,981
Objectives[64]ObjectiveMessages[0]positionY = 2007,312
Objectives[64]ObjectiveMessages[0]positionZ = 98,42217
Objectives[64]ObjectiveMessages[0]Message = Come on, we don't have time to waste.
Objectives[64]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = Orange
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = False
Objectives[64]ObjectiveMessages[0]TypeTextMesage = True
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[1]positionX = -1003,247
Objectives[64]ObjectiveMessages[1]positionY = 2010,94
Objectives[64]ObjectiveMessages[1]positionZ = 97,80934
Objectives[64]ObjectiveMessages[1]Message = I'm here, we can go.
Objectives[64]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[64]ObjectiveMessages[1]Sender = 
Objectives[64]ObjectiveMessages[1]Subject = 
Objectives[64]ObjectiveMessages[1]MessageColor = Green
Objectives[64]ObjectiveMessages[1]PlayFromStart = True
Objectives[64]ObjectiveMessages[1]Delay = False
Objectives[64]ObjectiveMessages[1]DelayTime = 0
Objectives[64]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[1]TypeSubtitle = False
Objectives[64]ObjectiveMessages[1]TypeTextMesage = True
Objectives[64]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[2]positionX = -1003,945
Objectives[64]ObjectiveMessages[2]positionY = 2014,086
Objectives[64]ObjectiveMessages[2]positionZ = 97,16907
Objectives[64]ObjectiveMessages[2]Message = Well, let's take off, Vincent.
Objectives[64]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[2]Sender = 
Objectives[64]ObjectiveMessages[2]Subject = 
Objectives[64]ObjectiveMessages[2]MessageColor = Orange
Objectives[64]ObjectiveMessages[2]PlayFromStart = True
Objectives[64]ObjectiveMessages[2]Delay = False
Objectives[64]ObjectiveMessages[2]DelayTime = 0
Objectives[64]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[2]TypeSubtitle = False
Objectives[64]ObjectiveMessages[2]TypeTextMesage = True
Objectives[64]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = 967,9093
Objectives[65]positionY = 50,86246
Objectives[65]positionZ = 122,12
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 99
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]TaskListCount = 3
Objectives[65]Task_List[0]Type = EnterVehicle
Objectives[65]Task_List[0]PositionX = 966,0556
Objectives[65]Task_List[0]PositionY = 44,40627
Objectives[65]Task_List[0]PositionZ = 122,6231
Objectives[65]Task_List[0]Speed = 1
Objectives[65]Task_List[0]SeatIndex = -1
Objectives[65]Task_List[0]TaskIndex = 0
Objectives[65]Task_List[0]Warp = False
Objectives[65]Task_List[1]Type = Pause
Objectives[65]Task_List[1]positionX = 970,4513
Objectives[65]Task_List[1]positionY = 47,42802
Objectives[65]Task_List[1]positionZ = 122,6485
Objectives[65]Task_List[1]time = 5
Objectives[65]Task_List[2]Type = VehicleHeliTask
Objectives[65]Task_List[2]positionX = -49,66599
Objectives[65]Task_List[2]positionY = 780,7216
Objectives[65]Task_List[2]positionZ = 226,7333
Objectives[65]Task_List[2]speed = 40
Objectives[65]Task_List[2]Hight = 100
Objectives[65]Task_List[2]FollowPlayer = False
Objectives[65]Task_List[2]AttackPlayer = False
Objectives[65]Task_List[2]Land = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = 981,9781
Objectives[66]positionY = 44,88326
Objectives[66]positionZ = 110,2504
Objectives[66]Cutscenes_Time = 5
Objectives[66]Cutscenes_Trans_Time = 3
Objectives[66]Cutscenes_FOV = 60
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = False
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = True
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 1,9
Objectives[66]Cutscenes_Follow_Hieght = 0,9
Objectives[66]Cutscenes_Follow_Angle = 345
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 5
Objectives[66]ObjectiveMessages[0]positionX = -1006,128
Objectives[66]ObjectiveMessages[0]positionY = 2023,164
Objectives[66]ObjectiveMessages[0]positionZ = 95,12097
Objectives[66]ObjectiveMessages[0]Message = Please Vincent, hurry up.
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = Orange
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = False
Objectives[66]ObjectiveMessages[0]TypeTextMesage = True
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = -1006,885
Objectives[66]ObjectiveMessages[1]positionY = 2026,135
Objectives[66]ObjectiveMessages[1]positionZ = 94,44224
Objectives[66]ObjectiveMessages[1]Message = Don't worry Miss Agata, you'll see that it's nothing, she will be just tired, or drugged.
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = Blue
Objectives[66]ObjectiveMessages[1]PlayFromStart = True
Objectives[66]ObjectiveMessages[1]Delay = False
Objectives[66]ObjectiveMessages[1]DelayTime = 0
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = False
Objectives[66]ObjectiveMessages[1]TypeTextMesage = True
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = -1007,85
Objectives[66]ObjectiveMessages[2]positionY = 2029,889
Objectives[66]ObjectiveMessages[2]positionZ = 93,46239
Objectives[66]ObjectiveMessages[2]Message = I hope you're right.
Objectives[66]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[2]Sender = 
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = Orange
Objectives[66]ObjectiveMessages[2]PlayFromStart = True
Objectives[66]ObjectiveMessages[2]Delay = False
Objectives[66]ObjectiveMessages[2]DelayTime = 0
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = False
Objectives[66]ObjectiveMessages[2]TypeTextMesage = True
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[3]positionX = -1008,859
Objectives[66]ObjectiveMessages[3]positionY = 2033,821
Objectives[66]ObjectiveMessages[3]positionZ = 92,38819
Objectives[66]ObjectiveMessages[3]Message = So, where are we going?
Objectives[66]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[66]ObjectiveMessages[3]Sender = 
Objectives[66]ObjectiveMessages[3]Subject = 
Objectives[66]ObjectiveMessages[3]MessageColor = Yellow
Objectives[66]ObjectiveMessages[3]PlayFromStart = True
Objectives[66]ObjectiveMessages[3]Delay = False
Objectives[66]ObjectiveMessages[3]DelayTime = 0
Objectives[66]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[3]TypeSubtitle = False
Objectives[66]ObjectiveMessages[3]TypeTextMesage = True
Objectives[66]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[4]positionX = -1009,496
Objectives[66]ObjectiveMessages[4]positionY = 2037,739
Objectives[66]ObjectiveMessages[4]positionZ = 91,36623
Objectives[66]ObjectiveMessages[4]Message = Let's just take a tour over the villa, just to see if everything is okay.
Objectives[66]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[4]Sender = 
Objectives[66]ObjectiveMessages[4]Subject = 
Objectives[66]ObjectiveMessages[4]MessageColor = Blue
Objectives[66]ObjectiveMessages[4]PlayFromStart = True
Objectives[66]ObjectiveMessages[4]Delay = False
Objectives[66]ObjectiveMessages[4]DelayTime = 0
Objectives[66]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[4]TypeSubtitle = False
Objectives[66]ObjectiveMessages[4]TypeTextMesage = True
Objectives[66]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = 
Objectives[67]positionX = 969,1266
Objectives[67]positionY = 53,68481
Objectives[67]positionZ = 119,2259
Objectives[67]Cutscenes_Time = 0
Objectives[67]Cutscenes_Trans_Time = 8
Objectives[67]Cutscenes_FOV = 60
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = False
Objectives[67]Cutscenes_Point_At_Position = False
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = True
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 1,9
Objectives[67]Cutscenes_Follow_Hieght = 0,9
Objectives[67]Cutscenes_Follow_Angle = 15
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = 979,7728
Objectives[68]positionY = 39,3858
Objectives[68]positionZ = 110,3012
Objectives[68]Cutscenes_Time = 0
Objectives[68]Cutscenes_Trans_Time = 0
Objectives[68]Cutscenes_FOV = 30
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = True
Objectives[68]Cutscenes_Point_At_Position = False
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = False
Objectives[68]Cutscenes_Point_At_Vehicle = False
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 10
Objectives[68]Cutscenes_Follow_Hieght = 1
Objectives[68]Cutscenes_Follow_Angle = 0
Objectives[68]mission_ActorsCount = 16
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 71
Objectives[68]mission_Actors[0]positionX = -87,28047
Objectives[68]mission_Actors[0]positionY = 819,3813
Objectives[68]mission_Actors[0]positionZ = 231,3326
Objectives[68]mission_Actors[0]Heading = 261,7628
Objectives[68]mission_Actors[0]String_Name = ig_djtalaurelia
Objectives[68]mission_Actors[0]Relationship_Group = Neutral
Objectives[68]mission_Actors[0]AddBlip = True
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = True
Objectives[68]mission_Actors[0]SetHealth = 100
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[68]mission_Actors[0]AlwaysFight = False
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Offensive
Objectives[68]mission_Actors[0]weapon = Unarmed
Objectives[68]mission_Actors[0]Variation = Default
Objectives[68]mission_Actors[0]Task = 3
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[68]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[68]mission_Actors[0]NeededForObjectiveCutscene[0] = 70
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 71
Objectives[68]mission_Actors[1]positionX = -86,44292
Objectives[68]mission_Actors[1]positionY = 818,1371
Objectives[68]mission_Actors[1]positionZ = 231,3326
Objectives[68]mission_Actors[1]Heading = 46,76279
Objectives[68]mission_Actors[1]String_Name = g_m_m_chiboss_01
Objectives[68]mission_Actors[1]Relationship_Group = Enemy1
Objectives[68]mission_Actors[1]AddBlip = True
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = False
Objectives[68]mission_Actors[1]SetHealth = 100
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 30
Objectives[68]mission_Actors[1]Hearing_Range = 30
Objectives[68]mission_Actors[1]CombatMovement = Offensive
Objectives[68]mission_Actors[1]weapon = Unarmed
Objectives[68]mission_Actors[1]Variation = Default
Objectives[68]mission_Actors[1]Task = 0
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[2]Survive_Number = 0
Objectives[68]mission_Actors[2]Failed_Text = 
Objectives[68]mission_Actors[2]Remove_After = 71
Objectives[68]mission_Actors[2]positionX = -88,06979
Objectives[68]mission_Actors[2]positionY = 817,7744
Objectives[68]mission_Actors[2]positionZ = 231,3326
Objectives[68]mission_Actors[2]Heading = 322,4686
Objectives[68]mission_Actors[2]String_Name = g_m_m_chigoon_01
Objectives[68]mission_Actors[2]Relationship_Group = Enemy1
Objectives[68]mission_Actors[2]AddBlip = True
Objectives[68]mission_Actors[2]ShowCone = False
Objectives[68]mission_Actors[2]Invincible = False
Objectives[68]mission_Actors[2]SetHealth = 100
Objectives[68]mission_Actors[2]DieFromHeadShot = True
Objectives[68]mission_Actors[2]CanExitVehicle = True
Objectives[68]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[2]AlwaysFight = True
Objectives[68]mission_Actors[2]Seeing_Range = 30
Objectives[68]mission_Actors[2]Hearing_Range = 30
Objectives[68]mission_Actors[2]CombatMovement = Offensive
Objectives[68]mission_Actors[2]weapon = Unarmed
Objectives[68]mission_Actors[2]Variation = Random
Objectives[68]mission_Actors[2]Task = 3
Objectives[68]mission_Actors[2]Task_Guard_Range = 5
Objectives[68]mission_Actors[2]Task_Stay_In_Range = True
Objectives[68]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[68]mission_Actors[3]Survive_Number = 0
Objectives[68]mission_Actors[3]Failed_Text = 
Objectives[68]mission_Actors[3]Remove_After = 71
Objectives[68]mission_Actors[3]positionX = -85,89198
Objectives[68]mission_Actors[3]positionY = 819,8373
Objectives[68]mission_Actors[3]positionZ = 231,3326
Objectives[68]mission_Actors[3]Heading = 107,4946
Objectives[68]mission_Actors[3]String_Name = g_m_m_chigoon_01
Objectives[68]mission_Actors[3]Relationship_Group = Enemy1
Objectives[68]mission_Actors[3]AddBlip = True
Objectives[68]mission_Actors[3]ShowCone = False
Objectives[68]mission_Actors[3]Invincible = False
Objectives[68]mission_Actors[3]SetHealth = 100
Objectives[68]mission_Actors[3]DieFromHeadShot = True
Objectives[68]mission_Actors[3]CanExitVehicle = True
Objectives[68]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[3]AlwaysFight = True
Objectives[68]mission_Actors[3]Seeing_Range = 30
Objectives[68]mission_Actors[3]Hearing_Range = 30
Objectives[68]mission_Actors[3]CombatMovement = Offensive
Objectives[68]mission_Actors[3]weapon = Unarmed
Objectives[68]mission_Actors[3]Variation = Random
Objectives[68]mission_Actors[3]Task = 3
Objectives[68]mission_Actors[3]Task_Guard_Range = 5
Objectives[68]mission_Actors[3]Task_Stay_In_Range = True
Objectives[68]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[3]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[68]mission_Actors[4]Survive_Number = 0
Objectives[68]mission_Actors[4]Failed_Text = 
Objectives[68]mission_Actors[4]Remove_After = 0
Objectives[68]mission_Actors[4]positionX = -70,6005
Objectives[68]mission_Actors[4]positionY = 820,4781
Objectives[68]mission_Actors[4]positionZ = 231,3326
Objectives[68]mission_Actors[4]Heading = 106,7628
Objectives[68]mission_Actors[4]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[4]Relationship_Group = Enemy1
Objectives[68]mission_Actors[4]AddBlip = True
Objectives[68]mission_Actors[4]ShowCone = False
Objectives[68]mission_Actors[4]Invincible = False
Objectives[68]mission_Actors[4]SetHealth = 100
Objectives[68]mission_Actors[4]DieFromHeadShot = True
Objectives[68]mission_Actors[4]CanExitVehicle = True
Objectives[68]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[4]AlwaysFight = True
Objectives[68]mission_Actors[4]Seeing_Range = 30
Objectives[68]mission_Actors[4]Hearing_Range = 30
Objectives[68]mission_Actors[4]CombatMovement = Offensive
Objectives[68]mission_Actors[4]weapon = Pistol
Objectives[68]mission_Actors[4]Variation = Random
Objectives[68]mission_Actors[4]Task = 2
Objectives[68]mission_Actors[4]Task_Guard_Range = 5
Objectives[68]mission_Actors[4]Task_Stay_In_Range = True
Objectives[68]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[4]Task_Scenario = NONE
Objectives[68]mission_Actors[5]Survive_Number = 0
Objectives[68]mission_Actors[5]Failed_Text = 
Objectives[68]mission_Actors[5]Remove_After = 0
Objectives[68]mission_Actors[5]positionX = -63,90128
Objectives[68]mission_Actors[5]positionY = 807,6985
Objectives[68]mission_Actors[5]positionZ = 227,2497
Objectives[68]mission_Actors[5]Heading = 106,7628
Objectives[68]mission_Actors[5]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[5]Relationship_Group = Enemy1
Objectives[68]mission_Actors[5]AddBlip = True
Objectives[68]mission_Actors[5]ShowCone = False
Objectives[68]mission_Actors[5]Invincible = False
Objectives[68]mission_Actors[5]SetHealth = 100
Objectives[68]mission_Actors[5]DieFromHeadShot = True
Objectives[68]mission_Actors[5]CanExitVehicle = True
Objectives[68]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[5]AlwaysFight = True
Objectives[68]mission_Actors[5]Seeing_Range = 30
Objectives[68]mission_Actors[5]Hearing_Range = 30
Objectives[68]mission_Actors[5]CombatMovement = Offensive
Objectives[68]mission_Actors[5]weapon = Pistol
Objectives[68]mission_Actors[5]Variation = Random
Objectives[68]mission_Actors[5]Task = 1
Objectives[68]mission_Actors[5]Task_Guard_Range = 20
Objectives[68]mission_Actors[5]Task_Stay_In_Range = True
Objectives[68]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[5]Task_Scenario = NONE
Objectives[68]mission_Actors[6]Survive_Number = 0
Objectives[68]mission_Actors[6]Failed_Text = 
Objectives[68]mission_Actors[6]Remove_After = 0
Objectives[68]mission_Actors[6]positionX = -41,80026
Objectives[68]mission_Actors[6]positionY = 793,8587
Objectives[68]mission_Actors[6]positionZ = 227,2333
Objectives[68]mission_Actors[6]Heading = 106,7628
Objectives[68]mission_Actors[6]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[6]Relationship_Group = Enemy1
Objectives[68]mission_Actors[6]AddBlip = True
Objectives[68]mission_Actors[6]ShowCone = False
Objectives[68]mission_Actors[6]Invincible = False
Objectives[68]mission_Actors[6]SetHealth = 100
Objectives[68]mission_Actors[6]DieFromHeadShot = True
Objectives[68]mission_Actors[6]CanExitVehicle = True
Objectives[68]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[6]AlwaysFight = True
Objectives[68]mission_Actors[6]Seeing_Range = 30
Objectives[68]mission_Actors[6]Hearing_Range = 30
Objectives[68]mission_Actors[6]CombatMovement = Offensive
Objectives[68]mission_Actors[6]weapon = Pistol
Objectives[68]mission_Actors[6]Variation = Random
Objectives[68]mission_Actors[6]Task = 1
Objectives[68]mission_Actors[6]Task_Guard_Range = 20
Objectives[68]mission_Actors[6]Task_Stay_In_Range = True
Objectives[68]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[6]Task_Scenario = NONE
Objectives[68]mission_Actors[7]Survive_Number = 0
Objectives[68]mission_Actors[7]Failed_Text = 
Objectives[68]mission_Actors[7]Remove_After = 0
Objectives[68]mission_Actors[7]positionX = -46,17725
Objectives[68]mission_Actors[7]positionY = 818,2266
Objectives[68]mission_Actors[7]positionZ = 231,3325
Objectives[68]mission_Actors[7]Heading = 106,7628
Objectives[68]mission_Actors[7]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[7]Relationship_Group = Enemy1
Objectives[68]mission_Actors[7]AddBlip = True
Objectives[68]mission_Actors[7]ShowCone = False
Objectives[68]mission_Actors[7]Invincible = False
Objectives[68]mission_Actors[7]SetHealth = 100
Objectives[68]mission_Actors[7]DieFromHeadShot = True
Objectives[68]mission_Actors[7]CanExitVehicle = True
Objectives[68]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[7]AlwaysFight = True
Objectives[68]mission_Actors[7]Seeing_Range = 30
Objectives[68]mission_Actors[7]Hearing_Range = 30
Objectives[68]mission_Actors[7]CombatMovement = Offensive
Objectives[68]mission_Actors[7]weapon = Pistol
Objectives[68]mission_Actors[7]Variation = Random
Objectives[68]mission_Actors[7]Task = 1
Objectives[68]mission_Actors[7]Task_Guard_Range = 20
Objectives[68]mission_Actors[7]Task_Stay_In_Range = True
Objectives[68]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[7]Task_Scenario = NONE
Objectives[68]mission_Actors[8]Survive_Number = 0
Objectives[68]mission_Actors[8]Failed_Text = 
Objectives[68]mission_Actors[8]Remove_After = 0
Objectives[68]mission_Actors[8]positionX = -82,11815
Objectives[68]mission_Actors[8]positionY = 809,9667
Objectives[68]mission_Actors[8]positionZ = 227,5974
Objectives[68]mission_Actors[8]Heading = 106,7628
Objectives[68]mission_Actors[8]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[8]Relationship_Group = Enemy1
Objectives[68]mission_Actors[8]AddBlip = True
Objectives[68]mission_Actors[8]ShowCone = False
Objectives[68]mission_Actors[8]Invincible = False
Objectives[68]mission_Actors[8]SetHealth = 100
Objectives[68]mission_Actors[8]DieFromHeadShot = True
Objectives[68]mission_Actors[8]CanExitVehicle = True
Objectives[68]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[8]AlwaysFight = True
Objectives[68]mission_Actors[8]Seeing_Range = 30
Objectives[68]mission_Actors[8]Hearing_Range = 30
Objectives[68]mission_Actors[8]CombatMovement = Offensive
Objectives[68]mission_Actors[8]weapon = Pistol
Objectives[68]mission_Actors[8]Variation = Random
Objectives[68]mission_Actors[8]Task = 1
Objectives[68]mission_Actors[8]Task_Guard_Range = 20
Objectives[68]mission_Actors[8]Task_Stay_In_Range = True
Objectives[68]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[8]Task_Scenario = NONE
Objectives[68]mission_Actors[9]Survive_Number = 0
Objectives[68]mission_Actors[9]Failed_Text = 
Objectives[68]mission_Actors[9]Remove_After = 0
Objectives[68]mission_Actors[9]positionX = -63,89066
Objectives[68]mission_Actors[9]positionY = 818,216
Objectives[68]mission_Actors[9]positionZ = 231,3326
Objectives[68]mission_Actors[9]Heading = 106,7628
Objectives[68]mission_Actors[9]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[9]Relationship_Group = Enemy1
Objectives[68]mission_Actors[9]AddBlip = True
Objectives[68]mission_Actors[9]ShowCone = False
Objectives[68]mission_Actors[9]Invincible = False
Objectives[68]mission_Actors[9]SetHealth = 100
Objectives[68]mission_Actors[9]DieFromHeadShot = True
Objectives[68]mission_Actors[9]CanExitVehicle = True
Objectives[68]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[9]AlwaysFight = True
Objectives[68]mission_Actors[9]Seeing_Range = 30
Objectives[68]mission_Actors[9]Hearing_Range = 30
Objectives[68]mission_Actors[9]CombatMovement = Offensive
Objectives[68]mission_Actors[9]weapon = Pistol
Objectives[68]mission_Actors[9]Variation = Random
Objectives[68]mission_Actors[9]Task = 1
Objectives[68]mission_Actors[9]Task_Guard_Range = 20
Objectives[68]mission_Actors[9]Task_Stay_In_Range = True
Objectives[68]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[9]Task_Scenario = NONE
Objectives[68]mission_Actors[10]Survive_Number = 0
Objectives[68]mission_Actors[10]Failed_Text = 
Objectives[68]mission_Actors[10]Remove_After = 0
Objectives[68]mission_Actors[10]positionX = -56,3237
Objectives[68]mission_Actors[10]positionY = 869,3302
Objectives[68]mission_Actors[10]positionZ = 232,4213
Objectives[68]mission_Actors[10]Heading = 106,7628
Objectives[68]mission_Actors[10]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[10]Relationship_Group = Enemy1
Objectives[68]mission_Actors[10]AddBlip = True
Objectives[68]mission_Actors[10]ShowCone = False
Objectives[68]mission_Actors[10]Invincible = False
Objectives[68]mission_Actors[10]SetHealth = 100
Objectives[68]mission_Actors[10]DieFromHeadShot = True
Objectives[68]mission_Actors[10]CanExitVehicle = True
Objectives[68]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[10]AlwaysFight = True
Objectives[68]mission_Actors[10]Seeing_Range = 30
Objectives[68]mission_Actors[10]Hearing_Range = 30
Objectives[68]mission_Actors[10]CombatMovement = Offensive
Objectives[68]mission_Actors[10]weapon = Pistol
Objectives[68]mission_Actors[10]Variation = Random
Objectives[68]mission_Actors[10]Task = 1
Objectives[68]mission_Actors[10]Task_Guard_Range = 8
Objectives[68]mission_Actors[10]Task_Stay_In_Range = True
Objectives[68]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[10]Task_Scenario = NONE
Objectives[68]mission_Actors[11]Survive_Number = 0
Objectives[68]mission_Actors[11]Failed_Text = 
Objectives[68]mission_Actors[11]Remove_After = 0
Objectives[68]mission_Actors[11]positionX = -86,74301
Objectives[68]mission_Actors[11]positionY = 818,3682
Objectives[68]mission_Actors[11]positionZ = 235,7301
Objectives[68]mission_Actors[11]Heading = 106,7628
Objectives[68]mission_Actors[11]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[11]Relationship_Group = Enemy1
Objectives[68]mission_Actors[11]AddBlip = True
Objectives[68]mission_Actors[11]ShowCone = False
Objectives[68]mission_Actors[11]Invincible = False
Objectives[68]mission_Actors[11]SetHealth = 100
Objectives[68]mission_Actors[11]DieFromHeadShot = True
Objectives[68]mission_Actors[11]CanExitVehicle = True
Objectives[68]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[11]AlwaysFight = True
Objectives[68]mission_Actors[11]Seeing_Range = 30
Objectives[68]mission_Actors[11]Hearing_Range = 30
Objectives[68]mission_Actors[11]CombatMovement = Offensive
Objectives[68]mission_Actors[11]weapon = Pistol
Objectives[68]mission_Actors[11]Variation = Random
Objectives[68]mission_Actors[11]Task = 1
Objectives[68]mission_Actors[11]Task_Guard_Range = 20
Objectives[68]mission_Actors[11]Task_Stay_In_Range = True
Objectives[68]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[11]Task_Scenario = NONE
Objectives[68]mission_Actors[12]Survive_Number = 0
Objectives[68]mission_Actors[12]Failed_Text = 
Objectives[68]mission_Actors[12]Remove_After = 0
Objectives[68]mission_Actors[12]positionX = -65,62534
Objectives[68]mission_Actors[12]positionY = 821,5975
Objectives[68]mission_Actors[12]positionZ = 235,7268
Objectives[68]mission_Actors[12]Heading = 106,7628
Objectives[68]mission_Actors[12]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[12]Relationship_Group = Enemy1
Objectives[68]mission_Actors[12]AddBlip = True
Objectives[68]mission_Actors[12]ShowCone = False
Objectives[68]mission_Actors[12]Invincible = False
Objectives[68]mission_Actors[12]SetHealth = 100
Objectives[68]mission_Actors[12]DieFromHeadShot = True
Objectives[68]mission_Actors[12]CanExitVehicle = True
Objectives[68]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[12]AlwaysFight = True
Objectives[68]mission_Actors[12]Seeing_Range = 30
Objectives[68]mission_Actors[12]Hearing_Range = 30
Objectives[68]mission_Actors[12]CombatMovement = Offensive
Objectives[68]mission_Actors[12]weapon = Pistol
Objectives[68]mission_Actors[12]Variation = Random
Objectives[68]mission_Actors[12]Task = 1
Objectives[68]mission_Actors[12]Task_Guard_Range = 20
Objectives[68]mission_Actors[12]Task_Stay_In_Range = True
Objectives[68]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[12]Task_Scenario = NONE
Objectives[68]mission_Actors[13]Survive_Number = 0
Objectives[68]mission_Actors[13]Failed_Text = 
Objectives[68]mission_Actors[13]Remove_After = 0
Objectives[68]mission_Actors[13]positionX = -46,29644
Objectives[68]mission_Actors[13]positionY = 830,9147
Objectives[68]mission_Actors[13]positionZ = 235,7226
Objectives[68]mission_Actors[13]Heading = 106,7628
Objectives[68]mission_Actors[13]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[13]Relationship_Group = Enemy1
Objectives[68]mission_Actors[13]AddBlip = True
Objectives[68]mission_Actors[13]ShowCone = False
Objectives[68]mission_Actors[13]Invincible = False
Objectives[68]mission_Actors[13]SetHealth = 100
Objectives[68]mission_Actors[13]DieFromHeadShot = True
Objectives[68]mission_Actors[13]CanExitVehicle = True
Objectives[68]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[13]AlwaysFight = True
Objectives[68]mission_Actors[13]Seeing_Range = 30
Objectives[68]mission_Actors[13]Hearing_Range = 30
Objectives[68]mission_Actors[13]CombatMovement = Offensive
Objectives[68]mission_Actors[13]weapon = Pistol
Objectives[68]mission_Actors[13]Variation = Random
Objectives[68]mission_Actors[13]Task = 1
Objectives[68]mission_Actors[13]Task_Guard_Range = 20
Objectives[68]mission_Actors[13]Task_Stay_In_Range = True
Objectives[68]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[13]Task_Scenario = NONE
Objectives[68]mission_Actors[14]Survive_Number = 0
Objectives[68]mission_Actors[14]Failed_Text = 
Objectives[68]mission_Actors[14]Remove_After = 0
Objectives[68]mission_Actors[14]positionX = -55,7324
Objectives[68]mission_Actors[14]positionY = 846,6742
Objectives[68]mission_Actors[14]positionZ = 235,7231
Objectives[68]mission_Actors[14]Heading = 106,7628
Objectives[68]mission_Actors[14]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[14]Relationship_Group = Enemy1
Objectives[68]mission_Actors[14]AddBlip = True
Objectives[68]mission_Actors[14]ShowCone = False
Objectives[68]mission_Actors[14]Invincible = False
Objectives[68]mission_Actors[14]SetHealth = 100
Objectives[68]mission_Actors[14]DieFromHeadShot = True
Objectives[68]mission_Actors[14]CanExitVehicle = True
Objectives[68]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[14]AlwaysFight = True
Objectives[68]mission_Actors[14]Seeing_Range = 30
Objectives[68]mission_Actors[14]Hearing_Range = 30
Objectives[68]mission_Actors[14]CombatMovement = Offensive
Objectives[68]mission_Actors[14]weapon = Pistol
Objectives[68]mission_Actors[14]Variation = Random
Objectives[68]mission_Actors[14]Task = 1
Objectives[68]mission_Actors[14]Task_Guard_Range = 20
Objectives[68]mission_Actors[14]Task_Stay_In_Range = True
Objectives[68]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[14]Task_Scenario = NONE
Objectives[68]mission_Actors[15]Survive_Number = 0
Objectives[68]mission_Actors[15]Failed_Text = 
Objectives[68]mission_Actors[15]Remove_After = 0
Objectives[68]mission_Actors[15]positionX = -72,29487
Objectives[68]mission_Actors[15]positionY = 847,5407
Objectives[68]mission_Actors[15]positionZ = 235,7228
Objectives[68]mission_Actors[15]Heading = 106,7628
Objectives[68]mission_Actors[15]String_Name = g_m_m_chigoon_02
Objectives[68]mission_Actors[15]Relationship_Group = Enemy1
Objectives[68]mission_Actors[15]AddBlip = True
Objectives[68]mission_Actors[15]ShowCone = False
Objectives[68]mission_Actors[15]Invincible = False
Objectives[68]mission_Actors[15]SetHealth = 100
Objectives[68]mission_Actors[15]DieFromHeadShot = True
Objectives[68]mission_Actors[15]CanExitVehicle = True
Objectives[68]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[15]AlwaysFight = True
Objectives[68]mission_Actors[15]Seeing_Range = 30
Objectives[68]mission_Actors[15]Hearing_Range = 30
Objectives[68]mission_Actors[15]CombatMovement = Offensive
Objectives[68]mission_Actors[15]weapon = Pistol
Objectives[68]mission_Actors[15]Variation = Random
Objectives[68]mission_Actors[15]Task = 1
Objectives[68]mission_Actors[15]Task_Guard_Range = 15
Objectives[68]mission_Actors[15]Task_Stay_In_Range = True
Objectives[68]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[15]Task_Scenario = NONE
Objectives[68]mission_Vehicles = 2
Objectives[68]mission_Vehicles[0]positionX = -103,9869
Objectives[68]mission_Vehicles[0]positionY = 822,9495
Objectives[68]mission_Vehicles[0]positionZ = 235,3296
Objectives[68]mission_Vehicles[0]Heading = 8,818152
Objectives[68]mission_Vehicles[0]Name = Exemplar
Objectives[68]mission_Vehicles[0]Model = exemplar
Objectives[68]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[68]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[68]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[68]mission_Vehicles[0]HasPearlescent = False
Objectives[68]mission_Vehicles[0]Livery = 0
Objectives[68]mission_Vehicles[0]DirtLevel = 0
Objectives[68]mission_Vehicles[0]LockedForPlayer = False
Objectives[68]mission_Vehicles[0]Locked = False
Objectives[68]mission_Vehicles[0]Alarm = False
Objectives[68]mission_Vehicles[0]HotWired = False
Objectives[68]mission_Vehicles[0]Invincible = False
Objectives[68]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[0]Remove_After = 0
Objectives[68]mission_Vehicles[0]Survive_Number = 0
Objectives[68]mission_Vehicles[0]Failed_Text = 
Objectives[68]mission_Vehicles[1]positionX = -105,5146
Objectives[68]mission_Vehicles[1]positionY = 829,9811
Objectives[68]mission_Vehicles[1]positionZ = 235,2799
Objectives[68]mission_Vehicles[1]Heading = 10,93356
Objectives[68]mission_Vehicles[1]Name = Schafter V12
Objectives[68]mission_Vehicles[1]Model = schafter3
Objectives[68]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[68]mission_Vehicles[1]SecondaryColor = MetallicBlue
Objectives[68]mission_Vehicles[1]PearlescentColor = MetallicBrightBlue
Objectives[68]mission_Vehicles[1]HasPearlescent = False
Objectives[68]mission_Vehicles[1]Livery = 0
Objectives[68]mission_Vehicles[1]DirtLevel = 0
Objectives[68]mission_Vehicles[1]LockedForPlayer = False
Objectives[68]mission_Vehicles[1]Locked = False
Objectives[68]mission_Vehicles[1]Alarm = False
Objectives[68]mission_Vehicles[1]HotWired = False
Objectives[68]mission_Vehicles[1]Invincible = False
Objectives[68]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[1]Remove_After = 0
Objectives[68]mission_Vehicles[1]Survive_Number = 0
Objectives[68]mission_Vehicles[1]Failed_Text = 
Objectives[68]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[68]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 75
Objectives[68]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[68]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[68]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[68]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 75
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = 966,6931
Objectives[69]positionY = 57,41994
Objectives[69]positionZ = 119,2259
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = True
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Cutscenes_Objective
Objectives[70]Text = 
Objectives[70]positionX = -83,00829
Objectives[70]positionY = 818,3466
Objectives[70]positionZ = 230,3326
Objectives[70]Cutscenes_Time = 3
Objectives[70]Cutscenes_Trans_Time = 7
Objectives[70]Cutscenes_FOV = 60
Objectives[70]Cutscenes_Shake = Hand
Objectives[70]Cutscenes_Amplitude = 0
Objectives[70]Cutscenes_FadeOut = False
Objectives[70]Cutscenes_FadeIn = False
Objectives[70]Cutscenes_End = False
Objectives[70]Cutscenes_Point_At_Position = False
Objectives[70]Cutscenes_Point_At_Player = False
Objectives[70]Cutscenes_Point_At_Actor = True
Objectives[70]Cutscenes_Point_At_Vehicle = False
Objectives[70]Cutscenes_Follow_Player = False
Objectives[70]Cutscenes_Follow_Actor = False
Objectives[70]Cutscenes_Follow_Vehicle = False
Objectives[70]Cutscenes_Follow_Distancee = 0,1
Objectives[70]Cutscenes_Follow_Hieght = 1
Objectives[70]Cutscenes_Follow_Angle = 0
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 5
Objectives[70]ObjectiveMessages[0]positionX = -1010,903
Objectives[70]ObjectiveMessages[0]positionY = 2049,829
Objectives[70]ObjectiveMessages[0]positionZ = 89,05058
Objectives[70]ObjectiveMessages[0]Message = Here we are, the one below is the villa.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = Blue
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = False
Objectives[70]ObjectiveMessages[0]TypeTextMesage = True
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = -1011,242
Objectives[70]ObjectiveMessages[1]positionY = 2052,591
Objectives[70]ObjectiveMessages[1]positionZ = 88,55591
Objectives[70]ObjectiveMessages[1]Message = Who are those people? Is that Aurelia? She is in danger, I knew it, we must save her.
Objectives[70]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = Orange
Objectives[70]ObjectiveMessages[1]PlayFromStart = True
Objectives[70]ObjectiveMessages[1]Delay = False
Objectives[70]ObjectiveMessages[1]DelayTime = 0
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = False
Objectives[70]ObjectiveMessages[1]TypeTextMesage = True
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = -1011,696
Objectives[70]ObjectiveMessages[2]positionY = 2055,981
Objectives[70]ObjectiveMessages[2]positionZ = 88,05688
Objectives[70]ObjectiveMessages[2]Message = Calm down Miss Agata, they are too many.
Objectives[70]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = Blue
Objectives[70]ObjectiveMessages[2]PlayFromStart = True
Objectives[70]ObjectiveMessages[2]Delay = False
Objectives[70]ObjectiveMessages[2]DelayTime = 0
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = False
Objectives[70]ObjectiveMessages[2]TypeTextMesage = True
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[3]positionX = -1012,243
Objectives[70]ObjectiveMessages[3]positionY = 2060,335
Objectives[70]ObjectiveMessages[3]positionZ = 87,48785
Objectives[70]ObjectiveMessages[3]Message = And we can't do anything from the helicopter, they would shoot us down.
Objectives[70]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[70]ObjectiveMessages[3]Sender = 
Objectives[70]ObjectiveMessages[3]Subject = 
Objectives[70]ObjectiveMessages[3]MessageColor = Green
Objectives[70]ObjectiveMessages[3]PlayFromStart = True
Objectives[70]ObjectiveMessages[3]Delay = False
Objectives[70]ObjectiveMessages[3]DelayTime = 0
Objectives[70]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[3]TypeSubtitle = False
Objectives[70]ObjectiveMessages[3]TypeTextMesage = True
Objectives[70]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[4]positionX = -1012,833
Objectives[70]ObjectiveMessages[4]positionY = 2064,903
Objectives[70]ObjectiveMessages[4]positionZ = 87,0566
Objectives[70]ObjectiveMessages[4]Message = But we cannot abbandon her, we must save her.
Objectives[70]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[4]Sender = 
Objectives[70]ObjectiveMessages[4]Subject = 
Objectives[70]ObjectiveMessages[4]MessageColor = Orange
Objectives[70]ObjectiveMessages[4]PlayFromStart = True
Objectives[70]ObjectiveMessages[4]Delay = False
Objectives[70]ObjectiveMessages[4]DelayTime = 0
Objectives[70]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[4]TypeSubtitle = False
Objectives[70]ObjectiveMessages[4]TypeTextMesage = True
Objectives[70]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = -89,04524
Objectives[71]positionY = 816,2317
Objectives[71]positionZ = 230,3326
Objectives[71]Cutscenes_Time = 0
Objectives[71]Cutscenes_Trans_Time = 0
Objectives[71]Cutscenes_FOV = 30
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = True
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 10
Objectives[71]Cutscenes_Follow_Hieght = 1
Objectives[71]Cutscenes_Follow_Angle = 0
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = 970,0361
Objectives[72]positionY = 50,84759
Objectives[72]positionZ = 122,12
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 3
Objectives[72]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[72]Task_List[0]positionX = 966,8095
Objectives[72]Task_List[0]positionY = 46,55399
Objectives[72]Task_List[0]positionZ = 122,6231
Objectives[72]Task_List[0]Block = True
Objectives[72]Task_List[1]Type = EnterVehicle
Objectives[72]Task_List[1]PositionX = 966,5104
Objectives[72]Task_List[1]PositionY = 46,02652
Objectives[72]Task_List[1]PositionZ = 122,6231
Objectives[72]Task_List[1]Speed = 1
Objectives[72]Task_List[1]SeatIndex = -1
Objectives[72]Task_List[1]TaskIndex = 1
Objectives[72]Task_List[1]Warp = False
Objectives[72]Task_List[2]Type = VehicleHeliTask
Objectives[72]Task_List[2]positionX = 966,5104
Objectives[72]Task_List[2]positionY = 46,02652
Objectives[72]Task_List[2]positionZ = 122,6231
Objectives[72]Task_List[2]speed = 100
Objectives[72]Task_List[2]Hight = 30
Objectives[72]Task_List[2]FollowPlayer = True
Objectives[72]Task_List[2]AttackPlayer = False
Objectives[72]Task_List[2]Land = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 498,3415
Objectives[73]positionY = 2394,922
Objectives[73]positionZ = 46,73224
Objectives[73]SetPlayerActor_Use_Player = True
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[73]SetPlayerActor_Use_Actor = False
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 1
Objectives[73]Task_List[0]Type = Pause
Objectives[73]Task_List[0]positionX = 498,3415
Objectives[73]Task_List[0]positionY = 2394,922
Objectives[73]Task_List[0]positionZ = 47,23224
Objectives[73]Task_List[0]time = 1
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Text = Jump with the parachute and save the girl
Objectives[74]Text2 = 
Objectives[74]Type = Kill_Actors
Objectives[74]positionX = -110,8453
Objectives[74]positionY = 839,9197
Objectives[74]positionZ = 234,2978
Objectives[74]KillAll1 = True
Objectives[74]KillAll2 = False
Objectives[74]Kill_Actors_Add_Blips = True
Objectives[74]Kill_Actors_Add_Markers = False
Objectives[74]DropPickups = False
Objectives[74]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 5
Objectives[74]ObjectiveMessages[0]positionX = -1015,48
Objectives[74]ObjectiveMessages[0]positionY = 2076,535
Objectives[74]ObjectiveMessages[0]positionZ = 86,14532
Objectives[74]ObjectiveMessages[0]Message = And what can we do about it?
Objectives[74]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = Green
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = False
Objectives[74]ObjectiveMessages[0]TypeTextMesage = True
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[1]positionX = -1016,493
Objectives[74]ObjectiveMessages[1]positionY = 2080,29
Objectives[74]ObjectiveMessages[1]positionZ = 85,69255
Objectives[74]ObjectiveMessages[1]Message = JUMP!
Objectives[74]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[1]Sender = 
Objectives[74]ObjectiveMessages[1]Subject = 
Objectives[74]ObjectiveMessages[1]MessageColor = Orange
Objectives[74]ObjectiveMessages[1]PlayFromStart = True
Objectives[74]ObjectiveMessages[1]Delay = False
Objectives[74]ObjectiveMessages[1]DelayTime = 0
Objectives[74]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[1]TypeSubtitle = False
Objectives[74]ObjectiveMessages[1]TypeTextMesage = True
Objectives[74]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[2]positionX = -1017,716
Objectives[74]ObjectiveMessages[2]positionY = 2083,481
Objectives[74]ObjectiveMessages[2]positionZ = 85,21853
Objectives[74]ObjectiveMessages[2]Message = What?
Objectives[74]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[74]ObjectiveMessages[2]Sender = 
Objectives[74]ObjectiveMessages[2]Subject = 
Objectives[74]ObjectiveMessages[2]MessageColor = Green
Objectives[74]ObjectiveMessages[2]PlayFromStart = True
Objectives[74]ObjectiveMessages[2]Delay = False
Objectives[74]ObjectiveMessages[2]DelayTime = 0
Objectives[74]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[2]TypeSubtitle = False
Objectives[74]ObjectiveMessages[2]TypeTextMesage = True
Objectives[74]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[3]positionX = -1019,366
Objectives[74]ObjectiveMessages[3]positionY = 2086,817
Objectives[74]ObjectiveMessages[3]positionZ = 84,6445
Objectives[74]ObjectiveMessages[3]Message = Yes, Jump with the parachute and save her, hurry up.
Objectives[74]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[3]Sender = 
Objectives[74]ObjectiveMessages[3]Subject = 
Objectives[74]ObjectiveMessages[3]MessageColor = Orange
Objectives[74]ObjectiveMessages[3]PlayFromStart = True
Objectives[74]ObjectiveMessages[3]Delay = False
Objectives[74]ObjectiveMessages[3]DelayTime = 0
Objectives[74]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[3]TypeSubtitle = False
Objectives[74]ObjectiveMessages[3]TypeTextMesage = True
Objectives[74]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[4]positionX = -1021,846
Objectives[74]ObjectiveMessages[4]positionY = 2089,698
Objectives[74]ObjectiveMessages[4]positionZ = 84,01585
Objectives[74]ObjectiveMessages[4]Message = But are you serious? Oh fuck, yes she's serious. Shit, okay, Lamar, let's do it.
Objectives[74]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[74]ObjectiveMessages[4]Sender = 
Objectives[74]ObjectiveMessages[4]Subject = 
Objectives[74]ObjectiveMessages[4]MessageColor = Green
Objectives[74]ObjectiveMessages[4]PlayFromStart = True
Objectives[74]ObjectiveMessages[4]Delay = False
Objectives[74]ObjectiveMessages[4]DelayTime = 0
Objectives[74]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[4]TypeSubtitle = False
Objectives[74]ObjectiveMessages[4]TypeTextMesage = True
Objectives[74]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[75]Type = Cutscenes_Objective
Objectives[75]Text = 
Objectives[75]positionX = -109,22
Objectives[75]positionY = 842,7362
Objectives[75]positionZ = 234,5745
Objectives[75]Cutscenes_Time = 4
Objectives[75]Cutscenes_Trans_Time = 1
Objectives[75]Cutscenes_FOV = 30
Objectives[75]Cutscenes_Shake = Hand
Objectives[75]Cutscenes_Amplitude = 0
Objectives[75]Cutscenes_FadeOut = False
Objectives[75]Cutscenes_FadeIn = False
Objectives[75]Cutscenes_End = False
Objectives[75]Cutscenes_Point_At_Position = False
Objectives[75]Cutscenes_Point_At_Player = False
Objectives[75]Cutscenes_Point_At_Actor = False
Objectives[75]Cutscenes_Point_At_Vehicle = True
Objectives[75]Cutscenes_Follow_Player = False
Objectives[75]Cutscenes_Follow_Actor = False
Objectives[75]Cutscenes_Follow_Vehicle = False
Objectives[75]Cutscenes_Follow_Distancee = 0,1
Objectives[75]Cutscenes_Follow_Hieght = 1
Objectives[75]Cutscenes_Follow_Angle = 0
Objectives[75]mission_ActorsCount = 4
Objectives[75]mission_Actors[0]SpawnInVehicle = True
Objectives[75]mission_Actors[0]SeatIndex = 2
Objectives[75]mission_Actors[0]Survive_Number = 0
Objectives[75]mission_Actors[0]Failed_Text = 
Objectives[75]mission_Actors[0]Remove_After = 0
Objectives[75]mission_Actors[0]positionX = -105,5146
Objectives[75]mission_Actors[0]positionY = 829,9811
Objectives[75]mission_Actors[0]positionZ = 235,2799
Objectives[75]mission_Actors[0]Heading = 10,93356
Objectives[75]mission_Actors[0]String_Name = ig_djtalaurelia
Objectives[75]mission_Actors[0]Relationship_Group = Neutral
Objectives[75]mission_Actors[0]AddBlip = False
Objectives[75]mission_Actors[0]ShowCone = False
Objectives[75]mission_Actors[0]Invincible = True
Objectives[75]mission_Actors[0]SetHealth = 100
Objectives[75]mission_Actors[0]DieFromHeadShot = True
Objectives[75]mission_Actors[0]CanExitVehicle = False
Objectives[75]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[75]mission_Actors[0]AlwaysFight = False
Objectives[75]mission_Actors[0]Seeing_Range = 30
Objectives[75]mission_Actors[0]Hearing_Range = 30
Objectives[75]mission_Actors[0]CombatMovement = Offensive
Objectives[75]mission_Actors[0]weapon = Unarmed
Objectives[75]mission_Actors[0]Variation = Default
Objectives[75]mission_Actors[0]Task = 0
Objectives[75]mission_Actors[0]Task_Guard_Range = 5
Objectives[75]mission_Actors[0]Task_Stay_In_Range = True
Objectives[75]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[0]Task_Scenario = NONE
Objectives[75]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[75]mission_Actors[0]NeededForObjectiveHint[0] = 79
Objectives[75]mission_Actors[0]NeededForObjectiveHint[1] = 81
Objectives[75]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[75]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 91
Objectives[75]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[75]mission_Actors[0]NeededForObjectiveGoToActor[0] = 78
Objectives[75]mission_Actors[1]SpawnInVehicle = True
Objectives[75]mission_Actors[1]SeatIndex = 1
Objectives[75]mission_Actors[1]Survive_Number = 0
Objectives[75]mission_Actors[1]Failed_Text = 
Objectives[75]mission_Actors[1]Remove_After = 0
Objectives[75]mission_Actors[1]positionX = -105,5146
Objectives[75]mission_Actors[1]positionY = 829,9811
Objectives[75]mission_Actors[1]positionZ = 235,2799
Objectives[75]mission_Actors[1]Heading = 10,93356
Objectives[75]mission_Actors[1]String_Name = g_m_m_chiboss_01
Objectives[75]mission_Actors[1]Relationship_Group = Enemy1
Objectives[75]mission_Actors[1]AddBlip = False
Objectives[75]mission_Actors[1]ShowCone = False
Objectives[75]mission_Actors[1]Invincible = False
Objectives[75]mission_Actors[1]SetHealth = 100
Objectives[75]mission_Actors[1]DieFromHeadShot = True
Objectives[75]mission_Actors[1]CanExitVehicle = True
Objectives[75]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[1]AlwaysFight = True
Objectives[75]mission_Actors[1]Seeing_Range = 30
Objectives[75]mission_Actors[1]Hearing_Range = 30
Objectives[75]mission_Actors[1]CombatMovement = Offensive
Objectives[75]mission_Actors[1]weapon = Pistol
Objectives[75]mission_Actors[1]Variation = Default
Objectives[75]mission_Actors[1]Task = 0
Objectives[75]mission_Actors[1]Task_Guard_Range = 5
Objectives[75]mission_Actors[1]Task_Stay_In_Range = True
Objectives[75]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[1]Task_Scenario = NONE
Objectives[75]mission_Actors[2]SpawnInVehicle = True
Objectives[75]mission_Actors[2]SeatIndex = 0
Objectives[75]mission_Actors[2]Survive_Number = 0
Objectives[75]mission_Actors[2]Failed_Text = 
Objectives[75]mission_Actors[2]Remove_After = 0
Objectives[75]mission_Actors[2]positionX = -105,5146
Objectives[75]mission_Actors[2]positionY = 829,9811
Objectives[75]mission_Actors[2]positionZ = 235,2799
Objectives[75]mission_Actors[2]Heading = 10,93356
Objectives[75]mission_Actors[2]String_Name = g_m_m_chigoon_01
Objectives[75]mission_Actors[2]Relationship_Group = Enemy1
Objectives[75]mission_Actors[2]AddBlip = False
Objectives[75]mission_Actors[2]ShowCone = False
Objectives[75]mission_Actors[2]Invincible = False
Objectives[75]mission_Actors[2]SetHealth = 100
Objectives[75]mission_Actors[2]DieFromHeadShot = True
Objectives[75]mission_Actors[2]CanExitVehicle = True
Objectives[75]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[2]AlwaysFight = True
Objectives[75]mission_Actors[2]Seeing_Range = 30
Objectives[75]mission_Actors[2]Hearing_Range = 30
Objectives[75]mission_Actors[2]CombatMovement = Offensive
Objectives[75]mission_Actors[2]weapon = MicroSMG
Objectives[75]mission_Actors[2]Variation = Default
Objectives[75]mission_Actors[2]Task = 0
Objectives[75]mission_Actors[2]Task_Guard_Range = 5
Objectives[75]mission_Actors[2]Task_Stay_In_Range = True
Objectives[75]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[2]Task_Scenario = NONE
Objectives[75]mission_Actors[3]SpawnInVehicle = True
Objectives[75]mission_Actors[3]SeatIndex = -1
Objectives[75]mission_Actors[3]Survive_Number = 0
Objectives[75]mission_Actors[3]Failed_Text = 
Objectives[75]mission_Actors[3]Remove_After = 0
Objectives[75]mission_Actors[3]positionX = -105,5146
Objectives[75]mission_Actors[3]positionY = 829,9811
Objectives[75]mission_Actors[3]positionZ = 235,2799
Objectives[75]mission_Actors[3]Heading = 10,93356
Objectives[75]mission_Actors[3]String_Name = g_m_m_chigoon_01
Objectives[75]mission_Actors[3]Relationship_Group = Enemy1
Objectives[75]mission_Actors[3]AddBlip = False
Objectives[75]mission_Actors[3]ShowCone = False
Objectives[75]mission_Actors[3]Invincible = False
Objectives[75]mission_Actors[3]SetHealth = 100
Objectives[75]mission_Actors[3]DieFromHeadShot = True
Objectives[75]mission_Actors[3]CanExitVehicle = False
Objectives[75]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[75]mission_Actors[3]AlwaysFight = False
Objectives[75]mission_Actors[3]Seeing_Range = 30
Objectives[75]mission_Actors[3]Hearing_Range = 30
Objectives[75]mission_Actors[3]CombatMovement = Defensive
Objectives[75]mission_Actors[3]weapon = Unarmed
Objectives[75]mission_Actors[3]Variation = Random
Objectives[75]mission_Actors[3]Task = 99
Objectives[75]mission_Actors[3]Task_Guard_Range = 5
Objectives[75]mission_Actors[3]Task_Stay_In_Range = True
Objectives[75]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[3]Task_Scenario = NONE
Objectives[75]mission_Actors[3]Task_List_Count = 9
Objectives[75]mission_Actors[3]Task_Repeat = False
Objectives[75]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[75]mission_Actors[3]Task_List[0]PositionX = -106,9784
Objectives[75]mission_Actors[3]Task_List[0]PositionY = 831,8046
Objectives[75]mission_Actors[3]Task_List[0]PositionZ = 235,2234
Objectives[75]mission_Actors[3]Task_List[0]Block = True
Objectives[75]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[75]mission_Actors[3]Task_List[1]PositionX = -106,9784
Objectives[75]mission_Actors[3]Task_List[1]PositionY = 831,8046
Objectives[75]mission_Actors[3]Task_List[1]PositionZ = 235,2234
Objectives[75]mission_Actors[3]Task_List[1]Speed = 1,5
Objectives[75]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[75]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[75]mission_Actors[3]Task_List[2]Type = Drive
Objectives[75]mission_Actors[3]Task_List[2]PositionX = -105,4024
Objectives[75]mission_Actors[3]Task_List[2]PositionY = 848,1143
Objectives[75]mission_Actors[3]Task_List[2]PositionZ = 235,1429
Objectives[75]mission_Actors[3]Task_List[2]Speed = 100
Objectives[75]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[75]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[75]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[75]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[75]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[75]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[75]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[75]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[75]mission_Actors[3]Task_List[2]Reverse = False
Objectives[75]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[75]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[75]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[75]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[75]mission_Actors[3]Task_List[3]Type = Drive
Objectives[75]mission_Actors[3]Task_List[3]PositionX = -101,7869
Objectives[75]mission_Actors[3]Task_List[3]PositionY = 857,9736
Objectives[75]mission_Actors[3]Task_List[3]PositionZ = 235,1878
Objectives[75]mission_Actors[3]Task_List[3]Speed = 100
Objectives[75]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[75]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[75]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[75]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[3]Task_List[3]AvoidActors = False
Objectives[75]mission_Actors[3]Task_List[3]AvoidObjects = False
Objectives[75]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[75]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[75]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[75]mission_Actors[3]Task_List[3]Reverse = False
Objectives[75]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[75]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[75]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[75]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[75]mission_Actors[3]Task_List[4]Type = Drive
Objectives[75]mission_Actors[3]Task_List[4]PositionX = -154,5026
Objectives[75]mission_Actors[3]Task_List[4]PositionY = 1027,336
Objectives[75]mission_Actors[3]Task_List[4]PositionZ = 231,2471
Objectives[75]mission_Actors[3]Task_List[4]Speed = 100
Objectives[75]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[75]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[75]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[75]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[3]Task_List[4]AvoidActors = False
Objectives[75]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[75]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[75]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[75]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[75]mission_Actors[3]Task_List[4]Reverse = False
Objectives[75]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[75]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[75]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[75]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[75]mission_Actors[3]Task_List[5]Type = BlockNonTemporaryEvents
Objectives[75]mission_Actors[3]Task_List[5]PositionX = -154,5028
Objectives[75]mission_Actors[3]Task_List[5]PositionY = 1027,336
Objectives[75]mission_Actors[3]Task_List[5]PositionZ = 231,2471
Objectives[75]mission_Actors[3]Task_List[5]Block = False
Objectives[75]mission_Actors[3]Task_List[6]Type = Drive
Objectives[75]mission_Actors[3]Task_List[6]PositionX = 299,8103
Objectives[75]mission_Actors[3]Task_List[6]PositionY = 891,8621
Objectives[75]mission_Actors[3]Task_List[6]PositionZ = 200,0429
Objectives[75]mission_Actors[3]Task_List[6]Speed = 100
Objectives[75]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[75]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[75]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[75]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[3]Task_List[6]AvoidActors = False
Objectives[75]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[75]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[75]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[75]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[75]mission_Actors[3]Task_List[6]Reverse = False
Objectives[75]mission_Actors[3]Task_List[6]TakeShortestPath = False
Objectives[75]mission_Actors[3]Task_List[6]IgnoreRoads = False
Objectives[75]mission_Actors[3]Task_List[6]IgnoreAllPathing = False
Objectives[75]mission_Actors[3]Task_List[6]AvoidHighWays = False
Objectives[75]mission_Actors[3]Task_List[7]Type = Drive
Objectives[75]mission_Actors[3]Task_List[7]PositionX = -210,9699
Objectives[75]mission_Actors[3]Task_List[7]PositionY = 604,0996
Objectives[75]mission_Actors[3]Task_List[7]PositionZ = 192,046
Objectives[75]mission_Actors[3]Task_List[7]Speed = 100
Objectives[75]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[75]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[75]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[75]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[3]Task_List[7]AvoidActors = False
Objectives[75]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[75]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[75]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[75]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[75]mission_Actors[3]Task_List[7]Reverse = False
Objectives[75]mission_Actors[3]Task_List[7]TakeShortestPath = False
Objectives[75]mission_Actors[3]Task_List[7]IgnoreRoads = False
Objectives[75]mission_Actors[3]Task_List[7]IgnoreAllPathing = False
Objectives[75]mission_Actors[3]Task_List[7]AvoidHighWays = False
Objectives[75]mission_Actors[3]Task_List[8]Type = Drive
Objectives[75]mission_Actors[3]Task_List[8]PositionX = -613,6742
Objectives[75]mission_Actors[3]Task_List[8]PositionY = 686,8172
Objectives[75]mission_Actors[3]Task_List[8]PositionZ = 149,1262
Objectives[75]mission_Actors[3]Task_List[8]Speed = 100
Objectives[75]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[75]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[75]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[75]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[3]Task_List[8]AvoidActors = False
Objectives[75]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[75]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[75]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[75]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[75]mission_Actors[3]Task_List[8]Reverse = False
Objectives[75]mission_Actors[3]Task_List[8]TakeShortestPath = False
Objectives[75]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[75]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[75]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 4
Objectives[75]ObjectiveMessages[0]positionX = -1029,027
Objectives[75]ObjectiveMessages[0]positionY = 2095,517
Objectives[75]ObjectiveMessages[0]positionZ = 82,19415
Objectives[75]ObjectiveMessages[0]Message = Are they all dead?
Objectives[75]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = Yellow
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = False
Objectives[75]ObjectiveMessages[0]TypeTextMesage = True
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[1]positionX = -1034,024
Objectives[75]ObjectiveMessages[1]positionY = 2099,808
Objectives[75]ObjectiveMessages[1]positionZ = 81,09951
Objectives[75]ObjectiveMessages[1]Message = I think so, but where's the girl?
Objectives[75]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[75]ObjectiveMessages[1]Sender = 
Objectives[75]ObjectiveMessages[1]Subject = 
Objectives[75]ObjectiveMessages[1]MessageColor = Green
Objectives[75]ObjectiveMessages[1]PlayFromStart = True
Objectives[75]ObjectiveMessages[1]Delay = False
Objectives[75]ObjectiveMessages[1]DelayTime = 0
Objectives[75]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[1]TypeSubtitle = False
Objectives[75]ObjectiveMessages[1]TypeTextMesage = True
Objectives[75]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[2]positionX = -1038,259
Objectives[75]ObjectiveMessages[2]positionY = 2102,932
Objectives[75]ObjectiveMessages[2]positionZ = 80,49635
Objectives[75]ObjectiveMessages[2]Message = Fuck, they're running away.
Objectives[75]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[75]ObjectiveMessages[2]Sender = 
Objectives[75]ObjectiveMessages[2]Subject = 
Objectives[75]ObjectiveMessages[2]MessageColor = Yellow
Objectives[75]ObjectiveMessages[2]PlayFromStart = True
Objectives[75]ObjectiveMessages[2]Delay = False
Objectives[75]ObjectiveMessages[2]DelayTime = 0
Objectives[75]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[2]TypeSubtitle = False
Objectives[75]ObjectiveMessages[2]TypeTextMesage = True
Objectives[75]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[3]positionX = -1043,103
Objectives[75]ObjectiveMessages[3]positionY = 2106,767
Objectives[75]ObjectiveMessages[3]positionZ = 79,92815
Objectives[75]ObjectiveMessages[3]Message = Let's follow them.
Objectives[75]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[75]ObjectiveMessages[3]Sender = 
Objectives[75]ObjectiveMessages[3]Subject = 
Objectives[75]ObjectiveMessages[3]MessageColor = Green
Objectives[75]ObjectiveMessages[3]PlayFromStart = True
Objectives[75]ObjectiveMessages[3]Delay = False
Objectives[75]ObjectiveMessages[3]DelayTime = 0
Objectives[75]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[3]TypeSubtitle = False
Objectives[75]ObjectiveMessages[3]TypeTextMesage = True
Objectives[75]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[76]Type = Cutscenes_Objective
Objectives[76]Text = 
Objectives[76]positionX = -113,914
Objectives[76]positionY = 832,8552
Objectives[76]positionZ = 234,7035
Objectives[76]Cutscenes_Time = 0
Objectives[76]Cutscenes_Trans_Time = 0
Objectives[76]Cutscenes_FOV = 30
Objectives[76]Cutscenes_Shake = Hand
Objectives[76]Cutscenes_Amplitude = 0
Objectives[76]Cutscenes_FadeOut = False
Objectives[76]Cutscenes_FadeIn = False
Objectives[76]Cutscenes_End = True
Objectives[76]Cutscenes_Point_At_Position = False
Objectives[76]Cutscenes_Point_At_Player = False
Objectives[76]Cutscenes_Point_At_Actor = False
Objectives[76]Cutscenes_Point_At_Vehicle = False
Objectives[76]Cutscenes_Follow_Player = False
Objectives[76]Cutscenes_Follow_Actor = False
Objectives[76]Cutscenes_Follow_Vehicle = False
Objectives[76]Cutscenes_Follow_Distancee = 10
Objectives[76]Cutscenes_Follow_Hieght = 1
Objectives[76]Cutscenes_Follow_Angle = 0
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Text = Save the girl
Objectives[77]Text2 = 
Objectives[77]Type = Kill_Actors
Objectives[77]positionX = -109,5192
Objectives[77]positionY = 832,3359
Objectives[77]positionZ = 234,723
Objectives[77]KillAll1 = True
Objectives[77]KillAll2 = False
Objectives[77]Kill_Actors_Add_Blips = True
Objectives[77]Kill_Actors_Add_Markers = False
Objectives[77]DropPickups = False
Objectives[77]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = GoTo_Actor
Objectives[78]Text = Go to the girl
Objectives[78]positionX = -101,7174
Objectives[78]positionY = 826,7886
Objectives[78]positionZ = 234,7246
Objectives[78]GoTo_Actor_ChangToCompanion = True
Objectives[78]GoTo_Actor_Distance = 4
Objectives[78]GoTo_Actor_Remove_Blip = True
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 3
Objectives[78]ObjectiveMessages[0]positionX = -1053,422
Objectives[78]ObjectiveMessages[0]positionY = 2113,948
Objectives[78]ObjectiveMessages[0]positionZ = 78,81245
Objectives[78]ObjectiveMessages[0]Message = They're dead.
Objectives[78]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = Green
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = False
Objectives[78]ObjectiveMessages[0]TypeTextMesage = True
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[1]positionX = -1057,875
Objectives[78]ObjectiveMessages[1]positionY = 2116,081
Objectives[78]ObjectiveMessages[1]positionZ = 78,56818
Objectives[78]ObjectiveMessages[1]Message = Is the girl okay?
Objectives[78]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[78]ObjectiveMessages[1]Sender = 
Objectives[78]ObjectiveMessages[1]Subject = 
Objectives[78]ObjectiveMessages[1]MessageColor = Yellow
Objectives[78]ObjectiveMessages[1]PlayFromStart = True
Objectives[78]ObjectiveMessages[1]Delay = False
Objectives[78]ObjectiveMessages[1]DelayTime = 0
Objectives[78]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[1]TypeSubtitle = False
Objectives[78]ObjectiveMessages[1]TypeTextMesage = True
Objectives[78]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[2]positionX = -1061,817
Objectives[78]ObjectiveMessages[2]positionY = 2117,784
Objectives[78]ObjectiveMessages[2]positionZ = 78,44127
Objectives[78]ObjectiveMessages[2]Message = I don't know, let's go and see.
Objectives[78]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[78]ObjectiveMessages[2]Sender = 
Objectives[78]ObjectiveMessages[2]Subject = 
Objectives[78]ObjectiveMessages[2]MessageColor = Green
Objectives[78]ObjectiveMessages[2]PlayFromStart = True
Objectives[78]ObjectiveMessages[2]Delay = False
Objectives[78]ObjectiveMessages[2]DelayTime = 0
Objectives[78]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[2]TypeSubtitle = False
Objectives[78]ObjectiveMessages[2]TypeTextMesage = True
Objectives[78]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[79]Type = Hint_Objective
Objectives[79]Text = 
Objectives[79]positionX = -102,3235
Objectives[79]positionY = 829,3879
Objectives[79]positionZ = 234,6468
Objectives[79]Hint_Time = 6
Objectives[79]Hint_FOV = 40
Objectives[79]Hint_Use_Position = False
Objectives[79]Hint_Use_Player = False
Objectives[79]Hint_Use_Actor = True
Objectives[79]Hint_Use_Vehicle = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 5
Objectives[79]ObjectiveMessages[0]positionX = -1073,773
Objectives[79]ObjectiveMessages[0]positionY = 2125,135
Objectives[79]ObjectiveMessages[0]positionZ = 78,58698
Objectives[79]ObjectiveMessages[0]Message = Please, please, please, don't kill me.
Objectives[79]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = Purple
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = False
Objectives[79]ObjectiveMessages[0]TypeTextMesage = True
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[1]positionX = -1076,244
Objectives[79]ObjectiveMessages[1]positionY = 2128,148
Objectives[79]ObjectiveMessages[1]positionZ = 78,54564
Objectives[79]ObjectiveMessages[1]Message = No, no, calm down Miss Aurelia, Miss Agata send us.
Objectives[79]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[79]ObjectiveMessages[1]Sender = 
Objectives[79]ObjectiveMessages[1]Subject = 
Objectives[79]ObjectiveMessages[1]MessageColor = Green
Objectives[79]ObjectiveMessages[1]PlayFromStart = True
Objectives[79]ObjectiveMessages[1]Delay = False
Objectives[79]ObjectiveMessages[1]DelayTime = 0
Objectives[79]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[1]TypeSubtitle = False
Objectives[79]ObjectiveMessages[1]TypeTextMesage = True
Objectives[79]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[2]positionX = -1078,378
Objectives[79]ObjectiveMessages[2]positionY = 2130,806
Objectives[79]ObjectiveMessages[2]positionZ = 78,20649
Objectives[79]ObjectiveMessages[2]Message = She is on that helicopter, she was worried for you, and we came to have a look.
Objectives[79]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[79]ObjectiveMessages[2]Sender = 
Objectives[79]ObjectiveMessages[2]Subject = 
Objectives[79]ObjectiveMessages[2]MessageColor = Green
Objectives[79]ObjectiveMessages[2]PlayFromStart = True
Objectives[79]ObjectiveMessages[2]Delay = False
Objectives[79]ObjectiveMessages[2]DelayTime = 0
Objectives[79]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[2]TypeSubtitle = False
Objectives[79]ObjectiveMessages[2]TypeTextMesage = True
Objectives[79]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[3]positionX = -1080,667
Objectives[79]ObjectiveMessages[3]positionY = 2134,539
Objectives[79]ObjectiveMessages[3]positionZ = 77,49576
Objectives[79]ObjectiveMessages[3]Message = And you saved me from these assholes, thanks.
Objectives[79]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[3]Sender = 
Objectives[79]ObjectiveMessages[3]Subject = 
Objectives[79]ObjectiveMessages[3]MessageColor = Purple
Objectives[79]ObjectiveMessages[3]PlayFromStart = True
Objectives[79]ObjectiveMessages[3]Delay = False
Objectives[79]ObjectiveMessages[3]DelayTime = 0
Objectives[79]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[3]TypeSubtitle = False
Objectives[79]ObjectiveMessages[3]TypeTextMesage = True
Objectives[79]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[4]positionX = -1082,126
Objectives[79]ObjectiveMessages[4]positionY = 2139,034
Objectives[79]ObjectiveMessages[4]positionZ = 76,8651
Objectives[79]ObjectiveMessages[4]Message = You're welcome, now it will be better if we take you to Miss Agata Casino, you will be safer.
Objectives[79]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[79]ObjectiveMessages[4]Sender = 
Objectives[79]ObjectiveMessages[4]Subject = 
Objectives[79]ObjectiveMessages[4]MessageColor = Yellow
Objectives[79]ObjectiveMessages[4]PlayFromStart = True
Objectives[79]ObjectiveMessages[4]Delay = False
Objectives[79]ObjectiveMessages[4]DelayTime = 0
Objectives[79]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[4]TypeSubtitle = False
Objectives[79]ObjectiveMessages[4]TypeTextMesage = True
Objectives[79]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[80]Type = Hint_Objective
Objectives[80]Text = 
Objectives[80]positionX = 963,0191
Objectives[80]positionY = 38,88133
Objectives[80]positionZ = 122,1231
Objectives[80]Hint_Time = 6
Objectives[80]Hint_FOV = 20
Objectives[80]Hint_Use_Position = False
Objectives[80]Hint_Use_Player = False
Objectives[80]Hint_Use_Actor = False
Objectives[80]Hint_Use_Vehicle = True
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Hint_Objective
Objectives[81]Text = 
Objectives[81]positionX = -92,06422
Objectives[81]positionY = 841,8405
Objectives[81]positionZ = 234,6604
Objectives[81]Hint_Time = 6
Objectives[81]Hint_FOV = 40
Objectives[81]Hint_Use_Position = False
Objectives[81]Hint_Use_Player = False
Objectives[81]Hint_Use_Actor = True
Objectives[81]Hint_Use_Vehicle = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = 995,1214
Objectives[82]positionY = 55,31379
Objectives[82]positionZ = 110,3194
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 2
Objectives[82]Task_List[0]Type = EnterVehicle
Objectives[82]Task_List[0]PositionX = 965,892
Objectives[82]Task_List[0]PositionY = 42,45526
Objectives[82]Task_List[0]PositionZ = 122,6268
Objectives[82]Task_List[0]Speed = 1
Objectives[82]Task_List[0]SeatIndex = -1
Objectives[82]Task_List[0]TaskIndex = 0
Objectives[82]Task_List[0]Warp = False
Objectives[82]Task_List[1]Type = VehicleHeliTask
Objectives[82]Task_List[1]positionX = 965,892
Objectives[82]Task_List[1]positionY = 42,45526
Objectives[82]Task_List[1]positionZ = 122,6268
Objectives[82]Task_List[1]speed = 40
Objectives[82]Task_List[1]Hight = 30
Objectives[82]Task_List[1]FollowPlayer = False
Objectives[82]Task_List[1]AttackPlayer = False
Objectives[82]Task_List[1]Land = True
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Text = Back to the casino
Objectives[83]Text2 = 
Objectives[83]Text3 = 
Objectives[83]Failed_Text = 
Objectives[83]Type = Checkpoint
Objectives[83]Checkpoint_Type = 45
Objectives[83]Reserved = 1
Objectives[83]ColorR = 255
Objectives[83]ColorG = 255
Objectives[83]ColorB = 0
Objectives[83]ColorA = 255
Objectives[83]IconColorR = 255
Objectives[83]IconColorG = 255
Objectives[83]IconColorB = 0
Objectives[83]IconColorA = 255
Objectives[83]positionX = 920,0557
Objectives[83]positionY = 49,7135
Objectives[83]positionZ = 79,89838
Objectives[83]Heading = -718,2372
Objectives[83]Diameter = 4
Objectives[83]minimum_hight = 1
Objectives[83]maximum_hight = 10
Objectives[83]TriggerDistance = 2,5
Objectives[83]PlaySound = False
Objectives[83]LoseWanted = False
Objectives[83]Stop_Vehicle = False
Objectives[83]DeliverVehicleOnly = False
Objectives[83]DeliverTrailor = False
Objectives[83]DeliverTowTruck = False
Objectives[83]DeliverVehicleCargobob = False
Objectives[83]DeliverPropCargobob = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 2
Objectives[83]ObjectiveMessages[0]positionX = -1083,047
Objectives[83]ObjectiveMessages[0]positionY = 2141,777
Objectives[83]ObjectiveMessages[0]positionZ = 76,94024
Objectives[83]ObjectiveMessages[0]Message = Thank you guys.
Objectives[83]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[0]Sender = 
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = Purple
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = False
Objectives[83]ObjectiveMessages[0]TypeTextMesage = True
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = -1084,485
Objectives[83]ObjectiveMessages[1]positionY = 2145,085
Objectives[83]ObjectiveMessages[1]positionZ = 77,28552
Objectives[83]ObjectiveMessages[1]Message = You don't have to thank us, thank Miss Agata.
Objectives[83]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[83]ObjectiveMessages[1]Sender = 
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = Green
Objectives[83]ObjectiveMessages[1]PlayFromStart = True
Objectives[83]ObjectiveMessages[1]Delay = False
Objectives[83]ObjectiveMessages[1]DelayTime = 0
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = False
Objectives[83]ObjectiveMessages[1]TypeTextMesage = True
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[84]Text = Enter the casino
Objectives[84]Text2 = 
Objectives[84]Text3 = 
Objectives[84]Failed_Text = 
Objectives[84]Type = Checkpoint
Objectives[84]Checkpoint_Type = 45
Objectives[84]Reserved = 1
Objectives[84]ColorR = 255
Objectives[84]ColorG = 255
Objectives[84]ColorB = 0
Objectives[84]ColorA = 255
Objectives[84]IconColorR = 255
Objectives[84]IconColorG = 255
Objectives[84]IconColorB = 0
Objectives[84]IconColorA = 255
Objectives[84]positionX = 926,8732
Objectives[84]positionY = 45,72149
Objectives[84]positionZ = 80,10576
Objectives[84]Heading = -718,2372
Objectives[84]Diameter = 1
Objectives[84]minimum_hight = 1
Objectives[84]maximum_hight = 10
Objectives[84]TriggerDistance = 1,5
Objectives[84]PlaySound = False
Objectives[84]LoseWanted = False
Objectives[84]Stop_Vehicle = False
Objectives[84]DeliverVehicleOnly = False
Objectives[84]DeliverTrailor = False
Objectives[84]DeliverTowTruck = False
Objectives[84]DeliverVehicleCargobob = False
Objectives[84]DeliverPropCargobob = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 2
Objectives[84]ObjectiveMessages[0]positionX = -1088,997
Objectives[84]ObjectiveMessages[0]positionY = 2151,176
Objectives[84]ObjectiveMessages[0]positionZ = 77,55194
Objectives[84]ObjectiveMessages[0]Message = Here we are.
Objectives[84]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[84]ObjectiveMessages[0]Sender = 
Objectives[84]ObjectiveMessages[0]Subject = 
Objectives[84]ObjectiveMessages[0]MessageColor = Green
Objectives[84]ObjectiveMessages[0]PlayFromStart = True
Objectives[84]ObjectiveMessages[0]Delay = False
Objectives[84]ObjectiveMessages[0]DelayTime = 0
Objectives[84]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[0]TypeSubtitle = False
Objectives[84]ObjectiveMessages[0]TypeTextMesage = True
Objectives[84]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[1]positionX = -1092,528
Objectives[84]ObjectiveMessages[1]positionY = 2157,497
Objectives[84]ObjectiveMessages[1]positionZ = 77,0858
Objectives[84]ObjectiveMessages[1]Message = Well, let's go to Miss Agata.
Objectives[84]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[84]ObjectiveMessages[1]Sender = 
Objectives[84]ObjectiveMessages[1]Subject = 
Objectives[84]ObjectiveMessages[1]MessageColor = Yellow
Objectives[84]ObjectiveMessages[1]PlayFromStart = True
Objectives[84]ObjectiveMessages[1]Delay = False
Objectives[84]ObjectiveMessages[1]DelayTime = 0
Objectives[84]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[1]TypeSubtitle = False
Objectives[84]ObjectiveMessages[1]TypeTextMesage = True
Objectives[84]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[85]Type = Teleport_Objective
Objectives[85]Text = 
Objectives[85]positionX = 957,7905
Objectives[85]positionY = 60,13541
Objectives[85]positionZ = 111,5528
Objectives[85]ObjectiveRotation = -953,2372
Objectives[85]mission_ActorsCount = 2
Objectives[85]mission_Actors[0]Survive_Number = 0
Objectives[85]mission_Actors[0]Failed_Text = 
Objectives[85]mission_Actors[0]Remove_After = 0
Objectives[85]mission_Actors[0]positionX = 922,782
Objectives[85]mission_Actors[0]positionY = 12,92296
Objectives[85]mission_Actors[0]positionZ = 113,5542
Objectives[85]mission_Actors[0]Heading = 342,9539
Objectives[85]mission_Actors[0]String_Name = ig_agatha
Objectives[85]mission_Actors[0]Relationship_Group = Friend
Objectives[85]mission_Actors[0]AddBlip = False
Objectives[85]mission_Actors[0]ShowCone = False
Objectives[85]mission_Actors[0]Invincible = True
Objectives[85]mission_Actors[0]SetHealth = 100
Objectives[85]mission_Actors[0]DieFromHeadShot = True
Objectives[85]mission_Actors[0]CanExitVehicle = True
Objectives[85]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[0]AlwaysFight = True
Objectives[85]mission_Actors[0]Seeing_Range = 30
Objectives[85]mission_Actors[0]Hearing_Range = 30
Objectives[85]mission_Actors[0]CombatMovement = Offensive
Objectives[85]mission_Actors[0]weapon = 966099553
Objectives[85]mission_Actors[0]Variation = Random
Objectives[85]mission_Actors[0]Task = 3
Objectives[85]mission_Actors[0]Task_Guard_Range = 5
Objectives[85]mission_Actors[0]Task_Stay_In_Range = True
Objectives[85]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[85]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[85]mission_Actors[0]NeededForObjectiveHint[0] = 87
Objectives[85]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[85]mission_Actors[0]NeededForObjectiveGoToActor[0] = 86
Objectives[85]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[85]mission_Actors[0]NeededForObjectiveCutscene[0] = 88
Objectives[85]mission_Actors[1]Survive_Number = 0
Objectives[85]mission_Actors[1]Failed_Text = 
Objectives[85]mission_Actors[1]Remove_After = 0
Objectives[85]mission_Actors[1]positionX = 922,2452
Objectives[85]mission_Actors[1]positionY = 13,17673
Objectives[85]mission_Actors[1]positionZ = 113,5541
Objectives[85]mission_Actors[1]Heading = 303,88
Objectives[85]mission_Actors[1]String_Name = ig_vincent
Objectives[85]mission_Actors[1]Relationship_Group = Friend
Objectives[85]mission_Actors[1]AddBlip = False
Objectives[85]mission_Actors[1]ShowCone = False
Objectives[85]mission_Actors[1]Invincible = True
Objectives[85]mission_Actors[1]SetHealth = 100
Objectives[85]mission_Actors[1]DieFromHeadShot = True
Objectives[85]mission_Actors[1]CanExitVehicle = True
Objectives[85]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[1]AlwaysFight = True
Objectives[85]mission_Actors[1]Seeing_Range = 30
Objectives[85]mission_Actors[1]Hearing_Range = 30
Objectives[85]mission_Actors[1]CombatMovement = Offensive
Objectives[85]mission_Actors[1]weapon = Unarmed
Objectives[85]mission_Actors[1]Variation = Random
Objectives[85]mission_Actors[1]Task = 3
Objectives[85]mission_Actors[1]Task_Guard_Range = 5
Objectives[85]mission_Actors[1]Task_Stay_In_Range = True
Objectives[85]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = GoTo_Actor
Objectives[86]Text = Go to Miss Agata
Objectives[86]positionX = 915,3819
Objectives[86]positionY = 0,1643221
Objectives[86]positionZ = 110,2783
Objectives[86]GoTo_Actor_ChangToCompanion = False
Objectives[86]GoTo_Actor_Distance = 3
Objectives[86]GoTo_Actor_Remove_Blip = True
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Hint_Objective
Objectives[87]Text = 
Objectives[87]positionX = 915,3819
Objectives[87]positionY = 0,1643221
Objectives[87]positionZ = 110,2783
Objectives[87]Hint_Time = 6
Objectives[87]Hint_FOV = 40
Objectives[87]Hint_Use_Position = False
Objectives[87]Hint_Use_Player = False
Objectives[87]Hint_Use_Actor = True
Objectives[87]Hint_Use_Vehicle = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 3
Objectives[87]ObjectiveMessages[0]positionX = -1095,404
Objectives[87]ObjectiveMessages[0]positionY = 2170,277
Objectives[87]ObjectiveMessages[0]positionZ = 76,81235
Objectives[87]ObjectiveMessages[0]Message = Aurelia, are you okay? I'm so happy to see you, I was so worried.
Objectives[87]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[0]Sender = 
Objectives[87]ObjectiveMessages[0]Subject = 
Objectives[87]ObjectiveMessages[0]MessageColor = Orange
Objectives[87]ObjectiveMessages[0]PlayFromStart = True
Objectives[87]ObjectiveMessages[0]Delay = False
Objectives[87]ObjectiveMessages[0]DelayTime = 0
Objectives[87]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[0]TypeSubtitle = False
Objectives[87]ObjectiveMessages[0]TypeTextMesage = True
Objectives[87]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[1]positionX = -1095,106
Objectives[87]ObjectiveMessages[1]positionY = 2173,132
Objectives[87]ObjectiveMessages[1]positionZ = 76,96919
Objectives[87]ObjectiveMessages[1]Message = Yes, I'm fine, thanks for coming to save me.
Objectives[87]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[1]Sender = 
Objectives[87]ObjectiveMessages[1]Subject = 
Objectives[87]ObjectiveMessages[1]MessageColor = Purple
Objectives[87]ObjectiveMessages[1]PlayFromStart = True
Objectives[87]ObjectiveMessages[1]Delay = False
Objectives[87]ObjectiveMessages[1]DelayTime = 0
Objectives[87]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[1]TypeSubtitle = False
Objectives[87]ObjectiveMessages[1]TypeTextMesage = True
Objectives[87]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[2]positionX = -1094,623
Objectives[87]ObjectiveMessages[2]positionY = 2175,918
Objectives[87]ObjectiveMessages[2]positionZ = 77,12126
Objectives[87]ObjectiveMessages[2]Message = You're welcome.
Objectives[87]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[2]Sender = 
Objectives[87]ObjectiveMessages[2]Subject = 
Objectives[87]ObjectiveMessages[2]MessageColor = Blue
Objectives[87]ObjectiveMessages[2]PlayFromStart = True
Objectives[87]ObjectiveMessages[2]Delay = False
Objectives[87]ObjectiveMessages[2]DelayTime = 0
Objectives[87]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[2]TypeSubtitle = False
Objectives[87]ObjectiveMessages[2]TypeTextMesage = True
Objectives[87]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[88]Type = Cutscenes_Objective
Objectives[88]Text = 
Objectives[88]positionX = 925,5683
Objectives[88]positionY = 13,03991
Objectives[88]positionZ = 112,5546
Objectives[88]Cutscenes_Time = 0
Objectives[88]Cutscenes_Trans_Time = 8
Objectives[88]Cutscenes_FOV = 60
Objectives[88]Cutscenes_Shake = Hand
Objectives[88]Cutscenes_Amplitude = 0
Objectives[88]Cutscenes_FadeOut = False
Objectives[88]Cutscenes_FadeIn = False
Objectives[88]Cutscenes_End = False
Objectives[88]Cutscenes_Point_At_Position = False
Objectives[88]Cutscenes_Point_At_Player = False
Objectives[88]Cutscenes_Point_At_Actor = True
Objectives[88]Cutscenes_Point_At_Vehicle = False
Objectives[88]Cutscenes_Follow_Player = False
Objectives[88]Cutscenes_Follow_Actor = False
Objectives[88]Cutscenes_Follow_Vehicle = False
Objectives[88]Cutscenes_Follow_Distancee = 1
Objectives[88]Cutscenes_Follow_Hieght = 2
Objectives[88]Cutscenes_Follow_Angle = 0
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 5
Objectives[88]ObjectiveMessages[0]positionX = -1093,646
Objectives[88]ObjectiveMessages[0]positionY = 2183,633
Objectives[88]ObjectiveMessages[0]positionZ = 75,98626
Objectives[88]ObjectiveMessages[0]Message = So, Miss Agata, are we okay? Are our debts repaid?
Objectives[88]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = Green
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = False
Objectives[88]ObjectiveMessages[0]TypeTextMesage = True
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = -1093,016
Objectives[88]ObjectiveMessages[1]positionY = 2188,139
Objectives[88]ObjectiveMessages[1]positionZ = 74,57068
Objectives[88]ObjectiveMessages[1]Message = What? NO, are you stupid? You have lost milions, you two will work for me longer.
Objectives[88]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = Orange
Objectives[88]ObjectiveMessages[1]PlayFromStart = True
Objectives[88]ObjectiveMessages[1]Delay = False
Objectives[88]ObjectiveMessages[1]DelayTime = 0
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = False
Objectives[88]ObjectiveMessages[1]TypeTextMesage = True
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[2]positionX = -1092,898
Objectives[88]ObjectiveMessages[2]positionY = 2191,894
Objectives[88]ObjectiveMessages[2]positionZ = 73,48949
Objectives[88]ObjectiveMessages[2]Message = For now you can go, but I will call you back as soon as I have some problems.
Objectives[88]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[2]Sender = 
Objectives[88]ObjectiveMessages[2]Subject = 
Objectives[88]ObjectiveMessages[2]MessageColor = Orange
Objectives[88]ObjectiveMessages[2]PlayFromStart = True
Objectives[88]ObjectiveMessages[2]Delay = False
Objectives[88]ObjectiveMessages[2]DelayTime = 0
Objectives[88]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[2]TypeSubtitle = False
Objectives[88]ObjectiveMessages[2]TypeTextMesage = True
Objectives[88]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[3]positionX = -1093,236
Objectives[88]ObjectiveMessages[3]positionY = 2195,896
Objectives[88]ObjectiveMessages[3]positionZ = 72,57173
Objectives[88]ObjectiveMessages[3]Message = And to be clear, you are not allowed to play in my casino, you are too incapable.
Objectives[88]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[3]Sender = 
Objectives[88]ObjectiveMessages[3]Subject = 
Objectives[88]ObjectiveMessages[3]MessageColor = Orange
Objectives[88]ObjectiveMessages[3]PlayFromStart = True
Objectives[88]ObjectiveMessages[3]Delay = False
Objectives[88]ObjectiveMessages[3]DelayTime = 0
Objectives[88]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[3]TypeSubtitle = False
Objectives[88]ObjectiveMessages[3]TypeTextMesage = True
Objectives[88]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[4]positionX = -1093,689
Objectives[88]ObjectiveMessages[4]positionY = 2199,667
Objectives[88]ObjectiveMessages[4]positionZ = 71,93835
Objectives[88]ObjectiveMessages[4]Message = Now go, but don't get too confortable, I'll call you back soon.
Objectives[88]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[4]Sender = 
Objectives[88]ObjectiveMessages[4]Subject = 
Objectives[88]ObjectiveMessages[4]MessageColor = Orange
Objectives[88]ObjectiveMessages[4]PlayFromStart = True
Objectives[88]ObjectiveMessages[4]Delay = False
Objectives[88]ObjectiveMessages[4]DelayTime = 0
Objectives[88]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[4]TypeSubtitle = False
Objectives[88]ObjectiveMessages[4]TypeTextMesage = True
Objectives[88]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[89]Type = Cutscenes_Objective
Objectives[89]Text = 
Objectives[89]positionX = 920,4391
Objectives[89]positionY = 14,11219
Objectives[89]positionZ = 112,5536
Objectives[89]Cutscenes_Time = 0
Objectives[89]Cutscenes_Trans_Time = 8
Objectives[89]Cutscenes_FOV = 60
Objectives[89]Cutscenes_Shake = Hand
Objectives[89]Cutscenes_Amplitude = 0
Objectives[89]Cutscenes_FadeOut = False
Objectives[89]Cutscenes_FadeIn = False
Objectives[89]Cutscenes_End = False
Objectives[89]Cutscenes_Point_At_Position = False
Objectives[89]Cutscenes_Point_At_Player = True
Objectives[89]Cutscenes_Point_At_Actor = False
Objectives[89]Cutscenes_Point_At_Vehicle = False
Objectives[89]Cutscenes_Follow_Player = False
Objectives[89]Cutscenes_Follow_Actor = False
Objectives[89]Cutscenes_Follow_Vehicle = False
Objectives[89]Cutscenes_Follow_Distancee = 0,1
Objectives[89]Cutscenes_Follow_Hieght = 2
Objectives[89]Cutscenes_Follow_Angle = 0
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Cutscenes_Objective
Objectives[90]Text = 
Objectives[90]positionX = 927,5061
Objectives[90]positionY = 12,16902
Objectives[90]positionZ = 112,5549
Objectives[90]Cutscenes_Time = 0
Objectives[90]Cutscenes_Trans_Time = 0
Objectives[90]Cutscenes_FOV = 30
Objectives[90]Cutscenes_Shake = Hand
Objectives[90]Cutscenes_Amplitude = 0
Objectives[90]Cutscenes_FadeOut = False
Objectives[90]Cutscenes_FadeIn = False
Objectives[90]Cutscenes_End = True
Objectives[90]Cutscenes_Point_At_Position = False
Objectives[90]Cutscenes_Point_At_Player = False
Objectives[90]Cutscenes_Point_At_Actor = False
Objectives[90]Cutscenes_Point_At_Vehicle = False
Objectives[90]Cutscenes_Follow_Player = False
Objectives[90]Cutscenes_Follow_Actor = False
Objectives[90]Cutscenes_Follow_Vehicle = False
Objectives[90]Cutscenes_Follow_Distancee = 10
Objectives[90]Cutscenes_Follow_Hieght = 1
Objectives[90]Cutscenes_Follow_Angle = 0
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = 
Objectives[91]positionX = -101,0754
Objectives[91]positionY = 832,7976
Objectives[91]positionZ = 234,7236
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = True
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = True
Objectives[91]SetPlayerActor_RelationshipGroup = Friend
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = False
Objectives[91]Int_Task = 0
Objectives[91]Task_Repeat = False
Objectives[91]Task_Timeout = False
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = mic_chatter
Objectives[91]Task_Time = 1
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Text = Go home
Objectives[92]Text2 = 
Objectives[92]Text3 = 
Objectives[92]Failed_Text = 
Objectives[92]Type = Checkpoint
Objectives[92]Checkpoint_Type = 45
Objectives[92]Reserved = 1
Objectives[92]ColorR = 255
Objectives[92]ColorG = 255
Objectives[92]ColorB = 0
Objectives[92]ColorA = 255
Objectives[92]IconColorR = 255
Objectives[92]IconColorG = 255
Objectives[92]IconColorB = 0
Objectives[92]IconColorA = 255
Objectives[92]positionX = 964,2873
Objectives[92]positionY = 59,10407
Objectives[92]positionZ = 111,553
Objectives[92]Heading = -998,2372
Objectives[92]Diameter = 1
Objectives[92]minimum_hight = 1
Objectives[92]maximum_hight = 10
Objectives[92]TriggerDistance = 1
Objectives[92]PlaySound = False
Objectives[92]LoseWanted = False
Objectives[92]Stop_Vehicle = False
Objectives[92]DeliverVehicleOnly = False
Objectives[92]DeliverTrailor = False
Objectives[92]DeliverTowTruck = False
Objectives[92]DeliverVehicleCargobob = False
Objectives[92]DeliverPropCargobob = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 3
Objectives[92]ObjectiveMessages[0]positionX = -1094,931
Objectives[92]ObjectiveMessages[0]positionY = 2208,323
Objectives[92]ObjectiveMessages[0]positionZ = 71,31651
Objectives[92]ObjectiveMessages[0]Message = Shit, ok, let's go Lamar.
Objectives[92]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[92]ObjectiveMessages[0]Sender = 
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = Green
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = False
Objectives[92]ObjectiveMessages[0]TypeTextMesage = True
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[1]positionX = -1095,605
Objectives[92]ObjectiveMessages[1]positionY = 2210,794
Objectives[92]ObjectiveMessages[1]positionZ = 71,26097
Objectives[92]ObjectiveMessages[1]Message = Bye Vincent.
Objectives[92]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[92]ObjectiveMessages[1]Sender = 
Objectives[92]ObjectiveMessages[1]Subject = 
Objectives[92]ObjectiveMessages[1]MessageColor = Yellow
Objectives[92]ObjectiveMessages[1]PlayFromStart = True
Objectives[92]ObjectiveMessages[1]Delay = False
Objectives[92]ObjectiveMessages[1]DelayTime = 0
Objectives[92]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[1]TypeSubtitle = False
Objectives[92]ObjectiveMessages[1]TypeTextMesage = True
Objectives[92]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[2]positionX = -1096,143
Objectives[92]ObjectiveMessages[2]positionY = 2213,559
Objectives[92]ObjectiveMessages[2]positionZ = 71,25356
Objectives[92]ObjectiveMessages[2]Message = Bye guys, see you soon.
Objectives[92]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[2]Sender = 
Objectives[92]ObjectiveMessages[2]Subject = 
Objectives[92]ObjectiveMessages[2]MessageColor = Blue
Objectives[92]ObjectiveMessages[2]PlayFromStart = True
Objectives[92]ObjectiveMessages[2]Delay = False
Objectives[92]ObjectiveMessages[2]DelayTime = 0
Objectives[92]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[2]TypeSubtitle = False
Objectives[92]ObjectiveMessages[2]TypeTextMesage = True
Objectives[92]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[93]Type = Teleport_Objective
Objectives[93]Text = 
Objectives[93]positionX = 926,4821
Objectives[93]positionY = 45,51197
Objectives[93]positionZ = 80,10576
Objectives[93]ObjectiveRotation = -1018,237
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

